# Fighter Factory Studio - Reference Documentation

For problems and bug report, go to VirtuallTek Game Studio web site. For doubts related to some specific engine, go to their own web pages or community forums.

# Sounds

The Sounds editor is used to edit the sounds of current project.

See Sounds menu for more details.

## Controls

All controls available to the sounds editor are listed below:

#### Sound selection scroll bar

Defines the current sound to work on.

#### Group field

Defines the group number of the current sound.

#### Index field

Defines the index number of the current sound within its group.

#### Informations

Displays some informations about the current sound:

Channels: number of channels.

Sample rate: number of samples per second.

Bits per sample: size of a single sample.

Duration: the duration in seconds.

Tick count: number of tick at 60Hz.

## Workspace

The Sound editor is used to manipulate the sounds of the project. The sound workspace contains the waveform viewer, one per channel and a timeline in ticks at 60Hz.

You can change the position of the view area by dragging it to the desirable position.

The zoom can be changed using the mouse wheel.