This trigger is only valid for helper-type characters. ParentDist returns the distance from the helper to its parent. It works similarly to P2Dist.

Format: ParentDist [component]

Arguments:

- [component]: X, Y

Return type: float

Error conditions: Returns 'Bottom' if the player does not have a parent (e.g., if the parent was destroyed or KO'd).

Details:

For comparing the Y-distance, ParentDist gives the difference in the heights of the players' Y-axes. A negative value means that the parent is above its child.

For comparing the X-distance, ParentDist gives the X-distance of the parent's axis from the child's axis. A positive value indicates the parent is in front of the child.

Example:

`trigger1 = ParentDist X != 0 ; Triggers if the parent is not at the exact same x-position as the helper character.`