Author Topic: Rock・Howard(KOF2002UM)  (Read 4023 times)

Offline ryuki707

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Rock・Howard(KOF2002UM)
« on: May 22, 2012, 12:13:58 AM »
Rock★Howard(KOF2002UM)


☆KOF2002UMStyle!!Rock_Howard!! :o
☆EX With the mode「Nightmare_Geese」There is the skill!!  :o
☆OriginalThere is the skill, too :D

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★Update history: 2012/06/05 ・Modified update(NEW!) :D
★Update history: 2012/06/04 ・Modified update :D
★Update history: 2012/05/24 ・It was largely updated  :D
★Update history: 2012/05/22 ・Modified update :D
★Update history: 2012/05/21 ・Modified update  ;)
★Update history: 2012/05/17 ・Beta release exhibition  8)

============================================================================

Download:http://ffdestinys.game-ss.com/
※DL:Category(カテゴリー)「☆ 制作品(MUGEN)」>>ダウンロードはこちら>> ☆ ダウンロードページへ ☆>>Rock_kof.zip

« Last Edit: June 05, 2012, 04:43:15 PM by ryuki707 »

Offline ryuki707

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Re: Rock・Howard(KOF2002UM)
« Reply #1 on: May 23, 2012, 01:42:45 PM »
It was largely updated :pedo:

Offline Jesuszilla

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Re: Rock・Howard(KOF2002UM)
« Reply #2 on: May 23, 2012, 08:36:03 PM »
ようこそ!

明日、アパートに帰る後とき、キャラをテストします。でも、私のフィードバックは英語です。いいですか?

ありがとうございます。よろしく
:bow:

~JZ

Just try to keep things peaceful.

Offline chmaster

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Re: Rock・Howard(KOF2002UM)
« Reply #3 on: May 24, 2012, 06:34:42 AM »
Very nice and interesting char. Love it!  :D
However, I need a readme or at least a skill list.  :mrox:

Offline Jesuszilla

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Re: Rock・Howard(KOF2002UM)
« Reply #4 on: May 24, 2012, 07:11:06 PM »
THis still needs a LOT of work...

  • He can crouch while running.
  • CLSNs are mostly overly simple (such as stance and walk; they don't even have separate boxes for the head!), such as this:

    ... while some are overly complicated, such as this:
  • Win state isn't coded too nicely. Sometimes after KO, he'll stand there for a few seconds (4-5) before going into winpose.
  • Land states are badly coded; he sinks below the ground:



    This can be fixed by using the trigger Pos Y + Vel Y >= 0. It is recommended to use this for all land states, including overriding system jump states.
  • Get some CLSN2 on that! And a head box! You can use the head box to extend for the arm, like KoF does.


For more system stuff, I think Vans will test later for that and give you better feedback than I could, but these are the overall glaring problems. You should play KoF with debug and hitboxes on in order to see how to do this. In the meantime, I recommend reading his KoF data tutorial (English) [Tutorials→The King of Fighters data tutorial].

Just try to keep things peaceful.

Offline ryuki707

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Re: Rock・Howard(KOF2002UM)
« Reply #5 on: June 04, 2012, 12:38:50 PM »
ε-(∀`*)ホッ :mrox:

Offline ryuki707

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Re: Rock・Howard(KOF2002UM)
« Reply #6 on: June 05, 2012, 04:44:17 PM »
更新されました :D

Offline Jesuszilla

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Re: Rock・Howard(KOF2002UM)
« Reply #7 on: June 05, 2012, 09:53:47 PM »
 あの。。。英語が分かりますか...?

Just try to keep things peaceful.