Disables the player's push checking for one tick. Push checking keeps players from overlapping one another. By temporarily disabling push checking, dodge-type moves in which the player passes through another (but can still be hit) can be implemented.

Required parameters:

- value = push_flag (boolean)
  If push_flag is nonzero, then push checking is enabled. If push_flag is zero, then push checking is disabled.

Optional parameters:

- none

Example:

`none`