If the player is currently in a gethit state, returns the fall flag of the hit. The output of this trigger is undefined if the player is not in a gethit state. The "fall" state is where P2 hits the ground without recovering control in the air.

Format: HitFall

Arguments:

- none

Return type: boolean (0 if false or 1 if true)

Error conditions: none

Example:

`trigger1 = HitFall = 0
; Triggers if the hit did not put the player into a fall state.`