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MU Collaboration: Super Marisa World

Started by Double, June 25, 2008, 10:49:17 PM

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Double

June 25, 2008, 10:49:17 PM Last Edit: July 07, 2008, 11:35:42 AM by Phoenix Magnion
Intro: A long time ago, there was a random Japanese artist that drew a bunch of Touhou characters in Mario settings. The demented bastards responsible for MegaMari and both Touhou fighting games found these pictures and decided to make a game based on them for shits and giggles, the result is one of the most difficult platformers in history.

Gameplay: Super Marisa World's main problem is unlike the name implies it is not entirely based on Super Mario World mechanics. In fact it seems the game can't decide just what Mario game it wants to be:
-There are power ups similar to the Cape and Fire Flower from Super Mario World.
-The Fire Flower knockoff also has the functionality of the Hammer Suit from Super Mario Bros. 3 by holding up when you fire.
-But there isn't a Yoshi! The invincibility item has you ride around on a character dressed like Yoshi (the same bitch that made Eirns stage in Mega Mari near impossible), but no real Yoshi knockoff.
-Marisa has a drill kick, it is not the same as the spin jump from Mario World, in fact I don't even know where they got the idea for it as it goes straight down, often to your doom.

There are a few other examples, this results in an odd playing experience as the game really can't decide what it wants to do. If this was the only problem with the game we wouldn't have any major problems, but the level structure and the games friction also weigh it down. The first matter, to actually progress you will often need to find hidden exits, which is easier said than done. The second matter is what really, really, really, holds the game down, Marisa is liable to slide all over the place even on NON-icy terrain, this is mainly due to her inertia but it makes certain jumps insane. There's also a problem with the enemies, they all look the same but function very differently. Every enemy is a fuzzy thing and they're colored different and how they are colored determines what they do. For example a black large fuzzy thing can be a Thowmp, a dark red large fuzzy thing is a Charging Chuck. And you can't tell which ones you can and can't jump on until you try it. I want you to imagine Super Mario Bros. 3, with all the enemies as palette swaped goombas, not even the air enemies will have wings they will be levitating goombas, sounds fun doesn't it? The game also seems to have bad collision, you have to hit an enemy dead center to actually hit them but so much as barely knicking a spike will do you in. Finally every level has 100 stars in them, if you want to truly beat the game you're expected to get them all in every level. Needless to say you won't unless you are truly hardcore.
10 out of 20, mainly due to the sloppy controls

Music: The music... often doesn't seem to fit the stages such as having latin music for castle. I don't get it. It's not bad but it doesn't really fit.
13 out of 15

Translation: It's Japanese you dumbass.
Not applicable.

Length: I suppose this could be seen as one of the spots the game excels at given how difficult it would be to actually clear everything. There are more than 50 stages in the game but getting to all of them requires finding the tedious hidden exits as mentioned before. If you're actually insane enough to play this it should take you a good deal of time.
15 out of 15

Rehash Factor: Unnamed Person tells me the music is all mostly remixes of themes from Touhou games, which takes a few points off (the ones that aren't are Super Mario World remixes). Beyond that there is the already mentioned fact that the enemies are all based on Mario enemies... but this goes an extra step then MegaMari, nearly every boss is a reference to a Mario boss with a OMGWTF Touhou difficulty curve twist. They include:

A battle with a rabbit that throws hammers which you have to kill by drill kicking the bridge supports so she falls in the pit (or by using the Fire Flower knockoff) (Bower from Super Mario Bros.)

A strange recreation of Wrecking Crew serves as a battle.

A bizarre take on the Koopaling battles from Super Mario Bros. 3 wherein you lose part of your field of vision (Koopaling battles Super Mario Bros. 3)

A battle where you fight a chick on icy terrain and must make her break through 4 layers of ice to plummet to her death (Super Mario Bros 3. Bowser Battle)

One boss has a ship designed similarly to the one used by the final boss of Super Mario Land, has a completely different evil pattern.

