Adds the specified amount to all targets' life, scaled by the targets' defense multipliers if necessary.

Required parameters:

- value = add_amt (int)
  add_amt is added toe ach target's life.

Optional parameters:

- ID = target_id (int)
  Specifies the desired target ID to affect. Only targets with this target ID will be affected. Defaults to -1 (affects all targets.)
- kill = kill_flag (boolean)
  If kill_flag is 0, then the addition will not take any player below 1 life point. Defaults to 1.
- absolute = abs_flag (boolean)
  If abs_flag is 1, then add_amt will not be scaled (i.e. attack and defense multipliers will be ignored). Defaults to 0.

Examples:

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