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Messages - Kohaku

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1
News / Emi Yusa
« on: August 31, 2017, 08:10:12 PM »


The Tsundere Hero of Ente Isla has been released! Updates for the rest of the AP characters has also been released.

Quote
Senna v1.7
- New super portrait animation
- Added compatibility with Emi's moveset for charging AP

Homura v1.8
- New super portrait animation
- Added compatibility with Emi's moveset for charging AP

Taiga v2.0
- Demon Thrust and Demonic Chaos hit box size increased
- New super portrait animation
- Added compatibility with Emi's moveset for charging AP
- Special intro with Emi added

Rentaro v1.7
- New super portrait animation
- Added compatibility with Emi's moveset for charging AP

Miyuki v1.6
- New super portrait animation
- Added compatibility with Emi's moveset for charging AP

Shana v1.5
- AP regen of Judgment while power is full, increased
- New super portrait animation
- Added compatibility with Emi's moveset for charging AP

Kirino v1.4
- New super portrait animation
- Added compatibility with Emi's moveset for charging AP

Asuna v1.3
- Normal light attack knocback increased
- New super portrait animation
- Added compatibility with Emi's moveset for charging AP

Kuroyukihime v1.2
- Opponent will fall faster while in the air after being hit by all versions of Death by Flashing
- Pritority of basic attacks decreased
- New super portrait animation
- Special intro with Emi added
- Added compatibility with Emi's moveset for charging AP

Selvaria v1.1
- Erst der Letzte: Göttin Waffe AP cost increased from 400 to 500 AP
- Endgültige Flamme AP cost increased from 400 to 500 AP
- Fragarach bonus damage from SP reduced from 20% to 10%
- Brocken Aushauen AP cost increased from 150 to 200 AP, Power recovered increased from 300 to 400
- Fixed error where light and medium versions of Air Schatten could be used repeatedly after cancelling and hitting into a normal attack
- Fixed error where medium version of Air Schatten could be cancelled too early into another attack
- New super portrait animation
- Added compatibility with Emi's moveset for charging AP


kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters

2
News / Selvaria Bles
« on: February 28, 2017, 07:47:17 PM »


The Silver-Haired General has been released! Updates for the rest of the AP characters has also been released.

Quote
Senna v1.6
- Divine Light base duration outside of Awakening increased from 6 to 7 seconds, extension when performing a Climax Drive increased from 1 to 2 seconds
- Throw AP gain and consumption decreased, will now charge AP for the opponent
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Slight visual updates to Counter Hit and Danger state messages

Homura v1.7
- Rebellion no longer costs AP outside of Awakening
- Void Field max duration increased from 6 to 7 seconds, base duration outside of Awakening increased from 5 to 6 seconds
- Fixed error where Void Field's time stop would end earlier than intended
- Throw AP gain and consumption decreased
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Slight visual updates to Counter Hit and Danger state messages

Taiga v1.9
- Eye of the Tiger base duration outside of Awakening increased from 5 to 7 seconds, extension when performing a Climax Drive increased from 2 to 5 seconds
- Sled Crasher and Heavy Sled Ram will have Taiga fall to the ground faster
- Throw AP gain and consumption decreased
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- Updated collision boxes on most animations
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Slight visual updates to Counter Hit and Danger state messages
- Assist character dialogue changed, will now match voice clip used

Rentaro v1.6
- Unlimited Burst will give an increased amount of AP to opponents hit by this skill
- Final Strike initial run speed increased, recovery after successful attack increased
- Terminal Horizon base duration outside of Awakening increased from 5 to 7 seconds, extension when performing a Climax Drive increased from 2 to 5 seconds
- Homura Kasen base and fully charged range increased, recovery increased
- Unebiko Ryuu hit box size decreased, horizontal range and priority increased
- Unebiko hit box size decreased, horizontal range increased
- Kasen base and fully charged range increased
- Throw AP gain and consumption decreased
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- Updated collision boxes on most animations
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Slight visual updates to Counter Hit and Danger state messages
- Assist character dialogue changed, will now match voice clip used
- Added voice clips for lose/time over animation
- Special intro with Selvaria added

