Changes the position binding time of the player's explods.

Required parameters:

- none

Optional parameters:

- ID = id_no (int)
  Only explods with ID number equal to id_no will have their position binding affected. Set ID to -1 to affect the binding of all explods. This is the default behavior.
- time = binding_time (int)
  Specifies the number of ticks for which the explods should be bound to their binding points (defined at the time the explods were created.) Defaults to 1 tick. A time of -1 binds the explods indefinitely.

Alternate syntax:

value = binding_time may be used instead of time = binding_time.

Example:

`none`