[Info] Name = English Author = Dr. H, Jesuszilla, LegendaryXM90, Toninho 3rd Contact = http://www.mgbr.net & http://www.trinitymugen.net [Strings] File01 = File File02 = New File03 = Close File04 = Open File05 = Save File06 = Save as File07 = Exit File08 = Restore backup File09 = Open recent File10 = Clear history File11 = Templates File12 = Export to Stage Factory Show01 = Show Show02 = Side panel Show03 = Background color Show04 = Centralize axis Show05 = SFF cross Show06 = AIR cross Show07 = CLSN 1 (attack) Show08 = CLSN 2 (collision) Show09 = CLSN default Help01 = Help Help02 = About... Help03 = Online Help Center Help04 = Check for Updates Edit01 = Definitions Edit02 = Sprites Edit03 = Palettes Edit04 = Animations Edit05 = Constants Edit06 = Commands Edit07 = Sounds Edit08 = Notepad Conf01 = Configurations Conf02 = Options Conf03 = Languages Tlbr01 = New character Tlbr02 = Close character Tlbr03 = Open character Tlbr04 = Save character Tlbr05 = Save all Tlbr06 = Create backup files Tlbr07 = Run character in WinMUGEN Tlbr08 = Run character in DOSMUGEN DefE01 = Character's name DefE02 = Character's display name DefE03 = Creation date DefE04 = Version of Mugen DefE05 = Author's name DefE06 = Default palette order DefE07 = Files DefE08 = Constants (States) DefE09 = Common file DefE10 = Additional States DefE11 = Palettes DefE12 = Storyboard DefE13 = Introduction DefE14 = Ending SprE01 = Delete sprite SprE02 = Add sprite SprE03 = Comments SprE04 = Group SprE05 = Image SprE06 = Previous group SprE07 = Next group SprE08 = X Axis SprE09 = Y Axis SprE10 = Move image 1 pixel to the left SprE11 = Move image 1 pixel upwards SprE12 = Move image 1 pixel to the right SprE13 = Move image 1 pixel downwards SprE14 = Shared palette SprE15 = Show transparency color SprE16 = Image size SprE17 = Unlinked SprE18 = Linked to sprite SprE19 = Type of palette SprE20 = Shared SprE21 = Single SprE22 = Show with the palette SprE23 = OnionSkin SprE24 = Increase zoom SprE25 = Decrease zoom SprE26 = Change image SprE27 = Save image SprE28 = Duplicate image SprE29 = Delete group SprE30 = Rename group SprE31 = Find sprite SprE32 = Crop image SprE33 = Crop all images SprE34 = Optimize sprites SprE35 = Edit image SprE36 = Export sprites SprE37 = Import sprites SprE38 = Import sprites from other character SprE39 = Guide lines SprE40 = Organizer SprE41 = Axis SprE42 = Apply palette of the first image SprE43 = Entire group SprE44 = Interval SprE45 = First SprE46 = Last SprE47 = Duplicate options SprE48 = Duplicate the information and link the image SprE49 = Duplicate the information and the image SprE50 = Current SprE51 = All SprE52 = Source SprE53 = Destination SprE54 = Keep numbering SprE55 = Re-number SprE56 = Add SprE57 = Keep original palette SprE58 = Angle SprE59 = Delete SprE60 = Optimize SprE61 = Export SprE62 = Import SprE63 = Import from other character SprE64 = Alignment options SprE65 = Aplly to the current sprite SprE66 = Aplly to all sprites SprE67 = Aplly only to selected SprE68 = Check all SprE69 = Check selected SprE70 = Uncheck all PalE01 = Edit mode PalE02 = Character PalE03 = Show sprite PalE04 = Replace the palette PalE05 = Adapt image to palette PalE06 = Color selection PalE07 = Enable mask PalE08 = Mask's color PalE09 = Effects PalE10 = Hue PalE11 = Red PalE12 = Green PalE13 = Blue PalE14 = Ignore changes PalE15 = Apply changes PalE16 = Image's palette PalE17 = Character's palettes PalE18 = Send selection to the other palete PalE19 = Send selected colors to the other palette PalE20 = Selected range of colors in gradient PalE21 = Remove duplicated colors PalE22 = Generate optimized palette for