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"Tiling" Your Stages for Better Color Reduction

Started by Neon_Tiger, March 21, 2006, 02:44:07 PM

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UHMEEEEBA

Quote from: VansFirst tile the image with your favorite image tiler (or Castle Split Image)
Now we have to create actions like if it was a single background image but basing ourselves in the number of tiles you created.

Example:

[BG Help Me Tile 1]   
type = normal
spriteno = 0,0
start = -170,-0  ;you'll define the position of the tile with this
layerno = 0

[BG Help Me Tile 2]
type = normal
spriteno = 0,1
start = -190,-0
layerno = 0

Or you can do it aligning sprites:

1.Make a single big image (of the total width of you stage)
2.And paste a tile where you want it.
3.Save it as PCX with the background as Index 0
4.Add it to Fighter Factory (or with SPR Maker) and cut it to keep the axis
5.Repeat this process with all your tiles.

And instead of position it with coordinates you do it with the sprites since you just defined the Pos with the sprite axis.  :D

Kung Fu Man

Something to note about this: when you make a layer out of tiles like this, you'll want to keep the delta values to intergers...otherwise you might have some very odd tile behavior as a result.