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41
News / Selvaria Bles
Last post by Kohaku - February 28, 2017, 09:47:17 PM


The Silver-Haired General has been released! Updates for the rest of the AP characters has also been released.

Quote
Senna v1.6
- Divine Light base duration outside of Awakening increased from 6 to 7 seconds, extension when performing a Climax Drive increased from 1 to 2 seconds
- Throw AP gain and consumption decreased, will now charge AP for the opponent
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Slight visual updates to Counter Hit and Danger state messages

Homura v1.7
- Rebellion no longer costs AP outside of Awakening
- Void Field max duration increased from 6 to 7 seconds, base duration outside of Awakening increased from 5 to 6 seconds
- Fixed error where Void Field's time stop would end earlier than intended
- Throw AP gain and consumption decreased
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Slight visual updates to Counter Hit and Danger state messages

Taiga v1.9
- Eye of the Tiger base duration outside of Awakening increased from 5 to 7 seconds, extension when performing a Climax Drive increased from 2 to 5 seconds
- Sled Crasher and Heavy Sled Ram will have Taiga fall to the ground faster
- Throw AP gain and consumption decreased
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- Updated collision boxes on most animations
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Slight visual updates to Counter Hit and Danger state messages
- Assist character dialogue changed, will now match voice clip used

Rentaro v1.6
- Unlimited Burst will give an increased amount of AP to opponents hit by this skill
- Final Strike initial run speed increased, recovery after successful attack increased
- Terminal Horizon base duration outside of Awakening increased from 5 to 7 seconds, extension when performing a Climax Drive increased from 2 to 5 seconds
- Homura Kasen base and fully charged range increased, recovery increased
- Unebiko Ryuu hit box size decreased, horizontal range and priority increased
- Unebiko hit box size decreased, horizontal range increased
- Kasen base and fully charged range increased
- Throw AP gain and consumption decreased
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- Updated collision boxes on most animations
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Slight visual updates to Counter Hit and Danger state messages
- Assist character dialogue changed, will now match voice clip used
- Added voice clips for lose/time over animation
- Special intro with Selvaria added

Miyuki v1.5
- New EX Drive: Leviathan added
- New Special Attack: Tatsuya - Verdent Storm added
- Fixed error where the camera wouldn't properly follow the opponent when hit by Inferno while in the air
- Various adjustments and visual updates to Diamond Dust
- Niflheim base duration outside of Awakening increased from 5 to 7 seconds, extension when performing a Climax Drive increased from 2 to 5 seconds
- Tatsuya - Mist Dispersion can no longer be boosted with SP
- Throw AP gain and consumption decreased
- Hit velocity of air heavy attack decreased
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- Updated collision boxes on most animations
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Slight visual updates to Counter Hit and Danger state messages
- Assist character's dialogue will now match the voice clip used
- Added voice clips for lose/time over animation

Shana v1.4
- Flame sprites for some attacks replaced for better quality ones
- Infernal Blade initial attack range increased
- Judgment base duration outside of Awakening increased from 5 to 7 seconds, extension when performing a Climax Drive increased from 2 to 5 seconds
- Judgment AP recovery and regen while Power is full increased
- Crimson Rose can now be boosted with 1 SP
- Throw AP gain and consumption decreased
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- Updated collision boxes on most animations
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Slight visual updates to Counter Hit and Danger state messages
- Assist character dialogue changed, will now match voice clip used

Kirino v1.3
- Eyes on the Prize and Guard Counter will now charge AP for the opponent
- Dream Team base duration outside of Awakening increased from 7.5 to 10 seconds, extension when performing a Climax Drive increased from 2 to 5 seconds
- Dream Team assist attack cooldown buff decreased
- Reduced the amount of lag the projectiles from Kuroneko/Kamineko's caused when they hit an opponent
- Throw AP gain and consumption decreased
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- Updated collision boxes on most animations
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Assist character's dialogue will now match the voice clip used
- Slight visual updates to Counter Hit and Danger state messages

Asuna v1.2
- Radiant Flash max duration increased from 8 to 10 seconds, base duration outside of Awakening increased from 5 to 7 seconds, extension when performing a Climax Drive increased from 2 to 5 seconds
- New voice clips for Endless Waltz
- Throw AP gain and consumption decreased, updated throwing animation
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- Updated collision boxes on most animations
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Assist character dialogue changed, will now match voice clip used
- Slight visual updates to Counter Hit and Danger state messages
- Special intro with Yuuki added