the image PalE23 = Generate palette from images... PalE24 = Apply palette to images... PalE25 = Clean image using palette (PCX Clean) PalE26 = Use same filename PalE27 = Attention: Files may be overwritten. PalE28 = New file's name PalE29 = Save in PalE30 = Exchange position of selected colors PalE31 = Add different colors to the other palette PalE32 = Auto-organize colors ImgE01 = Undo ImgE02 = Redo ImgE03 = Pencil ImgE04 = Erase ImgE05 = Paint bucket tool ImgE06 = Rectangle ImgE07 = Ellipse ImgE08 = Color selector ImgE09 = Rotate ImgE10 = Stroke ImgE11 = Fill AirE01 = Delete animation AirE02 = Add animation AirE03 = Begin Action AirE04 = Name AirE05 = Frames AirE06 = Delete frame AirE07 = Add frame AirE08 = Time AirE09 = Inversion AirE10 = Apply time to all frames AirE11 = Apply inversion to all frames AirE12 = Color AirE13 = Apply color to all frames AirE14 = Start loop in this frame AirE15 = Boxes (CLSN) AirE16 = Decrease 1 pixel left AirE17 = Decrease 1 pixel upwards AirE18 = Increase 1 pixel right AirE19 = Increase 1 pixel downwards AirE20 = Resize CLSN AirE21 = Clear CLSNs of the current frame AirE22 = Clear all CLSNs AirE23 = Open current animation in the text editor AirE24 = Export current animation as animated GIF AirE25 = Find animation AirE26 = Play animation AirE27 = Stop animation AirE28 = Add CLSN 1 (attack) AirE29 = Add CLSN 2 (collision) AirE30 = Delete selected CLSN AirE31 = Switch CLSN type AirE32 = Switch CLSN between normal and default AirE33 = Use CLSNs from the previous frame AirE34 = Add to .AIR AirE35 = Add group to .AIR AirE36 = New BeginAction with all AirE37 = New BeginAction with selected AirE38 = Save selected images AirE39 = Default time AirE40 = Frame AirE41 = Flip horizontally AirE42 = Flip vertically AirE43 = Speed AirE44 = Play AirE45 = Stop CmdE01 = State CmdE02 = Cut CmdE03 = Copy CmdE04 = Paste CmdE05 = Find... CmdE06 = Replace CmdE07 = Command editor CmdE08 = State editor CmdE09 = States CmdE10 = Commands CmdE11 = Move's name CmdE12 = State's name CmdE13 = Type of state CmdE14 = State value CmdE15 = Combos CmdE16 = Combos (Triggers) CmdE17 = Add / Update CmdE18 = Insert automatically at the beginning of state CmdE19 = Triggers or state CmdE20 = Insert combos automatically CmdE21 = Command CmdE22 = Remove character CmdE23 = Keyboard CmdE24 = Export to RTF CmdE25 = Comment lines CmdE26 = Uncomment lines CnsE01 = StateDef CnsE02 = Type CnsE03 = PalFX editor CnsE04 = Offset viewer CnsE05 = List Vars CnsE06 = Throw creator CnsE07 = Insert state's template CnsE08 = Edit selected CnsE09 = Delete selected CnsE10 = Beginning of throw CnsE11 = End of throw CnsE12 = Throwing CnsE13 = Being Thrown CnsE14 = Period CnsE15 = Invert colors CnsE16 = Zoom CnsE17 = Expressions editor CnsE18 = Characters CnsE19 = Open Parentheses SndE01 = Delete sound SndE02 = Add sound SndE03 = Sound SndE04 = Informations SndE05 = Channels SndE06 = Frequency SndE07 = Bits per Sample SndE08 = Duration SndE09 = Play sound SndE10 = Play sound with loop SndE11 = Stop sound SndE12 = Change sound SndE13 = Save sound SndE14 = Duplicate sound SndE15 = Find sound SndE16 = Resample SndE17 = Apply to all SndE18 = Sample rate SndE19 = Mono SndE20 = Stereo SndE21 = Bits per Sample MsgT01 = Confirmation MsgT02 = Information MsgT03 = Error MsgC01 = File not found! MsgC02 = The file does not exist and will be removed from the history. MsgC03 = Are you sure you want to quit? MsgC04 = This confirmation can be disabled in the Options menu. MsgC05 = An error occurred when creating the character! MsgC06 = If the problem persists, please restart the application. MsgC07 = An error occurred while