Miyuki v1.5
- New EX Drive: Leviathan added
- New Special Attack: Tatsuya - Verdent Storm added
- Fixed error where the camera wouldn't properly follow the opponent when hit by Inferno while in the air
- Various adjustments and visual updates to Diamond Dust
- Niflheim base duration outside of Awakening increased from 5 to 7 seconds, extension when performing a Climax Drive increased from 2 to 5 seconds
- Tatsuya - Mist Dispersion can no longer be boosted with SP
- Throw AP gain and consumption decreased
- Hit velocity of air heavy attack decreased
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- Updated collision boxes on most animations
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Slight visual updates to Counter Hit and Danger state messages
- Assist character's dialogue will now match the voice clip used
- Added voice clips for lose/time over animation

Shana v1.4
- Flame sprites for some attacks replaced for better quality ones
- Infernal Blade initial attack range increased
- Judgment base duration outside of Awakening increased from 5 to 7 seconds, extension when performing a Climax Drive increased from 2 to 5 seconds
- Judgment AP recovery and regen while Power is full increased
- Crimson Rose can now be boosted with 1 SP
- Throw AP gain and consumption decreased
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- Updated collision boxes on most animations
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Slight visual updates to Counter Hit and Danger state messages
- Assist character dialogue changed, will now match voice clip used

Kirino v1.3
- Eyes on the Prize and Guard Counter will now charge AP for the opponent
- Dream Team base duration outside of Awakening increased from 7.5 to 10 seconds, extension when performing a Climax Drive increased from 2 to 5 seconds
- Dream Team assist attack cooldown buff decreased
- Reduced the amount of lag the projectiles from Kuroneko/Kamineko's caused when they hit an opponent
- Throw AP gain and consumption decreased
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- Updated collision boxes on most animations
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Assist character's dialogue will now match the voice clip used
- Slight visual updates to Counter Hit and Danger state messages

Asuna v1.2
- Radiant Flash max duration increased from 8 to 10 seconds, base duration outside of Awakening increased from 5 to 7 seconds, extension when performing a Climax Drive increased from 2 to 5 seconds
- New voice clips for Endless Waltz
- Throw AP gain and consumption decreased, updated throwing animation
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- Updated collision boxes on most animations
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Assist character dialogue changed, will now match voice clip used
- Slight visual updates to Counter Hit and Danger state messages
- Special intro with Yuuki added

Kuroyukihime v1.1
- Death by Embracing will now charge AP for the opponent
- Starburst Stream vertical range decreased, adjusted hit boxes to follow visual effect better
- Overdrive base duration outside of Awakening increased from 5 to 7 seconds, extension when performing a Climax Drive increased from 2 to 5 seconds
- Adjusted sprite layering for Black Lotus when blocking
- Throw AP gain and consumption decreased
- Fixed error where certain moves from other AP characters would charge AP improperly when used in simul mode
- Updated collision boxes on most animations
- AP regen while in the Danger (low health) state increased
- Added compatibility with Selvaria's moveset for charging AP
- Slight visual updates to Counter Hit and Danger state messages
- Assist character's dialogue will now match the voice clip used
- Added voice clips for lose/time over animation


kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters

3
News / Kuroyukihime
« on: December 26, 2016, 06:35:57 AM »


Merry Christmas everyone! Today I bear gifts in the form of The Unconquerable Snow Black's release!

kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters

4
News / Asuna
« on: August 24, 2016, 06:38:40 PM »


The waifu Flash of SAO has been released! Major updates to the rest of the AP crew has also been released alongside her.

Quote
Senna v1.5
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Setsu Gekka) while Soul Trigger (Divine Light) is active, extends its duration
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Counter Hit mechanic implemented
- Starting AP at the beginning of a match reduced from 100 to 0
- Divine Light will now only start recovering life, power, and AP after the Soul Trigger activation, life regen rate decreased
- Visual effect of Divine Light will persist on Senna until the duration is over
- Fixed error where Shijuusen Ran could still recover 1 SP while Choukaifuku was still active

Homura v1.6
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Counter Hit mechanic implemented
- Starting AP at the beginning of a match reduced from 100 to 0
- Danger Close can now be boosted with up to 5 SP
- Air Desert Eagle recovery increased, can no longer cancel to other attacks upon landing
- Updated gun firing animation during a successful counter with ESP

Taiga v1.7
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Curbstomp/T&D Connection) while Soul Trigger (Eye of the Tiger) is active, extends its duration
- Assist guage will no longer charge while performing a Climax Drive or activating a Soul Trigger
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Counter Hit mechanic implemented
- Starting AP at the beginning of a match reduced from 100 to 0
- Tiger Upper recovery increased, can no longer cancel to other attacks upon landing
- Adjusted guard animations

