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51
News / CVS Sagat
Last post by Jesuszilla - September 11, 2016, 01:33:40 AM


Downloads → Characters → Jesuszilla

I am tired as hell after working on this with how fast I did it lol. Thanks again to everyone who watched the streams! All the recordings are available at http://www.hitbox.tv/settings/Jesuszilla/videos
52
News / Asuna
Last post by Kohaku - August 24, 2016, 09:38:40 PM


The waifu Flash of SAO has been released! Major updates to the rest of the AP crew has also been released alongside her.

Quote
Senna v1.5
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Setsu Gekka) while Soul Trigger (Divine Light) is active, extends its duration
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Counter Hit mechanic implemented
- Starting AP at the beginning of a match reduced from 100 to 0
- Divine Light will now only start recovering life, power, and AP after the Soul Trigger activation, life regen rate decreased
- Visual effect of Divine Light will persist on Senna until the duration is over
- Fixed error where Shijuusen Ran could still recover 1 SP while Choukaifuku was still active

Homura v1.6
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Counter Hit mechanic implemented
- Starting AP at the beginning of a match reduced from 100 to 0
- Danger Close can now be boosted with up to 5 SP
- Air Desert Eagle recovery increased, can no longer cancel to other attacks upon landing
- Updated gun firing animation during a successful counter with ESP

Taiga v1.7
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Curbstomp/T&D Connection) while Soul Trigger (Eye of the Tiger) is active, extends its duration
- Assist guage will no longer charge while performing a Climax Drive or activating a Soul Trigger
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Counter Hit mechanic implemented
- Starting AP at the beginning of a match reduced from 100 to 0
- Tiger Upper recovery increased, can no longer cancel to other attacks upon landing
- Adjusted guard animations

Rentaro v1.5
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Unlimited Burst/Final Strike) while Soul Trigger (Terminal Horizon) is active, extends its duration
- Assist guage will no longer charge while performing a Climax Drive or activating a Soul Trigger
- Counter Hit mechanic implemented
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Starting AP at the beginning of a match reduced from 100 to 0
- Hitting the opponent with the initial hit of Unlimited Burst will no longer "center" the camera
- Adjusted the uppercut speed of Final Strike (overall attack speed is faster)
- Fixed error where Rentaro wouldn't change back to the standard running animation if you were still running as the duration for Terminal Horizon ran out
- Air Gunfire/Air Magnum Shot, Shoukahanameishi/Inzen Shoukahanameishi, Unebiko/Unebiko Ryuu recovery increased, can no longer cancel to other attacks upon landing
- Unebiko Ryuu hitbox and pritority increased
- Fixed error where air versions of Gunfire/Magnum Shot was doing more damage than normal
- Unebiko hitbox increased
- Changed Enju - High Kick to only work outside of Awakening while Enju - Divekick can only be performed while in Awakening
- Increased recovery frames on some basic attacks
- Adjusted guard animations
- Special intro with Asuna added
- New big portrait

Miyuki v1.4
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Inferno/Diamond Dust) while Soul Trigger (Niflheim) is active, extends its duration
- Assist guage will no longer charge while performing a Climax Drive or activating a Soul Trigger
- Counter Hit mechanic implemented
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Starting AP at the beginning of a match reduced from 100 to 0
- Niflheim initial burst and wind blast damage decreased
- Freezing Zone, Valkyrie's Javelin/Gungnir recovery increased, can no longer cancel to other attacks upon landing
- Gungnir damage decreased
- Fixed error where Gungnir would consume SP when performed while in Awakening
- Crouching heavy attack will launch the opponent higher
- Increased hitbox of jumping medium attack
- Reduced start up time of jumping heavy attack
- Adjusted guard animations
- New big portrait

Shana v1.3
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Blazing Heart/Infernal Blade) while Soul Trigger (Judgment) is active, extends its duration
- Assist guage will no longer charge while performing a Climax Drive or activating a Soul Trigger
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Counter Hit mechanic implemented
- Starting AP at the beginning of a match reduced from 100 to 0
- Adjusted guard animations
- Additional palettes