opening the character. MsgC08 = Overwrite existing file? MsgC09 = Filename already exists. To overwrite the existing file, click Yes. MsgC10 = An error occurred while saving the character. MsgC11 = Released MsgC12 = Some sprites were optimized. MsgC13 = There's no optimization to be done! MsgC14 = All sprites are already optimized. MsgC15 = Do you really want to delete the sprite? MsgC16 = After deletion, the sprite cannot be recovered. MsgC17 = Do you really want to delete the animation? MsgC18 = After deletion, the animation cannot be recovered. MsgC19 = Do you really want to delete the sound? MsgC20 = After deletion, the sound cannot be recovered. MsgC21 = Resample allowed size reduction. MsgC22 = Resample didn't allow size reduction. MsgC23 = Resample didn't allow size reduction. Please try a different value. MsgC24 = Sprite not found! MsgC25 = Animation not found! MsgC26 = Sound not found! MsgC27 = Please verify your data. MsgC28 = An error occurred when testing the character in MUGEN! MsgC29 = Try again later. MsgC30 = The MUGEN executable is invalid! MsgC31 = Please check your settings in the Options window. MsgC32 = Character is not ready for testing! MsgC33 = Verify the definitions and contents of the character (sprites, animations, commands, etc.) MsgC34 = Do you really want to delete the frame? MsgC35 = After deletion, the frame cannot be recovered. MsgC36 = Do you wish to continue? MsgC37 = When importing sprites from another character, the images will be adapted to the palette of the destination character. Some colors may be distorted in the process. The destination character must have its palette defined in the palette editor. MsgC38 = Source sprite or group doesn't exists! MsgC39 = You need to make sure that the source character has the sprites to be imported. MsgC40 = Do you want to save the image changes? MsgC41 = This action is irreversible. MsgC42 = The file isn't a valid character! MsgC43 = The definitions file isn't a character. Fighter Factory Ultimate is a character editor, do not attempt to open stages! MsgC44 = Do you really want to delete the scene? MsgC45 = After deletion, the scene cannot be recovered. MsgC46 = Limit of layers exceeded! MsgC47 = You can't add more layers as the limit has been exceeded. Prog01 = Cropping sprites Prog02 = Optimizing sprites Prog03 = Exporting Prog04 = Importing Prog05 = Saving Prog06 = Converting File01 = MUGEN sprites File02 = MUGEN definitions File03 = MUGEN animations File04 = Adobe Color Table File05 = MUGEN sounds File06 = MUGEN states File07 = MUGEN commands File08 = MUGEN constants/states About01 = Comunity About02 = Contributor About03 = Special help About04 = Beta tester About05 = Programmer About06 = Suggestions About07 = This software uses part of ZLib which is necessary to use LZW compression. About08 = ZLib informations About09 = This is free software. It cannot be sold or hosted anywhere without authorization. About10 = Thanks About11 = Files About12 = Version About13 = Developer Lang01 = Language Lang02 = Author Lang03 = Contact Buts01 = Back to defaults Buts02 = Apply Buts03 = Cancel Buts04 = OK Buts05 = Yes Buts06 = No Buts07 = Insert in the editor Buts08 = Clear Buts09 = Close optn01 = General optn02 = Images optn03 = Associations optn04 = Syntax highlight colors optn05 = Request confirmation on exit optn06 = Request confirmation to overwrite files optn07 = Show confirmation to delete optn08 = Operation mode optn09 = System memory (speed) optn10 = Disk cache (default) optn11 = Parameters optn12 = Background image optn13 = None optn14 = Default optn15 = From file optn16 = Attention: Position based on the