Intro: And so the first set of Mega Man 10 DLC is out, as I did with Mega Man 9 I shall go each a bit and tell if you they’re really worth your time or not. First up is the first of three Special Stages this one featuring
Enker from the Game Boy game Mega Man: Dr. Wily’s Revenge (he also makes appearances in a few side games and Mega Man V for the Game Boy). So now that he’s back you might want to consider kicking his
emo racist ass.
Gameplay:Like Mega Man 9’s special stage you play this in Time Attack and as such is subject to all of Time Attacks rules. Most notably you only get one shot at the stage each run, if you die that’s it, too bad! If you need some memory jogging Mega Man 9’s special stage was basically a glorified Mid-boss rush throwing pretty much all the Mid-bosses in the game with a few brief platforming segments in between. In retrospect it wasn’t that good really, had nice music though.
Enker’s Stage is a more traditional stage, it doesn’t have any mid-bosses but instead is based primarily on the platforming. It even has vanish blocks, conveyer belts, and those fire maker things from Solar Man’s stage in addition to just having enemies. However… there’s a bit something you should know I will discuss in a later part of this assessment.
Unlike in Mega Man 9 when you beat this stage you get Enker’s weapon the Mirror Buster which can negate enemy projectiles and then launch a counter attack and only uses up energy when it has done so. Only Mega Man can use it, but he can do in ANY mode he is playable in (given how broken Bass is, it seems fair only Mega Man can get it) and on ANY save file even ones you’ve already started. It’s sort of a poor man’s Jewel Satellite.
In Wily’s Revenge they sort of shoved Mirror Buster down your throat in the last stage with Sniper Joes everywhere and you had to use it on the final boss (which is actually a pattern with the Game Boy games the “exclusive” weapon is always Wily’s weakness). Here it’s not as useful it seems but it’s still a good thing to have I guess (I imagine it and the other two weapons will get some use in the games Endless Attack) and makes the purchase much better than Mega Man 9’s Special Stage. Strike Man is actually even slightly weak to it. On a side note while I have not tested it fully Mirror Buster seems a bit lax with the definition of “projectile”. For instance, those cannons that shoot exploding balls in Blade Man’s stage? Yeah those balls and the explosion count as a projectile.
17 out of 20, mainly for being such an improvement on Mega Man9’s special stage.
Music:The stages music is a remix of the first Wily stage in Wily’s Revenge, and it is awesome.
15 out of 15
Translation:BLUH BLUH BLUH
0 out of 0
Rehash Factor:And this is what I was hinting at in the Gameplay section,
this stage for the most part is a copy paste job of the first Wily stage from Wily’s Revenge minus the first mole section, any section involving Elec Man’s electric blocks, and any section with enemies that there are not a good counterpart for in MM10.
While this isn’t bad necessarily and they changed a few things to make the stage a bit less cheesy, it does feel a bit lazy and I hope the latter Special Stages mix things up a bit. ESPECIALLY Punk’s stage as the stages in Mega Man III border on the outright sadistic at times.
There are a few new segments here and there but even those seem to be inspired by Wily’s Revenge, notably a vanish block section that is a very truncated version of one from the last Wily stage in Wily’s Revenge. Incidentally the stages tileset is combined from the tiles of both Wily Stages from Wily’s Revenge… which means Enker is simultaneously in space and on the ground, damn that’s hardcore.
I’ll give them credit for adapting Enker to the fact he has a larger screen now and working that into his pattern instead of copy pasting him though, and there are SOME new segments I guess. However I still have to call it like I see it, even though this is a rare example of it not bothering me THAT much.
0 out of 15
Length:It’s about a 2 to 4 minute stage (really anything above 5 means you took your damn sweet time) much shorter than the one in Mega Man 9 but that was because most of that stage was fighting mid-bosses. Despite being more or less a glorified remake of the first stage from Wily’s Revenge it is much shorter, mainly due to the fact the four Mega Man 2 bosses from Wily’s Revenge aren’t in this stage. That aside it still only one stage but for a buck and this time you do get a weapon out of the deal…
Having said that I bought Wily’s Revenge used several years ago for five bucks. So I spent 20 % of what I originally payed for to replay a stage I already more or less had bought over a decade ago.
HURRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
8 out of 15
Plot:ENKER IS BACK FROM THE DEAD AFTER DYING TWICE, NOT COUNTING THAT TIME HE PLAYED
MONOPOLY OR
SOCCER.
ARE YOU A BAD ENOUGH DUDE TO STOP ZOMBIE GOAST ENKER?
I do suppose I should actually give you a bit of info on Wily’s Revenge plot seeing as that is where Enker came from. Well get this Wily tried to get revenge,
SHOCKING I KNOW.0 out of 0
Difficulty: If you’ve played Wily’s Revenge, this stage will be an outright joke to you as you know most of what is going to happen (I actually would have liked for them to get all RKS on the player and fuck with what they expected with horrible consequences but oh well). If you haven’t, well the stage still isn’t that hard. The one vanish block segment can be passed with Rush Jet and there are only a few other spots where it would be useful so you might as well skip it. There are some spike drop segments you’ll have to guess at though and you might have to redo, although they made the second one much easier but putting countdown bombs in it.
Enker on the other hand has gotten some buffs from both of his Game Boy game appearances, for starters he now has more health than he did either of those games (in the Game Boy games bosses typically have 19 health, in the console games they generally have 28 as Enker does now). On top of that he’s a bit quicker and can now stop his running/jumping patterns in the middle of the room which makes his already randomized pattern even a bit more random. Enker now fires pretty much instantly after getting a full charge instead of delaying a second like in the Game Boy games. Likewise if you don’t start shooting him right away he’ll just say fuck it and shoot an uncharged shot at you anyways. Enker honestly killed me the first time I tried partly due to me being stunned at how much they changed him up.
As always, Enker has no weakness in fact hitting him with anything not named Mega Buster will do no damage. While this is the way Enker has always been it’s actually caused a few people to complain about it being cheap, which I find funny. Hell Enker not having a weakness is part of his rap name, with the absorbing the Mega Busters attack and all.
Much more satisfying than Mega Man 9’s just for having a fun boss who while challenging isn’t challenging for the wrong reasons. The stage however is a cakewalk once you know what to expect.
15 out of 15
Total: 55/80 = 68 & three quarters %
It’s not bad and certainly a step up from Mega Man 9’s and if you’ve never played Wily’s Revenge you might want to give it a shot. If you have, unless you really want Mirror Buster or a nostalgasm you could probably skip this one.
Positive: It so happens the parts they did leave out, the Elec Block sections mainly were originally the worst parts of the stage, go figure.
Negative: I REALLY hope this is not a precedent for Punk’s stage reusing segments from Mega Man III. *twitch*