Rentaro v1.5
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Unlimited Burst/Final Strike) while Soul Trigger (Terminal Horizon) is active, extends its duration
- Assist guage will no longer charge while performing a Climax Drive or activating a Soul Trigger
- Counter Hit mechanic implemented
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Starting AP at the beginning of a match reduced from 100 to 0
- Hitting the opponent with the initial hit of Unlimited Burst will no longer "center" the camera
- Adjusted the uppercut speed of Final Strike (overall attack speed is faster)
- Fixed error where Rentaro wouldn't change back to the standard running animation if you were still running as the duration for Terminal Horizon ran out
- Air Gunfire/Air Magnum Shot, Shoukahanameishi/Inzen Shoukahanameishi, Unebiko/Unebiko Ryuu recovery increased, can no longer cancel to other attacks upon landing
- Unebiko Ryuu hitbox and pritority increased
- Fixed error where air versions of Gunfire/Magnum Shot was doing more damage than normal
- Unebiko hitbox increased
- Changed Enju - High Kick to only work outside of Awakening while Enju - Divekick can only be performed while in Awakening
- Increased recovery frames on some basic attacks
- Adjusted guard animations
- Special intro with Asuna added
- New big portrait

Miyuki v1.4
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Inferno/Diamond Dust) while Soul Trigger (Niflheim) is active, extends its duration
- Assist guage will no longer charge while performing a Climax Drive or activating a Soul Trigger
- Counter Hit mechanic implemented
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Starting AP at the beginning of a match reduced from 100 to 0
- Niflheim initial burst and wind blast damage decreased
- Freezing Zone, Valkyrie's Javelin/Gungnir recovery increased, can no longer cancel to other attacks upon landing
- Gungnir damage decreased
- Fixed error where Gungnir would consume SP when performed while in Awakening
- Crouching heavy attack will launch the opponent higher
- Increased hitbox of jumping medium attack
- Reduced start up time of jumping heavy attack
- Adjusted guard animations
- New big portrait

Shana v1.3
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Blazing Heart/Infernal Blade) while Soul Trigger (Judgment) is active, extends its duration
- Assist guage will no longer charge while performing a Climax Drive or activating a Soul Trigger
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Counter Hit mechanic implemented
- Starting AP at the beginning of a match reduced from 100 to 0
- Adjusted guard animations
- Additional palettes

Kirino v1.2
- SP Skills changed to Soul Triggers, new power up animation added
- Soul Triggers (SP Skills) can now be used outside of Awakening with reduced duration/effectiveness
- Performing Climax Drives (Eyes on the Prize/CQC) while Soul Trigger (Dream Team) is active, extends its duration
- Assist guage will no longer charge while performing a Climax Drive or activating a Soul Trigger
- Counter Hit mechanic implemented
- AP will now slowly regen over time outside of Awakening if your HP is below 20%
- Starting AP at the beginning of a match reduced from 100 to 0
- Fixed error where some sound effects were missing when using Eyes on the Prize
- CQC damage increased
- Athleticism invulnerable frames increased
- Beach Spike and Imouto Spike forward velocity decreased, will no longer face the opponent when they're behind you
- Kuroneko/Kamineko will now spawn closer to Kirino
- Fixed error where projectiles from Tantrum would charge and consume AP
- Fixed error where dizzy animation was lacking collision boxes
- Adjusted guard animations
- New big portrait
- Additional palette


kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters

5
News / Kirino Kousaka
« on: July 24, 2016, 06:24:19 PM »

The little imouto that could has been released. Significant updates has also been released for the rest of my AP characters.

Senna v1.4
- New EX Drive attack: Shijuusen Ran added
- Most normal and special attacks can now be cancelled into Choukaifuku
- Fixed error where Choukaifuku would persist in the next round if you ended the previous round with the buff still acitve (the remaining time of the buff would carry over)
- Increased AP consumption while in Awakening
- Reduced AP gain on blocked attacks
- Increased power gain on all special attacks
- Updated EXE Finish BG

Homura v1.5
- Rebellion will now only cause damage with the explosion, damage adjusted accordingly (overall damage increased)
- Rebellion will now consume SP if attack is blocked or whiffed while in Awakening
- Most normal and special attacks can now be cancelled into Void Field
- Reinforced Bomb damage increased
- Increased AP consumption while in Awakening
- Reduced AP gain on blocked attacks
- Heavy crouching attack can now be jump cancelled
- Increased power gain on all special attacks
- Updated EXE Finish BG

