* *
Welcome, Guest. Please login or register.
Did you miss your activation email?
May 22, 2015, 06:31:25 AM

Login with username, password and session length

Pages: [1] 2 3 ... 40

Dee Jay has been released, and all Capcom vs. SNK 2 characters have been updated!

System Changes:
  • Added command buffering. HUGE thanks goes to Vans for the base system and the Dolphin emulator team for making an emulator with framestep!
  • Added AI. That's the main reason this update took so long. Everybody needed it, and I had to code it for everybody. I hope it leaves you sufficiently salty.
  • Switched to 1.0 officially. It's time people moved on.
  • Proper jump behavior.
  • Fixed bug in EX-Groove that always enabled air guard if Counter Movement was activated.
  • Proper turbo adjustments.
  • Removed all velmuls in system movements in favor of veladds, like Capcom always does.
  • F
Please credit wuwo if used.
You can find them in:

Downloads => Open source => Sprites => The King of Fighters 98: Ultimate Match

Downloads => Open source => Sprites => The King of Fighters 2002: Unlimited Match

13 May 2015 - Shizuo by Websta

Note: remove the localcoord in the def to play on 4:3 resolutions.
Hyde got an update as well.
Training now recovers out of custom states 'n shit
Because everything else I was working on wound up going nowhere, have this instead.

Also pictured: a character I'm probably not going to finish.

Next up? I don't really know. MUGEN and me haven't been getting along very well lately.

Get her at http://zerosennin.trinitymugen.net.



01 Apr 2015 - Evil Fei-Long released


I'm releasing Fei-Long today because I'm not gonna be available tomorrow. He is made up to my current standards and specs.

I hope you enjoy

threeponesMUGEN => Downloads => Vans

Pages: [1] 2 3 ... 40

Network Sites

Vans's Research Blog

Zero-Sennin's Workshop