Kirino v1.2
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Eyes on the Prize/CQC) while Soul Trigger (Dream Team) is active, extends its duration
- Assist guage will no longer charge while performing a Climax Drive or activating a Soul Trigger
- Counter Hit mechanic implemented
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Starting AP at the beginning of a match reduced from 100 to 0
- Fixed error where some sound effects were missing when using Eyes on the Prize
- CQC damage increased
- Athleticism invulnerable frames increased
- Beach Spike and Imouto Spike forward velocity decreased, will no longer face the opponent when they're behind you
- Kuroneko/Kamineko will now spawn closer to Kirino
- Fixed error where projectiles from Tantrum would charge and consume AP
- Fixed error where dizzy animation was lacking collision boxes
- Adjusted guard animations
- New big portrait
- Additional palette

kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters
53
News / Re: Mukai
Last post by KoopaKoot - August 04, 2016, 03:26:49 AM
Mukai updated 04/08/16
54
Miscellaneous Releases / Lost Swamp
Last post by Alpyne_D - August 01, 2016, 09:08:19 PM
[PREVIEW]



! No longer available


[DOWNLOAD]


[COMMENT]


~~ for 1.0
~~ Hi-Res!! YESH!!!
~~ Animated
~~ Slight Super Jump
~~ kustom-kut BGM kreated for this stage



so ya boi Alpyne's finally releasin' his 1ST HI-RES STAGE! IKR?! i even amaze myself sometimes, lol. welp, there's more awesomeness to come, so stay tuned folks.....


enjoy dem shitz.
55
News / Mukai
Last post by KoopaKoot - July 27, 2016, 04:08:06 PM


Downloads → KoopaKoot  :sho:
56
News / Kirino Kousaka
Last post by Kohaku - July 24, 2016, 09:24:19 PM

The little imouto that could has been released. Significant updates has also been released for the rest of my AP characters.

Senna v1.4
- New EX Drive attack: Shijuusen Ran added
- Most normal and special attacks can now be cancelled into Choukaifuku
- Fixed error where Choukaifuku would persist in the next round if you ended the previous round with the buff still acitve (the remaining time of the buff would carry over)
- Increased AP consumption while in Awakening
- Reduced AP gain on blocked attacks
- Increased power gain on all special attacks
- Updated EXE Finish BG

Homura v1.5
- Rebellion will now only cause damage with the explosion, damage adjusted accordingly (overall damage increased)
- Rebellion will now consume SP if attack is blocked or whiffed while in Awakening
- Most normal and special attacks can now be cancelled into Void Field
- Reinforced Bomb damage increased
- Increased AP consumption while in Awakening
- Reduced AP gain on blocked attacks
- Heavy crouching attack can now be jump cancelled
- Increased power gain on all special attacks
- Updated EXE Finish BG

Taiga v1.6
- Curbstomp Symphony will now consume SP if attack is blocked or whiffed while in Awakening
- Fixed error where Eye of the Tiger would persist in the next round if you ended the previous round with the buff still acitve (the remaining time of the buff would carry over)
- Demonic Thrust AP charge increased
- Fixed error where heavy version of Demonic Thrust would not charge AP if AP was over 400
- Opponent can no longer air recover from the last hit of Sled Crasher
- Ryuji assist attack AP charge increased
- Jumping heavy attack hit stun decreased, no longer smashes the opponent to the ground
- Running speed increased
- Reduced power gain on all Overlimit skills
- Reduced AP gain on blocked attacks
- Increased power gain on all special attacks
- Updated EXE Finish BG

Rentaro v1.4
- Unlimited Burst will now consume SP if attack is blocked or whiffed while in Awakening
- Final Strike damage increased
- Fixed error where Terminal Horizon would persist in the next round if you ended the previous round with the buff still acitve (the remaining time of the buff would carry over)
- Magnum Shot damage decreased, bonus damage from SP decreased from 20% to 10%
- All versions of Gunfire and Magnum Shot hit stun decreased
- Opponents hit by medium version of Gunfire now fall down faster
- Opponents hit by Genmeika will now fall down faster
- Running speed increased
- Reduced power gain on all Overlimit skills
- Reduced AP gain on blocked attacks
- Increased power gain on all special attacks
- Updated EXE Finish BG
- Special intro with Kirino added

