Returns the number of hits the player's current attack move has dealt to opponent. This returns the number of hits since the start of the move, not the state. For example, if the player is in a multi-state attack move, this returns the number of hits since his first state in that attack.

Format: HitCount

Arguments:

- none

Return type: int

Error conditions: none

Example:

`trigger1 = HitCount > 8
; Triggers when more than 8 hits have been dealt to the opponent since the start of the player's attack move.`