# Fighter Factory Studio - Reference Documentation

For problems and bug report, go to VirtuallTek Game Studio web site. For doubts related to some specific engine, go to their own web pages or community forums.

# Using

When you open Fighter Factory, you see the program interface.

## Interface

Fighter Factory interface is composed by 8 areas (the visibility of this areas varies with the interface preset):

# Menus

See Menus.

# Main toolbar

The Main toolbar will contain all high-level tools and functions, defined by the interface preset.

Normally, it will contain the project management functions and editor selection.

# Extra toolbar

The Extra toolbar will contain some extra functions defined by the interface preset.

When none button is defined by the current interface preset, this toolbar will be hidden.

# Editor's toolbar

The Editor's toolbar will contain some editor specific functions defined by the interface preset.

When none button is defined by the current interface preset, this toolbar will be hidden.

# Project tabs

In Fighter Factory Studio, each project have its own tab. Note: On Windows 7, each tab will have its own button in the Windows taskbar, and big portrait will be displayed.

You can change to another editor clicking on another tab.

To reorganize the tabs, you can drag them to another position.

To close a tab, click in the 'X' button in the tab or use one of the 'File' menu functions.

# Editor's workspace

See Workspace.

# Bottom panels

These pannels sits on the bottom of the window. There you can use global functionality designed for multiple editors/files. The panels are: Issues, Advanced search, Engine output, Debugger and Watch.

By clicking in the active tab, it expands if hidden, and hide if expanded. You can expand it by activating their respective menu item under View

# Status bar

The Status bar will contain additional information.

Each workspace displays its own information as described below:

Code: Current row, current oolumn, line count, encoding, syntax error count.

Graphic: Current cursor position (X, Y), horizontal and vertical guide line positions (axis-based), and editor specific information.

Sound: Current sample/sample count, current time in seconds/duration, playback status.

In all workspaces, the last section will contain the type of the current project, the version of the engine assigned to it and a progress bar for background tasks. If you click in the progress bar, a popup window will display showing all individual tasks running righ now.