Trinity MUGEN

Swiss Army Knife for WinMUGEN (English version).


This is an English version of Swiss Army Knife for WinMUGEN ver. 1.08 by Anonymous. Translated by myself.

Swiss Army Knife is a debugging tool for WinMUGEN and MUGEN 1.0 that provides a great variety of ways of observing individual player data and variables in real-time.

Within the tool, the Help function provides context, explanations and examples on how to use the advanced debugging features.

This modified version only affects the following:

  • Fully translates the main program into English.
  • Fully translates the Help functions and its examples and explanations.
  • Re-formatted forms and windows to a better fit for English text.

You can get it in the [url=

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Selvaria Bles

The Silver-Haired General has been released! Updates for the rest of the AP characters has also been released.

Senna v1.6
- Divine Light base duration outside of Awakening increased from 6 to 7 seconds, extension when performing a Climax Drive increased from 1 to 2 seconds
- Throw AP gain and consumption decreased, will now charge AP for the opponent
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Slight visual updates to Counter Hit and Danger state messages

Homura v1.7
- Rebellion no longer costs AP outside of Awakening
- Void Field max duration increased from 6 to 7 seconds, base duration outside of Awakening increased from 5 to 6 seconds
- Fixed error where Void Field�

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CMD to Vans's buffering system (Buffering Step 2) converter

After only a couple days' worth of work, I'm proud to release this very handy tool:

The helper code goes in State 10371; the CMD triggers go in your .CMD for your ChangeState. You can (and should) modify as needed.

TODO: JP Localization

Get it (and the source) at GitHub!

As you may have noticed, the repository name is "Dude Mugen." With that, I am pleased to announce that this is only the beginning of a new MUGEN IDE similar to Fighter Factory which will be completely open source and written in C#! Please contact me if you wish to contribute to the project!

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Jenet, Chizuru and Athena (KOF2002 UM style) released + updates.

I also uploaded updated versions of Hotaru, Rugal, Shingo and Xiangfei.

This is a first public release of my latest 3 works. These three are my most technical and innovative works in the last 3 years.


Notes for Jenet:
- The first character to use 100% accurate collision and alignment data from KOFXI.
- Adapted to KOF2002UM style.

Notes for Chizuru:
- Based on KOF98UM.
- HIGHLY technical character, the only accurate Chizuru in MUGEN.
- Uses a new technique for cloning moves that simulates the behavior from the game.
- This is the only Chizuru that accurately shares frame data with its clone.
- Her sprite file was made with a completely new and non-standard technique.
- Allows for compatibility with other characters for the sealing super. Users of a .vns-typ

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Merry Christmas everyone! Today I bear gifts in the form of The Unconquerable Snow Black's release!
Type-Mugen 1.0+ ---> Characters

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