Draws the player (for 1 frame) rotated about his axis by the angle set by the AngleSet controller. When facing right, a positive angle means a counterclockwise rotation.

Required parameters:

- none

Optional parameters:

- value = angle (float)
  Sets the drawing angle.
- scale = xscale, yscale (float, float)
  Scales the player sprite.

Notes:

Rotation/scaling does not affect the player's collision boxes.

Example:

`none`