This trigger is valid only when the player is in an attack state. Gives a non-zero value if P2 has guarded. It gives 0 if the attack missed or successfully hit. P1 is the player, and P2 is his opponent.

Typically used with the "StateNo" and "Command" triggers for detecting move-interrupts in the CMD file.

Format: MoveGuarded

Arguments:

- none

Return type: int

Error conditions: none

Example:

`trigger1 = MoveGuarded = 1 ; True if P1's attack has been guarded.`