Returns the remainder when the state-time of the player is divided by the specified value.

The % operator subsumes the functionality of TimeMod, so it is recommended that you use % instead.

Format: TimeMod [oper] divisor, value

Arguments:

- [oper]: =, !=, <, >, <=, >=
- divisor (int): Positive number to use as a divisor.
- value (int): Value to compare remainder against.

Return type: boolean (0 if false or 1 if true)

Error conditions: Returns 'Bottom' if the divisor if 0.

Example:

`trigger1 = TimeMod 4, 3
; Triggers when the state-time is 3, 7, 11, 15, ...`