Recent Posts

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1
Miscellaneous Releases / Camp Crystal Lake Trail
« Last post by Alpyne_D on October 13, 2017, 08:43:44 PM »
[PREVIEW]
https://www.youtube.com/watch?v=avvTkNtCL8g

[DOWNLOAD]



[COMMENT]
~~ for 1.0
~~ 2 stage sizes, as well as optional lengths for each [deets in .defs]
~~ Slight Super Jump [BIG version]
~~ loop kut BGM


so ya boi Alpyne's been out of circulation for a good minute, & it's mainly my own fault, so my bad . imma make up for lost time tho, know that!

anyhoo, enjoy dem shitz y'all.
2
Mugen Releases / Aoko Aozaki Updated (v 2.0 ,10/1/17)
« Last post by Zero-Mariah on October 01, 2017, 11:26:09 AM »


FIrst time using spAIder, so bug reports are appreciated. Don't know when they'll get addressed but leave them here and I'll try; life has caught up to me so I do this strictly in my spare time.

If things work out, maybe expect more.

Download's here.
3
News / Re: CVS Alex released, CVS Felicia updated
« Last post by Jesuszilla on September 23, 2017, 04:06:30 PM »
Alex updated 2017/09/23: fixed bug where Stun Gun Headbutt would not dizzy if dizzy is disabled.
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News / CVS Alex released, CVS Felicia updated (Updated 2017/10/8)
« Last post by Jesuszilla on September 20, 2017, 03:58:23 PM »


System changes
  • Buffering Step 2 (buffering and command interpretation now handled the same as CvS2).
  • Dizzy system fixes

Felicia changes
  • New portrait by Flowery-tan.
  • All hitboxes remade... for like the 5th time.

Buffering Step 2 detailed in buffering.vns. You can use the updated tool to create the commands in the same style with ease after base implementation. Please be aware that there are some differences between writing commands for this system and writing them for MUGEN.

Downloads → Characters → Jesuszilla
5
News / Strider Hiryu
« Last post by DivineWolf on September 10, 2017, 04:55:35 PM »


I figure I've sat on him long enough. As always, special thanks to everyone who helped me out with him. Get him in my folder.
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News / Emi Yusa
« Last post by Kohaku on August 31, 2017, 08:10:12 PM »


The Tsundere Hero of Ente Isla has been released! Updates for the rest of the AP characters has also been released.

Quote
Senna v1.7
- New super portrait animation
- Added compatibility with Emi's moveset for charging AP

Homura v1.8
- New super portrait animation
- Added compatibility with Emi's moveset for charging AP

Taiga v2.0
- Demon Thrust and Demonic Chaos hit box size increased
- New super portrait animation
- Added compatibility with Emi's moveset for charging AP
- Special intro with Emi added

Rentaro v1.7
- New super portrait animation
- Added compatibility with Emi's moveset for charging AP

Miyuki v1.6
- New super portrait animation
- Added compatibility with Emi's moveset for charging AP

Shana v1.5
- AP regen of Judgment while power is full, increased
- New super portrait animation
- Added compatibility with Emi's moveset for charging AP

Kirino v1.4
- New super portrait animation
- Added compatibility with Emi's moveset for charging AP

Asuna v1.3
- Normal light attack knocback increased
- New super portrait animation
- Added compatibility with Emi's moveset for charging AP

Kuroyukihime v1.2
- Opponent will fall faster while in the air after being hit by all versions of Death by Flashing
- Pritority of basic attacks decreased
- New super portrait animation
- Special intro with Emi added
- Added compatibility with Emi's moveset for charging AP

Selvaria v1.1
- Erst der Letzte: Göttin Waffe AP cost increased from 400 to 500 AP
- Endgültige Flamme AP cost increased from 400 to 500 AP
- Fragarach bonus damage from SP reduced from 20% to 10%
- Brocken Aushauen AP cost increased from 150 to 200 AP, Power recovered increased from 300 to 400
- Fixed error where light and medium versions of Air Schatten could be used repeatedly after cancelling and hitting into a normal attack
- Fixed error where medium version of Air Schatten could be cancelled too early into another attack
- New super portrait animation
- Added compatibility with Emi's moveset for charging AP


kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters
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Mugen Releases / Re: All Chars Update(June of 2017)
« Last post by DivineWolf on August 29, 2017, 07:31:24 AM »
Few more updates for Poison:

-Better Kiss -> Stance transition(thanks Trololo)
-New Whip snd added(thanks Trololo)
-Some snd changes
-P2 can no longer recover from Criminal Heel
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Mugen Releases / All Chars Update(June of 2017)
« Last post by DivineWolf on August 28, 2017, 08:00:09 AM »
Late, though I forgot to post this here. Updated all my chars in June. Along with now, a much more significant update for Poison now in August.



-Color separation
-New pals added
-s.MK(far) is now super/special cancellable
-Only j.LP and j.LK are cancellable
-High Heel Pounce changed to a QCB motion
-Handcuff Toss Changed to a QCF motion
-New Street Fighter x Tekken Japanese sound
-Misc tweaks

Grab them all in my folder.
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Mugen Releases / Re: Dink Smallwood, part I+II
« Last post by The_None on July 24, 2017, 11:52:47 AM »
This forum may be not very active but I'll still bring it anyway

Dink now comes with two movesets as I've planned before. One more themed around magic, one (the one new to this update) more themed around weapons. And while I'll admit that graphicswise few things could use some refinement, at least that way I left some room for a further update down the line (not that major as I did pretty much what I've planned so far as of this update, but few extras when I'd be out to do alongside whatever my next project would be would be nice), not to mention I went so far with the character anyway that I would use some much needed rest and perhaps move on to other things and projects. Who knows, maybe one day I would deliver the one character I've always wanted to do, to the point that my last few original sprited characters I did so far (and perhaps the next few characters I may end up getting sidetracked for) would all lead up to it (ain't bringing up who that would be yet, but fingers crossed). Whatever the case, big thanks for sticking with me throrough these years.

Around 860-ish sprites in one year. Man did I went a long way.

10
Mugen Releases / Aquaman Released
« Last post by kamekaze on May 30, 2017, 07:28:31 PM »


http://kamekaze.trinitymugen.net

I've been relatively quiet and I'm sure none of you cared whatsoever about that. But in any case I started this project because of a video that really made me go "man that game was cool I've never seen it before and I'm a scrub". So I fixed one of those things and decided to port the cast. However, unlike my standard ports I've actually included 2 other modes via a config.txt that I cannot stress enough that you should look at. Because the original mode has some things that most of you would consider "fucking stupid". That mode is the default because it's accurate. To explain the other two I've decided to just copypasta the readme:

Original
-Faithful to the source
-only LP and C.LP can be canceled at a certain frame
-Cornerpush activates 5 frames after a move hits from an
 air attack
-Throws can occur regardless of block or hitstun
-opponent regains control to block while dizzy if a
 special is used.

Rebalanced
-Throw glitch removed
-Opponent cannot block while dizzy
-all Light normals can be canceled
-LP/LK/MP/MK special cancelable
-specials have variation and adjusted advantage
-gains despiration move on low life
-number of attacks needed to stun higher
-damage output lowered

Custom
-Rebalanced changes
-opponent can be juggled for 2 hits
-despiration becomes super move
-number of attacks needed to stun lowered

But before this I was working with a fellow contributer here on a full game that's wrapped up and we've began work on a crossover sequel. This thread isn't about that so that's all that needs to be said. Hope you all enjoy this forgotten (no seriously almost no conversions of the game exist in mugen) gem!
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