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MegaMan V (Gameboy)

Started by Double, March 21, 2006, 04:28:46 PM

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Double

March 21, 2006, 04:28:46 PM Last Edit: May 02, 2008, 11:00:28 PM by Phoenix Magnion


The least circulated of all the GameBoy games for some reason. It's actually pretty hard to find this one. So how does this fare?

Gameplay: The P-chip system from the previous game returns! In addition MegaMan has a new weapon, the Mega Arm as the Stardroids are invincible to the Mega Buster. This radically changes the game play as it functions quite differently. Overall it's rather unique and makes the game stick out. At Light's lab this time you can also buy upgrades for your arm too including a move where he repeatedly grabs his enemies... kinky. Beat has been scrapped (or ate) in replacement of Tango the Cat. Tango functions quite differently and will roll around on the ground like a buzz saw killing anything that gets in his way. Overall this game has a lot of features that were never used again and is worth a try.
20 out of 20

Music: The music however is largely unmemorable. It's not particularly bad but it could be a lot better.
13 out 15

Translation: This game actually has text again! There isn't anything wrong with the translation either as far as I can tell.
10 out of 10

Length: Uses a near identical format to MegaMan III (GameBoy), right down to the absurdly long final stage.
13 out of 15

Rehash Factor: The 9 Stardroids are new, which is quite good. However, rather ironically, sense all the other games had new Fortress bosses and recycled Robot Masters, this has New Robot Masters and recycled Fortress bosses. A Yellow Devil type enemy is the games mid boss, and Enker, Quint, Punk and Ballade all return in Wily's Fortress as bosses. Overall it still has a lot of new content. Deep Digger is also a rehash of GutsMan's Super Arm.
13 out of 15

Plot: At first it's about evil alien Robots attacking. Then you find out its Dr. Wily... and well I'll let you see what happens from there but this one actually surprised me.
10 out of 10

Difficulty: Overall it isn't that bad, there are some cheesy bits, like Saturn's stage. Besides that though it's a fairly good blend of difficulty.
14 out of 15

Total: 93/100 = 93 %

Only took Capcom five attempts to get this high. Overall if you were only going to play one of the GameBoy games, play this as the unique bosses from the other 4 games are reused here anyways.

Positive: New content!

Negative: There is one stage where you have to fly in Rush and shoot things. While not bad its just out of place.