• Welcome, Guest. Please login.
 
March 29, 2024, 02:26:56 AM

News:

If you have problems logging in, contact an administrator.


P2 Pal FX Help

Started by DivineWolf, May 17, 2013, 11:17:30 AM

Previous topic - Next topic

DivineWolf

Hey, I was hoping someone could help me out with something. I'm no good at applying the pal fx to p2 for hits. I just use the FX template in FF for all of them. Unfortunately, there's no template for yellow. I got the explosion fx and all for acid grenades for Jill changed to yellow, but, the pal fx for p2.... Is more so yellow/green. Here are my current values...

palfx.add = 100,70,-200
palfx.mul = 256,256,256
palfx.sinadd = 100,70,0,10
palfx.invertall = 1

I'm just trying to get it how all the others are. Just flashing yellow, like how the green was before. This is as close as I could get to it on my own. I'd appreciate it if anyone can help. Thanks.

Jesuszilla

I don't really get what you're asking...


Just try to keep things peaceful.

DivineWolf

I'm trying to get it how the current green pal fx are with acid grenades. Along with how ice grenades flash blue/light blue, and normals flash orange/bright orange. On the same color scheme as the flashing. With the values I have in the first post, applied to replace the green, p2 flashes yellow -> green. 2 different tones. I'm trying to get it yellow/bright yellow.

Jesuszilla

May 19, 2013, 04:16:17 PM #3 Last Edit: May 19, 2013, 04:19:28 PM by Jesuszilla
add = 100,110,-120
mul = 250,192,256
sinadd = 100,70,0,10
color = 256

Try that


Just try to keep things peaceful.

DivineWolf

Pretty much the same result with these values as well. Meh, this works well enough. Not gonna bother with this anymore. Thanks for the help.