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19 Nov 2006 - Small notice

Due to a bot posting in the news section (and as such causing it's spam to be displayed on the front page of BAS) some of you may be unable to comment on certain kinds of things.  This is only temporary, though.

Sorry for the inconvinience, i forgot to include the updated and corrected config.txt file, i also took the liberty to update him once more, and it should fix a bug with my afterimage switch and his throws, as well as adding classic KOF commands for knockdown and roll (LP + LK and HP + HK)

Please, Re-download archive from the downloads section.  :)

12 Nov 2006 - Saisyu_WLS Updated.

This is an update to Saisyu, which adds some required stuff and fixes a lot of bugs, click on read more to see what's new.  ;D

Get him on the downloads section.





Added:

- Counter Knockdown
- Roll / Evasion Roll / Counter Roll
- SDM Spark
- Short Jump / Long Short Jump
- Accurate KOF Running System

Fixed / Solved:

- If you hold down while jumping you can't attack
- Big portrait is to small
- His projectile passes through another character's projectile
- When a fire attack hits, the explosion sparks that appear on the opponent follow the opponent, which is weird (bindtim
This is an exhibition match of my Saisyu in his current state, i'm also fighting a real CPU oponnent, Juke's Shion (Which was hard to beat btw) this video should show most if not all of Saisyu's abilities.

[youtube=425,350]wptiQX9ro50[/youtube]
W.I.P. Video Number 1 of my version of Saisyu.
Hitsounds are definetely not final, as for his gameplay, he's planned to have KOF98/2K2 + XI.

Around 90% Progress.

Enjoy. =P

[youtube=425,350]0AW0jv3wB9E[/youtube]

Stay Tuned.
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