Author Topic: MVC2 Mewtwo  (Read 3113 times)

Offline The 100 Mega Shock!

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MVC2 Mewtwo
« on: January 30, 2014, 05:55:49 AM »
Whoa I forgot I had a thread here.

It's what it says on the tin.

I wanted to do something a little different now and create something that would fit in better with more existing Mugen characters, as well as use a good, established system instead of a hodgepodge of mechanics from several different games. And, to commemorate over two years of creating shit projects, create a Mewtwo that does justice to the character.



This animation is the most finalized, just missing the color layer over the shading and lines. Everything else is in a pre-cleanup state:

[spoiler=Movement]

[/spoiler]
[spoiler=Gethits]

[/spoiler]
[spoiler=Stand Basics]
[/spoiler]
« Last Edit: February 03, 2014, 08:57:53 AM by The 100 Mega Shock! »

Offline The 100 Mega Shock!

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Re: MVC2 Mewtwo
« Reply #1 on: February 03, 2014, 08:33:41 AM »
I'd like to do as much of the code as possible myself so I understand what it does and how it relates to the source game's mechanics.

Standing basics pt.1:


Offline Jesuszilla

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Re: MVC2 Mewtwo
« Reply #2 on: February 04, 2014, 01:20:38 PM »
Vs.-style gethits da best.


Kind of wish his stance wasn't floaty all the time, but whatever, that kinda puts him on the level of Magneto.

Just try to keep things peaceful.

Offline Diitto990

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Re: MVC2 Mewtwo
« Reply #3 on: March 02, 2014, 08:55:06 PM »
A 3D character :o