Taiga v1.6
- Curbstomp Symphony will now consume SP if attack is blocked or whiffed while in Awakening
- Fixed error where Eye of the Tiger would persist in the next round if you ended the previous round with the buff still acitve (the remaining time of the buff would carry over)
- Demonic Thrust AP charge increased
- Fixed error where heavy version of Demonic Thrust would not charge AP if AP was over 400
- Opponent can no longer air recover from the last hit of Sled Crasher
- Ryuji assist attack AP charge increased
- Jumping heavy attack hit stun decreased, no longer smashes the opponent to the ground
- Running speed increased
- Reduced power gain on all Overlimit skills
- Reduced AP gain on blocked attacks
- Increased power gain on all special attacks
- Updated EXE Finish BG

Rentaro v1.4
- Unlimited Burst will now consume SP if attack is blocked or whiffed while in Awakening
- Final Strike damage increased
- Fixed error where Terminal Horizon would persist in the next round if you ended the previous round with the buff still acitve (the remaining time of the buff would carry over)
- Magnum Shot damage decreased, bonus damage from SP decreased from 20% to 10%
- All versions of Gunfire and Magnum Shot hit stun decreased
- Opponents hit by medium version of Gunfire now fall down faster
- Opponents hit by Genmeika will now fall down faster
- Running speed increased
- Reduced power gain on all Overlimit skills
- Reduced AP gain on blocked attacks
- Increased power gain on all special attacks
- Updated EXE Finish BG
- Special intro with Kirino added

Miyuki v1.3
- Inferno recovery increased and SP will now be consumed if attack is blocked or whiffed while in Awakening
- Niflheim wind blast summon rate and hit stun increased, won't launch the opponent off the ground, but attack won't generate any more wind blasts if Miyuki is guarding or taking damage
- Fixed error where Niflheim would persist in the next round if you ended the previous round with the buff still acitve (the remaining time of the buff would carry over)
- Fixed error where Valkyrie's Javelin wouldn't charge AP when hit or blocked
- Fixed error where you could perform a throw using the medium attack button
- Reduced power gain on all Overlimit skills
- Reduced AP gain on blocked attacks
- Increased power gain on all special attacks
- Updated EXE Finish BG
- Special intro with Kirino added

Shana v1.2
- Fixed error where air version of Hien wouldn't charge AP when hit or blocked
- Fixed error where you could perform a throw using the medium attack button
- Reduced power gain on all Overlimit skills
- Reduced AP gain on blocked attacks
- Increased power gain on all special attacks
- Updated EXE Finish BG
- Special intro with Kirino added

kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters

6
News / Shana
« on: June 16, 2016, 04:09:20 PM »

Shana has been released along with updates with the rest of my AP characters.

Senna v1.3
- Being attacked by both of Taiga's EXE Finishers or Miyuki's Diamond Dust will now charge AP upon being hit
- Usage of EXE Finshers while Choukaifuku is active will temporarily pause its effects and duration
- Tsubaki Ran damage decreased
- Shijuusen damage increased
- Fixed error where dust effects would appear when using Oukahishousen while in the air
- Voice clips added when activating Awakening

Homura v1.4
- Being attacked by both of Taiga's EXE Finishers or Miyuki's Diamond Dust will now charge AP upon being hit
- Life decreased from 1000 to 900
- Dread Chase ammo cost increased from 3 to 4
- Pipebomb and Reinforced Bomb base detection range increased, bonus detection range from SP decreased, and will now detect vertical range
- Can now cancel to most attacks when landing from a jump
- Voice clips added when activating Awakening
- New voice clips added

Taiga v1.5
- AP/Power gain when using Overlimit Skills increased
- Bonus damage from Awakening decreased from 15% to 10%
- Awakening cooldown increased from 3 to 5 seconds
- Being attacked by both of Taiga's EXE Finishers or Miyuki's Diamond Dust will now charge AP upon being hit
- AP gain when using T&D Connection increased
- T&D Connection rush distance decreased, recovery time after block or whiff increased, initial hitbox changed
- Fixed error where the black background would disappear when T&D Connection was blocked
- Usage of EXE Finishers while Eye of the Tiger is active will temporarily pause its duration
- Can now cancel to most attacks when landing from a jump
- Updated super portrait
- Voice clips added when activating Awakening