Kuroyukihime v1.1
- Death by Embracing will now charge AP for the opponent
- Starburst Stream vertical range decreased, adjusted hit boxes to follow visual effect better
- Overdrive base duration outside of Awakening increased from 5 to 7 seconds, extension when performing a Climax Drive increased from 2 to 5 seconds
- Adjusted sprite layering for Black Lotus when blocking
- Throw AP gain and consumption decreased
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- Updated collision boxes on most animations
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Slight visual updates to Counter Hit and Danger state messages
- Assist character's dialogue will now match the voice clip used
- Added voice clips for lose/time over animation

kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters
42
News / CMD to Vans's buffering system...
Last post by Jesuszilla - February 02, 2017, 10:43:40 PM
After only a couple days' worth of work, I'm proud to release this very handy tool:




The helper code goes in State 10371; the CMD triggers go in your .CMD for your ChangeState. You can (and should) modify as needed.

TODO: JP Localization

Get it (and the source) at GitHub!



As you may have noticed, the repository name is "Dude Mugen." With that, I am pleased to announce that this is only the beginning of a new MUGEN IDE similar to Fighter Factory which will be completely open source and written in C#! Please contact me if you wish to contribute to the project!
43
News / Jenet, Chizuru and Athena (KOF...
Last post by Deleted User - January 24, 2017, 10:00:44 AM
I also uploaded updated versions of Hotaru, Rugal, Shingo and Xiangfei.

This is a first public release of my latest 3 works. These three are my most technical and innovative works in the last 3 years.

RELEASE NOTES:



Notes for Jenet:
- The first character to use 100% accurate collision and alignment data from KOFXI.
- Adapted to KOF2002UM style.



Notes for Chizuru:
- Based on KOF98UM.
- HIGHLY technical character, the only accurate Chizuru in MUGEN.
- Uses a new technique for cloning moves that simulates the behavior from the game.
- This is the only Chizuru that accurately shares frame data with its clone.
- Her sprite file was made with a completely new and non-standard technique.
- Allows for compatibility with other characters for the sealing super. Users of a .vns-type buffering system can update to be compatible with an extremely easy copy-paste.



Notes for Athena:
- Alignment and collision data is 100% accurate to KOFXI.
- Gameplay has been adapted to KOF2002UM style.
- Her reflector is the basis for the projectile reflection system.
- Makes use of the new technique for building sprite files.

All of these updated (and released characters) are compatible with a new and revolutionary projectile reflection system. This system, divided into a reflector and a projectile portion, is capable of emulating proper projectile reflection in MUGEN!





These characters are all compatible and provide examples of many of the most basic implementations of reflection. Within the code any and all parts of the reflector code are documented and logically labeled.

This system is now supported by coders such as KoopaKoot, Jesuszilla and Kamekaze, who are in the process of updating projectile code to be compatible.

A more in-depth guide of how to use this system is in the works.
44
News / Kuroyukihime
Last post by Kohaku - December 26, 2016, 08:35:57 AM



Merry Christmas everyone! Today I bear gifts in the form of The Unconquerable Snow Black's release!

kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters
45
Miscellaneous Releases / Re: Ancient Island
Last post by Alpyne_D - December 21, 2016, 02:44:55 PM
updated, check 1st post.
46
Miscellaneous Releases / Ancient Island
Last post by Alpyne_D - December 19, 2016, 12:25:35 PM
[PREVIEW]

! No longer available


[DOWNLOAD]


<== 1.1 .def


[COMMENT]

~~ for 1.0 [& now also for 1.1, thanx to my boi DemonKai. good lookin' out god!]
~~ Animated
~~ Slight Super Jump
~~ loop kut BGM


so ya boi Alpyne's droppin' yet another kreation, nothin' too fancy mind you. props to my boi Realest for his AA, more details in tha .def.  sorry it took so long y'all, but life's been a bit of a hindrance for a good minute


anyhoo, enjoy dem shitz y'all.
47
News / Chaos
Last post by Websta - November 03, 2016, 06:57:11 PM

Although not required, make these changes to mugen.cfg

LayerSpriteMax = 2048
ExplodMax = 2048
HelperMax = 256

Call me when mugen can support a proper text system.


http://www.trinitymugen.net
Downloads→Characters→Websta
48
News / Re: CVS Sagat
Last post by Jesuszilla - September 28, 2016, 07:57:27 PM
Updated 19:57 2016/9/28
49
News / Re: CVS Sagat
Last post by Jesuszilla - September 28, 2016, 08:35:24 AM
Updated 08:35 2016/9/28
50
News / Re: CVS Sagat
Last post by Jesuszilla - September 12, 2016, 07:19:55 PM
Updated 19:19 2016/9/12
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