Turns all targets to face a specified direction relative to the player.

Required parameters:

- value = facing_val (int)
  If facing_val is positive, all targets will turn to face the same direction as the player. If facing_val is negative, all targets will turn to face the opposite direction as the player.

Optional parameters:

- ID = target_id (int)
  Specifies the desired target ID to affect. Only targets with this target ID will be affected. Defaults to -1 (affects all targets.)

Examples:

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