Creates a game animation, like a hit spark or a super charging effect. This controller has been superseded by Explod and is now considered obsolete. Support for it may be removed in future versions.

Required parameters:

- none

Optional parameters:

- value = anim_no (int)
  Specifies the animation number (from fightfx) of the animation to play. Defaults to 0.
- under = under_flag (int)
  If under_flag is 1, the animation is drawn behind the character sprites. Defaults to 0 (draw over characters).
- pos = x_pos, y_pos (float)
  Specifies the position to display the animation at, relative to the player axis. Defaults to 0,0.
- random = rand_amt (int)
  The position of the animation will be displaced in the x and y directions by (different) random amounts. The displacement can be as large as half of rand_amt. You can think of rand_amt as specifying the total possible "spread" in the positions of the randomly displaced animations. Defaults to 0.

Example:

`none`