This controller allows you to assert up to three special flags simultaneously. M.U.G.E.N will automatically "deassert" each flag at every game tick, so you must assert a flag for each tick that you want it to be active.

Required parameters:

- flag = flag_name (string)
  flag_name is a string specifying the flag to assert.

Optional parameters:

- flag2 = flag2_name (string)
- flag3 = flag3_name (string)
  You can assert up to three flags simultaneously.

Details:

The flag name can be one of the following:

- intro
  Tells M.U.G.E.N that the character is currently performing his intro pose. Must be asserted on every tick while the intro pose is being performed.
- invisible
  Turns the character invisible while asserted. Does not affect display of afterimages.
- roundnotover
  Tells M.U.G.E.N that the character is currently performing his win pose. Must be asserted on every tick while the win pose is being performed.
- nobardisplay
  Disables display of life, super bars, etc. while asserted.
- noBG
  Turns off the background. The screen is cleared to black.
- noFG
  Disables display of layer 1 of the stage (the foreground).
- nostandguard
  While asserted, disables standing guard for the character.
- nocrouchguard
  While asserted, disables crouching guard for the character.
- noairguard
  While asserted, disables air guard for the character.
- noautoturn
  While asserted, keeps the character from automatically turning to face the opponent.
- nojugglecheck
  While asserted, disables juggle checking. P2 can be juggled regardless of juggle points.
- noko
  While asserted, keeps M.U.G.E.N from showing the end of the round.
- nokosnd
  Suppresses playback of sound 11, 0 (the KO sound) for players who are knocked out. For players whose KO sound echoes, nokosnd must be asserted for 50 or more ticks after the player is KOed in order to suppress all echoes.
- nokoslow
  While asserted, keeps M.U.G.E.N from showing the end of the round in slow motion.
- noshadow
  While asserted, disables display of this player's shadows.
- globalnoshadow
  Disables display of all player, helper and explod shadows.
- nomusic
  While asserted, pauses playback of background music.
- nowalk
  While asserted, the player cannot enter his walk states, even if he has control. Use to prevent run states from canceling into walking.
- timerfreeze
  While asserted, keeps the round timer from counting down. Useful to keep the round from timing over in the middle of a splash screen.
- unguardable
  While asserted, all the asserting player's HitDefs become unblockable, i.e., their guardflags are ignored.

Example:

`none`