Changes the action number of the player's animation. This controller should be used if you have placed P2 in a custom state via a hit and wish to change P2's animation to one specified in P1's air file. For example, when making throws, use this to change P2 to a being-thrown animation.

Required parameters:

- value = anim_no (int)
  anim_no is the action number to change to.

Optional parameters:

- elem = elem_no (int)
  elem_no is the element number within the specified action to start from.

Example:

`none`