Rentaro v1.3
- AP/Power gain when using Overlimit Skills increased
- Bonus damage from Awakening decreased from 15% to 10%
- Awakening cooldown increased from 3 to 5 seconds
- Being attacked by both of Taiga's EXE Finishers or Miyuki's Diamond Dust will now charge AP upon being hit
- AP gain when using Final Strike increased
- Increased size of Final Strike hit boxes
- Usage of EXE Finishers while Terminal Horizon is active will temporarily pause its duration
- Can now cancel to most attacks when landing from a jump
- Updated super portrait
- Updated big portrait
- Voice clips added when activating Awakening

Miyuki v1.2
- AP/Power gain when using Overlimit Skills increased
- Bonus damage from Awakening decreased from 15% to 10%
- Awakening cooldown increased from 3 to 5 seconds
- Being attacked by both of Taiga's EXE Finishers or Miyuki's Diamond Dust will now charge AP upon being hit
- AP gain when using Diamond Dust increased
- Usage of EXE Finishers while Niflheim is active will temporarily pause its effects and duration
- Horizontal range and damage of Niflheim wind blasts increased
- Azure Lotus damage decreased
- Tatsuya assist cooldown decreased
- Can now cancel to most attacks when landing from a jump
- Updated super portrait
- Voice clips added when activating Awakening
- Special intro with Shana added

kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters

7
News / Homura Akemi (updated 3-24-16)
« on: March 24, 2016, 06:51:44 PM »

Homura has been updated 3-24-16.

I felt as though Homura was the most OP out of my 5 recent characters (due to her plethora of options) so I decided to give her some rebalancing. While her overall damage is lower and she's more resource reliant than ever, she has access to new tools which compliment her zoning prowess even more.

Homura v1.3
- New attack: Pipe Bomb implemented
- Fixed error where the meter for Void Field would stay on screen after performing Rebellion
- FN Minimi changed so it no longer gains 1 SP, it will now recover 50 AP outside of Awakening
- Fixed attribute where bullets fired from FN Minimi were registered as a Special instead of a Hyper projectile
- Artillery Strike renamed to "Danger Close", Ammo cost increased to 10, explosion damage increased.
- Homing rockets from Dread Chase and AP Boosted RPG-7 will now explode 2.5 seconds after firing (from 3)
- Dread Chase additional missle explosion damage decreased
- Void Impact damage decreased, but will teleport you closer to the opponent upon successful counter and launches the opponent straight up
- AP cost for rapid fire Desert Eagle shots while in Awakening decreased from 20 to 15
- Mortar Fire bomb initial impact damage decreased, SP boosted second Mortar explosion damage decreased
- Damage bonus from SP boosted RPG-7 decreased from 20% to 10%
- SP cost for all Spatial Movements increased to 2 outside of Awakening, cost will decrease to 1 SP while in Awakening
- Increased start up and recovery frames for Reload (animation time increased)
- Reload remapped to the "B" button
- Air normal attack damage decreased
- New super portrait
- Adjusted more misaligned hitsparks

kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters

8
News / Taiga Aisaka (updated 2-7-16)
« on: February 07, 2016, 06:58:13 AM »

Taiga v1.4
- Adjusted frame time of animations and enemy positioning of Curbstomp Symphony for better effect
- Curbstomp Symphony damage decreased
- Curbstomp Symphony start up increased
- Eye of the Tiger has the following changes:
   - Will now reduce the AP Cost of EX Drive attacks while in Awakening by 33%
   - Increase the AP gained from using EX Drive attacks outside of Awakening by 50%
   - Duration has been decreased from 15 to 10 seconds
- Opponent will no longer be able to air recover from the last hit of unawakened Demonic Chaos
- Ryuji will no longer drag knocked down opponents when attacking
- Ryuji run speed while attacking increased
- Adjusted transparency effect when summoning Ryuji
- Implemented Light and Medium versions of Demon Thrust
- Opponent will now fall faster when hit by the last attack of Demon Thrust
- Adjusted hit boxes of Demon Thrust
- Second hit of Tiger Raid will launch slightly higher
- Running forward jump distance increased
- Added special intro with Shana

kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters

9
News / Miyuki Shiba
« on: December 25, 2015, 08:33:52 PM »

Merry Christmas! My present to you guys is the release of brocon! As always please refer to the readme for the full explanation regarding her moveset and abilites.

kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters

10
News / Senna, Homura, Taiga, and Rentaro updated 11-16-15
« on: November 16, 2015, 08:35:28 PM »

No Miyuki yet, but here's an early Thanksgiving gift with Clone Miko, Homucifer, Palmtop Tiger, and Lolicon being updated with numerous balance changes, bug fixes, and some new stuff.

