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Asuna

Started by Kohaku, August 24, 2016, 09:38:40 PM

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Kohaku



The waifu Flash of SAO has been released! Major updates to the rest of the AP crew has also been released alongside her.

Quote
Senna v1.5
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Setsu Gekka) while Soul Trigger (Divine Light) is active, extends its duration
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Counter Hit mechanic implemented
- Starting AP at the beginning of a match reduced from 100 to 0
- Divine Light will now only start recovering life, power, and AP after the Soul Trigger activation, life regen rate decreased
- Visual effect of Divine Light will persist on Senna until the duration is over
- Fixed error where Shijuusen Ran could still recover 1 SP while Choukaifuku was still active

Homura v1.6
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Counter Hit mechanic implemented
- Starting AP at the beginning of a match reduced from 100 to 0
- Danger Close can now be boosted with up to 5 SP
- Air Desert Eagle recovery increased, can no longer cancel to other attacks upon landing
- Updated gun firing animation during a successful counter with ESP

Taiga v1.7
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Curbstomp/T&D Connection) while Soul Trigger (Eye of the Tiger) is active, extends its duration
- Assist guage will no longer charge while performing a Climax Drive or activating a Soul Trigger
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Counter Hit mechanic implemented
- Starting AP at the beginning of a match reduced from 100 to 0
- Tiger Upper recovery increased, can no longer cancel to other attacks upon landing
- Adjusted guard animations

Rentaro v1.5
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Unlimited Burst/Final Strike) while Soul Trigger (Terminal Horizon) is active, extends its duration
- Assist guage will no longer charge while performing a Climax Drive or activating a Soul Trigger
- Counter Hit mechanic implemented
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Starting AP at the beginning of a match reduced from 100 to 0
- Hitting the opponent with the initial hit of Unlimited Burst will no longer "center" the camera
- Adjusted the uppercut speed of Final Strike (overall attack speed is faster)
- Fixed error where Rentaro wouldn't change back to the standard running animation if you were still running as the duration for Terminal Horizon ran out
- Air Gunfire/Air Magnum Shot, Shoukahanameishi/Inzen Shoukahanameishi, Unebiko/Unebiko Ryuu recovery increased, can no longer cancel to other attacks upon landing
- Unebiko Ryuu hitbox and pritority increased
- Fixed error where air versions of Gunfire/Magnum Shot was doing more damage than normal
- Unebiko hitbox increased
- Changed Enju - High Kick to only work outside of Awakening while Enju - Divekick can only be performed while in Awakening
- Increased recovery frames on some basic attacks
- Adjusted guard animations
- Special intro with Asuna added
- New big portrait

Miyuki v1.4
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Inferno/Diamond Dust) while Soul Trigger (Niflheim) is active, extends its duration
- Assist guage will no longer charge while performing a Climax Drive or activating a Soul Trigger
- Counter Hit mechanic implemented
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Starting AP at the beginning of a match reduced from 100 to 0
- Niflheim initial burst and wind blast damage decreased
- Freezing Zone, Valkyrie's Javelin/Gungnir recovery increased, can no longer cancel to other attacks upon landing
- Gungnir damage decreased
- Fixed error where Gungnir would consume SP when performed while in Awakening
- Crouching heavy attack will launch the opponent higher
- Increased hitbox of jumping medium attack
- Reduced start up time of jumping heavy attack
- Adjusted guard animations
- New big portrait

Shana v1.3
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Blazing Heart/Infernal Blade) while Soul Trigger (Judgment) is active, extends its duration
- Assist guage will no longer charge while performing a Climax Drive or activating a Soul Trigger
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Counter Hit mechanic implemented
- Starting AP at the beginning of a match reduced from 100 to 0
- Adjusted guard animations
- Additional palettes

Kirino v1.2
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Eyes on the Prize/CQC) while Soul Trigger (Dream Team) is active, extends its duration
- Assist guage will no longer charge while performing a Climax Drive or activating a Soul Trigger
- Counter Hit mechanic implemented
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Starting AP at the beginning of a match reduced from 100 to 0
- Fixed error where some sound effects were missing when using Eyes on the Prize
- CQC damage increased
- Athleticism invulnerable frames increased
- Beach Spike and Imouto Spike forward velocity decreased, will no longer face the opponent when they're behind you
- Kuroneko/Kamineko will now spawn closer to Kirino
- Fixed error where projectiles from Tantrum would charge and consume AP
- Fixed error where dizzy animation was lacking collision boxes
- Adjusted guard animations
- New big portrait
- Additional palette

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