axis. optn17 = Show confirmation to save an edited image optn18 = OnionSkin's effect optn19 = None optn20 = Grayscale optn21 = Darken optn22 = Brighten Optn23 = Choose the filetypes for which you want to use Fighter Factory Ultimate as the default application Optn24 = Text without color Optn25 = Comments Optn26 = Keys Optn27 = Numbers Optn28 = Text Optn29 = Syntax Optn30 = Triggers Optn31 = Controllers Optn32 = Others Optn33 = Bold Optn34 = Underline Sttp01 = State templates Sttp02 = Intro Sttp03 = Win Sttp04 = Lose Sttp05 = Punch Sttp06 = Kick Sttp07 = Projectile Sttp08 = Run forward Sttp09 = Run backward Sttp10 = Teleport Sttp11 = Helper actions Sttp12 = Call Helper Sttp13 = Damage Sttp14 = Hit animation Sttp15 = Standing Sttp16 = Crouching Sttp17 = Aerial Sttp18 = Helper's timing Sttp19 = Helper's Statedef Sttp20 = Helper's name Sttp21 = Popping-up animation Sttp22 = Casting projectile Sttp23 = Projectile's damage Sttp24 = Casting Time Sttp25 = Projectile's animation Sttp26 = Explosion Sttp27 = Helper leaving Sttp28 = Successful animation Sttp29 = Helper lying down Sttp30 = Helper recovering Sttp31 = Helper wins Sttp32 = Helper loses Sttp33 = Projectile's popping-up animation Sttp34 = Projectile's animation Sttp35 = Impact animation Sttp36 = Direction Sttp37 = Distance Sttp38 = Animation Find01 = Search for Find02 = Replace for Find03 = Case sensitive Find04 = Full words Find05 = Search from cursor Find06 = Selected only Find07 = Regular expression Find08 = Forward Find09 = Backward Org01 = List of items Org02 = Temporary list Org03 = Item Org04 = Send to right Org05 = Send to left Org06 = Automatic Org07 = Move up Org08 = Move down Org09 = Move 10 positions up Org10 = Move 10 positions down Org11 = Move to top Org12 = Move to end html01 = Export to HTML html02 = Page layout html03 = E-Mail html04 = Home page html05 = Thanks, comments html06 = Title html07 = Use a horizontal line between commands html08 = Command's names in bold html09 = Moves html10 = Animation (Standing) aupd01 = There are no updates available at time. aupd02 = Do you want to update the program? aupd03 = New update are available for download. aupd04 = Downloading updates aupd05 = Installing updates aupd06 = An error occurred while checking updates! aupd07 = An error occurred while downloading updates! aupd08 = An error occurred while installing updates! aupd09 = The requested operation cannot be performed. Please try again later. aupd10 = Available updates aupd11 = Critical aupd12 = Optional aupd13 = Main components aupd14 = Language pack aupd15 = Character template aupd16 = State controller template aupd17 = PalFX template aupd18 = Plugins aupd19 = HTML layout aupd20 = If you've found any problems, please contact VirtuallTek. aupd21 = No Internet connection! aupd22 = To update the program, you must be connected to the Internet. aupd23 = Level aupd24 = Install aupd25 = Description aupd26 = Update completed successfully! aupd27 = All selected updates were successfully installed! sess01 = Session sess02 = Restore sess03 = Session name sess04 = Could not open session! sess05 = An error occurred while opening the session. sess06 = Are you sure you want to delete this session? sess07 = After deletion, the session can not be recovered. sess08 = Warning! Discard current changes? sess09 = If you do not save your session, any changes made will be lost. Sbrd01 = Start in this scene Sbrd02 = Fade (in) Sbrd03 = Fade (out) Sbrd04 = Screen color Sbrd05 = End time Sbrd06 = Music Sbrd07 = Repeat Sbrd08 = Start position Sbrd09 = Start time Sbrd10 = Position Sbrd11 = Scenes Sbrd12 = Layers Sbrd13 = Delete scene Sbrd14 = Add scene