Returns the ID number of the player. The ID number is unique for every player throughout the course of a match. Any helper that is created during this time will also receive its own unique ID number. This trigger may be useful for getting opponents' ID numbers, to be later used with the "playerID" redirection keyword (see exp docs). Do not confuse playerID with targetID.

Format: ID

Arguments:

- none

Return type: int

Error conditions: none

Example:

`value = ID
; This sets value to the ID number of the current player.
value = EnemyNear, ID
; This sets value to the ID number of the nearest opponent.`