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April 29, 2025, 09:38:08 PM

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Happy birthday Eagle! CvS2 Eagle has now been updated with UM changes. CvS2 Felicia has been brought up to the same standards as well, and as a bonus, I've thrown in a UM Alex update and a PotS Felicia update as well!

CvS2 System Changes:

  • Guard behavior fixes.
  • Fixed UM S-Groove power limiter kicking in during groove select.
  • Changed default state numbers for custom states to prevent weird compatibility with Warusaki3's JoJo characters.
  • Added separate IKEMEN-Go 0.98.2 cvssystem file for pushback behavior correction on 0.98.2 only (mainly for Raspberry Pi users stuck on an older version, though I will say the latest nightly can compile for Raspberry Pi as long as you download Go 1.20 for 32-bit ARM from the official Go project website and it fixes a lot of MUGEN content compatibility issues).

CvS2 Eagle Changes:
  • System updated to UM.
  • Added alt stance for EX mode.

CvS2 Alex Changes:
  • System updated to UM.
  • IKEMEN-Go bugfixes.
  • Fixed bug where only one hit of c.HP connected thanks to Inktrebuchet finding an interesting quirk of
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I have updated PotS Felicia and CvS2 Felicia today in celebration of Felicia's 56th birthday! Happy birthday to my wonderful girl!

PotS Felicia Changes:

  • Added latest Deep Buffering Final Edition.
  • Added pushbox system to Helper 247.
  • Bugfixes.
  • Ported all translated winquotes from CvS2 Felicia.
  • Finally has a really HQ Neko Punch sound clip without reverb.

CvS2 Felicia Changes:
  • Bugfixes.
  • Finally has a really HQ Neko Punch sound clip without reverb.

CvS2 System Changes:
  • Several bugfixes including logic to fix some compatibility issues on Raspberry Pi IKEMEN-Go 0.98.2.
  • Changed stateNos for custom states to prevent weird behavior with Warusaki3's JoJo characters.
  • Added edition select to config.txt (previous system is EO just FYI).
  • Added UM mode as default in config.txt

UM System Changes:
  • Letting go of back anytime while guarding now reverts you to a hittable state (this is necessary for Red Parry to work).
  • P-Groove:
    • Meter length shortened to 182 (CvS2 meter length)
    • Added red parry (parry out of blockstun) - adds +2 to parry stun and g
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It's been a while, hasn't it?


I've updated all of my CvS2 characters with the exception of Bluestreak. Diepod and I are working on an update with a revamped moveset, and I'll most likely relegate the current gameplay to an EX mode.

Speaking of which... several characters of mine now have EX modes!

The "Nice Things" Update:

CvS2 System Changes:
  • New, CvS2-accurate pushback system. Works on up to 2 targets. Everything, even guard, is custom stated. A trade system exists too. I did hours of playtesting with this and I am confident I have ironed out most, if not all bugs.
  • Added Tactical Recovery (PPP while down in grooves that have it enabled).
  • Everyone's hitboxes have been revamped with correct data, or in Felicia, Dee Jay, Alex, and Andy's cases, they now properly conform to Capcom hitbox standards. Check my GitHub if you'd like the script I used to check my work for your own purposes.
  • Throws from certain characters that use LP+LK for throw can now be teched the same way.
  • Flame, electricity, and ice GetHit FX should now
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Corntortillas and Orbinaut have released Kolin for MUGEN 1.1.

Get it at Downloads → Characters → Corntortillas
Download:
http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=item628

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Corntortillas and Orbinaut have released G for MUGEN 1.1.

Get it at Downloads → Characters → Corntortillas
Download:
http://www.trinitymugen.net/forum/index.php?action=tpmod;dl=item627

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