[State 0, Helper]
type = Helper
trigger1 = 
helpertype = normal ;player
name = 
ID = 
stateno = 
pos = 0,0
postype = p1    ;p2,front,back,left,right
facing = 1
keyctrl = 0
ownpal = 0
supermovetime = 0
pausemovetime = 0
;size.xscale = 
;size.yscale = 
;size.ground.back = 
;size.ground.front = 
;size.air.back = 
;size.air.front = 
;size.height = 
;size.proj.doscale = 
;size.head.pos = , 
;size.mid.pos = , 
;size.shadowoffset = 
;ignorehitpause = 
;persistent = 

