Returns the number of rounds the player has existed for. On the first round, returns 0. This is useful for a Turns mode intro.

Format: RoundsExisted

Arguments:

- none

Return type: int

Error conditions: none

Example:

`trigger1 = RoundsExisted = 0
trigger1 = TeamMode = Turns
trigger1 = RoundNo > 0
; Triggers if the player has just entered a Turns mode team match after the first round. You can use this example with a ChangeState controller to switch to an intro state by overriding the Initialize state (state 5900).`