Senna v1.2
- Super portrait for EXE Finishers added
- Shijusen consecutive slashe damage during Awakening increased
- Fixed error where helper-based attacks didn't charge or consume AP upon being blocked
- AP gain while being hit decreased
- Adjusted super spark during EXE Finishers

Homura v1.2
- Super portrait for EXE Finishers added
- Rebellion command changed to "QCFx2,a"
- Void Field will now replenish your ammo upon activation
- Artillery Strike missle fire rate decreased, damage increased
- Can now cancel crouching heavy attack with Special attacks, EX Drives, and EXE Finishers
- Can now cancel Desert Eagle and RPG-7 into EX Drives and EXE Finishers
- Fixed error where you could go past 10 SP when reloading from 0 ammo and had 9 SP
- Fixed error where helper-based attacks didn't charge or consume AP upon being blocked
- AP gain while being hit decreased
- Adjusted super spark during EXE Finishers

Taiga v1.3
- Super portrait for EXE Finishers added
- Curbstomp Symphony AP cost while in Awakening decreased from 400 to 350
- Fixed error where last hit of T&D Connection wasn't affected by the dampener and bonus attack from Awakening
- Tiger Raid hit stun and hit pause time decreased
- Tiger Upper horizontal range increased
- AP consumption while in Awakening increased
- AP gain while being hit decreased
- Fixed error where helper-based attacks didn't charge or consume AP upon being blocked
- Adjusted super spark during EXE Finishers
- Additional victory quotes
- Additional palettes

Rentaro v1.2
- Super portrait for EXE Finishers added
- Unlimited Burst AP cost while in Awakening decreased from 400 to 350
- Can now cancel Gunfire into EX Drives and EXE Finishers
- AP consumption while in Awakening increased
- AP gain while being hit decreased
- Fixed error where helper-based attacks didn't charge or consume AP upon being blocked
- Adjusted super spark during EXE Finishers
- Added special intro dialogue for Sennou-Room's Asuna
- Additional victory quotes

kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters

11
News / Rentaro released! Senna, Homura, and Taiga updated 9-25-15
« on: September 25, 2015, 04:09:51 PM »

My second character from DBFC has been released! As always please refer to the read me for a full explanation of his abilities and move set.

Clone Miko, HomuHomu, and Palmtop Tiger has also been significantly updated.

Senna v1.1
- Attack increase while in Awakening increased to 15%
- AP consumption while in Awakening increased
- Can now chain most special attacks to EX Drives and EXE Finishers
- Setsu Gekka's damage can now boosted with up to 3 SP
- Revamped Choukaifuku to now slowly heal life and gradually restore AP and Power over time
- Choukaifuku recovery time decreased
- Oukahishousen can now be used in the air
- Oukahishousen damage increased, boosted damage from SP decreased
- Tsubaki Ran's size and damage can now be boosted with SP
- Nagikaze hit stun and hit pause decreased
- Gekka can now be used in the air
- Can now jump cancel from a heel kick
- Increased power gain
- Basic attack damage increased
- Adjusted hit vels of standing medium attack

Homura v1.1
- Attack increase while in Awakening increased to 15%
- AP consumption while in Awakening increased
- Can now chain some special attacks to EX Drives and EXE Finishers
- Implemented a gauge that monitors the time left for Void Field
- Void Field duration increased by 1 second
- Can no longer gain SP while Void Field is active
- Void Impact can now counter non-projectile based supers
- Void Impact damage increased
- RPG-7 damage increased
- Active counter frames for ESP decreased
- ESP will no longer give SP upon a successful counter
- Changed Reload to recover 1 SP if reloading from 1 to 5 ammo left and 2 SP if reloading from 0
- Mortar Fire will launch the opponent higher
- Second Mortar from SP boosted Mortar Fire will spawn closer to Homura
- Implemented double jump
- Increased power gain
- Basic attack damage increased
- Adjusted hit vels of aerial basic attacks
- Adjusted collision boxes of crouching anim
- Adjusted some misaligned hit sparks

Taiga v1.2
- Attack increase while in Awakening increased to 15%
- AP consumption while in Awakening increased
- Can now chain most special attacks to EX Drives and EXE Finishers
- Speed adjustments to Curbstomp Symphony
- Ravamped frame time animations of T&D Connection to make it play out faster
- Can now perform T&D Connection even when Ryuji has been summoned
- