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Dee Bee Kaw updated and UMKT Shang Tsung released

Started by The_None, July 03, 2011, 02:46:12 PM

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The_None


Hey, just want to know that I'm going for a trip that lasts about two weeks, so just before I go offline I released an update for Dee Bee Kaw as well as my kollab with MelvanaInChains (decided to host it myself considering I've done it with my previous collabs as well lol) in the form of UMKT Shang Tsung.

    Dee Bee Kaw's changelist from 0.98:
    • C.Y became mid-blockable
    • Slightly increased recovery times for S.Y and C.Z
    • Slightly lessened blockstuns for S.Y, F.Z, F.Y, C.X, C.Y, C.Z, his aerial basic moves, Bangy Bangy, RISING GRANDPA and aerial Gen'ei Kyaku
    • Slightly reduced lag times for J.X, all the drives except for Backwards ones
    • Streamlined recovery times for ground Gen'ei Kyaku, given slightly less priority for it too
    • Limited ATATATATATATA homing speed
    • S.Y deals slightly less damage
    • Limited hit framewindow of Pro at Bo a little bit more
    • C.Z travels a bit further
    • Fixed 360 command detection
    • Won't be able to cancel Rising Knee into J.X if blocked
    • Hamster Chariot became a Lv.2 super, increasing the damage and changing the command in effect
    • SGHS travels slightly faster
    • Slightly increased the reach of S.Z
    • Made a chain limiting that's kinda a hybrid of Darkstalkers/KOF approach (chained far basic attacks are not special cancelable)
    • Additionally, only the close S.Z and C.Z variants are both special/super-cancelable and jump-cancelable, no matter if chained or not
    • Standing command moves retain run momentum
    • Made hitpauses actually consistent between winmugen and 1.0 versions
    • Fixed the typo on 1.0 def files's name
    • Five new moves given
    • One new intropose given

    Get them both at
Logical Bends.