A battle with a rabbit that uses her ears to slowly fall to the ground while flying diagonally and then shoots and you and apparently makes you go insane (Wario Phase 2 from Super Mario Land 2)

A battle against a weird cat thing dressed up as a spiny that teleports around and then uses one of three hopping patterns (Three little pig battle from Super Mario Land 2)

A battle where you are thrown into a giant jar and pills rain down upon you (Dr. Mario, no really this is actually a boss battle in the game I shit you not)

A battle on a rocking piece of land in lava where you must push the foe, who is dressed like Dry Bones, off (Iggy and Larry battles from Super Mario World)

A battle with the Sniper Joe wannabes from MegaMari on a rotating platform you have to hit underneath them five times to kill them, after which the bridge starts to fall out, like everyone else they have lasers (Reznor Battles from Super Mario World)

A boss in a helicopter thing that among other things shoots rocks, miniature versions of herself and tries to stomp you. Also has lasers (Super Mario World's Final Boss the Koopa Clown Car)

A battle with a chick in a pipe who you have to drill kick (Wendy and Lemmy battles from Super Mario World)

A battle against a chick dressed up like a Charging Chuck who tries to ram you can run up the walls and ceilings and shoot lasers (Morton Jr. and Roy battles from Super Mario World)

A battle with a Rave... err Crow on the moon where you must drill kick posts to hit her on the other side (Raphel Raven from Yoshi's Island)

A battle in the stomach of a frog while acid rains down (Prince Froggy from Yoshi's Island)

A battle with a giant chain chomp maid who can stop time which you need to push off the platform (Roger the potted Ghost from Yoshi's Island)

A battle with a chick dressed like a D-Rex who have to drill kick at which point she splits into two of her (Marching Milde battle from Yoshi's Island)

A battle with a giant boo you have to throw enemies against while she's visible after which her size increases (Bigger Boo from Yoshi's Island)

Also there's a level where the Angry Sun from Mario 3 returns only he looks like this: ξ・∀・)and you have to kill it in order to clear the level.

That's not all of the boss battles, like three of them are actually new. What I want to know is why they missed the most obvious one, the final boss of Yoshi's Island... but seriously the only redeeming quality here is that the boss battles are ALL significantly harder than their old versions. Did I mention the level design is often ripped from Mario games?
5 out of 15

Plot: Remember that bitch that tried to kill you in MegaMari for the books? Well know she's a princess and you have to save her. Marisa however is apparently mentally retarded and must go on a rampage through Touhou Land to try and figure out WHO kidnapped her...
1 out of 10

Difficulty: OH GOD. THIS GAME IS IMPOSSIBLE. Even with the combined powers of a Touhou fanatic,  and someone who has played more than a healthy amount of platformers, we were powerless to beat this game. For this reason I found a video to demonstrate:



Normally in this section difficulty is a good thing, however... Super Marisa World is hard but for all the wrong reasons, bad enemy design, bad collision detection and bad friction. For this reason, the score went so far it looped back into the lower numbers. Specifically 7.
7 out of 15

Total: 51/90 = 56 + (2/3)

Positive: Could make an effective torture device.

Negative: DO I EVEN HAVE TO GIVE YOU ONE?!

Only play this game if you are mentally insane or suicidal.

Touhou has some strange fascination with extra stages, wherein to even get to the stage you have to be super hardcore, this game is no different and expects you to get all 100 stars from every level, so have a video instead.



Disregarding the boss does the level structure look familiar to you? That's right it's World 4-1, 8-2 from Super Mario Bros. and two other levels from Super Mario Bros. 3, there are several other examples in the game of levels using old designs.

Claws

June 26, 2008, 05:19:19 PM #1 Last Edit: July 07, 2008, 11:30:14 AM by Phoenix Magnion
Hooray I'm mentally insane then!
The plot could gain some points, the varied extremely changed characters note that they have no idea what the hell's happening, Marisa seems confused often in her own text, and at the end it's revealed the whole thing was the princesses' magic experiment. The varied detours do make sense:
The mansion is where the new princess usually is, the icy lake before it was the same lake you passed to get to the mansion in the original game.
The sky level represents the same rise through the sky before reaching one of the many afterlives for the touhou world.
The house of eternity and Mountains before it doesn't fit with the others, I guess, though.
Touhou games are kinda known for derailing at the beginning before heading in the right direction, to be honest, not exactly like it's out of character... plot design.
Complaining about not knowing what a fuzzy does after half an hour just shows you have a bad memory, and almost all are fine when you DRILL KICK them (use it right!)
You aren't using the drill kick properly, a few boss battles are much easier because the drill kick destroys projectiles, plus you never die when a drill kicks hits an enemy (missing on the other hand is rather damnable I guess).
Also complaining about not noting the power-ups differences but really it amounts to being better then the old power-ups.
You play the game more patiently and slower then most platformers, just jumping straight ahead all the time just shows how stupid impatient players are.
Also the videos just shows the rule of "hit the top not the sides idiots".