Triggers if the user has input the specified command.

Format: Command [oper] "command_name"

Arguments:

- [oper]: =, != (other operators not valid)
- "command_name" (string): Name of the command. Commands are defined in the player's CMD file, and are case-sensitive. If the CMD has multiple commands with the same name, then any one of those commands will work. Command names must appear within double quotes.

Return type: boolean (0 if false or 1 if true)

Error conditions: none

Example:

`trigger1 = Command = "fireball motion"
; True if the user inputs the command corresponding to the command name "fireball motion".`