Miyuki v1.3
- Inferno recovery increased and SP will now be consumed if attack is blocked or whiffed while in Awakening
- Niflheim wind blast summon rate and hit stun increased, won't launch the opponent off the ground, but attack won't generate any more wind blasts if Miyuki is guarding or taking damage
- Fixed error where Niflheim would persist in the next round if you ended the previous round with the buff still acitve (the remaining time of the buff would carry over)
- Fixed error where Valkyrie's Javelin wouldn't charge AP when hit or blocked
- Fixed error where you could perform a throw using the medium attack button
- Reduced power gain on all Overlimit skills
- Reduced AP gain on blocked attacks
- Increased power gain on all special attacks
- Updated EXE Finish BG
- Special intro with Kirino added

Shana v1.2
- Fixed error where air version of Hien wouldn't charge AP when hit or blocked
- Fixed error where you could perform a throw using the medium attack button
- Reduced power gain on all Overlimit skills
- Reduced AP gain on blocked attacks
- Increased power gain on all special attacks
- Updated EXE Finish BG
- Special intro with Kirino added

kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters
57
Random Shit Mk II / hey guys
Last post by K.O.D - July 08, 2016, 03:59:53 AM
what's up

neon how are you doing m8
58
News / Shana
Last post by Kohaku - June 16, 2016, 07:09:20 PM

Shana has been released along with updates with the rest of my AP characters.

Senna v1.3
- Being attacked by both of Taiga's EXE Finishers or Miyuki's Diamond Dust will now charge AP upon being hit
- Usage of EXE Finshers while Choukaifuku is active will temporarily pause its effects and duration
- Tsubaki Ran damage decreased
- Shijuusen damage increased
- Fixed error where dust effects would appear when using Oukahishousen while in the air
- Voice clips added when activating Awakening

Homura v1.4
- Being attacked by both of Taiga's EXE Finishers or Miyuki's Diamond Dust will now charge AP upon being hit
- Life decreased from 1000 to 900
- Dread Chase ammo cost increased from 3 to 4
- Pipebomb and Reinforced Bomb base detection range increased, bonus detection range from SP decreased, and will now detect vertical range
- Can now cancel to most attacks when landing from a jump
- Voice clips added when activating Awakening
- New voice clips added

Taiga v1.5
- AP/Power gain when using Overlimit Skills increased
- Bonus damage from Awakening decreased from 15% to 10%
- Awakening cooldown increased from 3 to 5 seconds
- Being attacked by both of Taiga's EXE Finishers or Miyuki's Diamond Dust will now charge AP upon being hit
- AP gain when using T&D Connection increased
- T&D Connection rush distance decreased, recovery time after block or whiff increased, initial hitbox changed
- Fixed error where the black background would disappear when T&D Connection was blocked
- Usage of EXE Finishers while Eye of the Tiger is active will temporarily pause its duration
- Can now cancel to most attacks when landing from a jump
- Updated super portrait
- Voice clips added when activating Awakening

Rentaro v1.3
- AP/Power gain when using Overlimit Skills increased
- Bonus damage from Awakening decreased from 15% to 10%
- Awakening cooldown increased from 3 to 5 seconds
- Being attacked by both of Taiga's EXE Finishers or Miyuki's Diamond Dust will now charge AP upon being hit
- AP gain when using Final Strike increased
- Increased size of Final Strike hit boxes
- Usage of EXE Finishers while Terminal Horizon is active will temporarily pause its duration
- Can now cancel to most attacks when landing from a jump
- Updated super portrait
- Updated big portrait
- Voice clips added when activating Awakening

Miyuki v1.2
- AP/Power gain when using Overlimit Skills increased
- Bonus damage from Awakening decreased from 15% to 10%
- Awakening cooldown increased from 3 to 5 seconds
- Being attacked by both of Taiga's EXE Finishers or Miyuki's Diamond Dust will now charge AP upon being hit
- AP gain when using Diamond Dust increased
- Usage of EXE Finishers while Niflheim is active will temporarily pause its effects and duration
- Horizontal range and damage of Niflheim wind blasts increased
- Azure Lotus damage decreased
- Tatsuya assist cooldown decreased
- Can now cancel to most attacks when landing from a jump
- Updated super portrait
- Voice clips added when activating Awakening
- Special intro with Shana added

kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters
60
Miscellaneous Releases / [U] Metroid Research Facility
Last post by EXShadow - June 11, 2016, 11:38:28 AM
Enjoy, click image for download.

[Features]

-Animated-
-Super Jump-

[Preview]

! No longer available




[Side Note]

-Probably edit a couple sprites-
-Zoom to be added in the future-
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