Returns the time until the player's hitpause expires. The player enters a hitpause when his attack comes in contact with an opponent. The initial hitpause time is equal to the first value of the pausetime parameter in the player's HitDef. If ignorehitpause is not set, this will always return 0.

Format: HitPauseTime

Arguments:

- none

Return type: int

Error conditions: none

Example:

`trigger1 = HitPauseTime = 0
; Triggers when the player is not paused for a hit.`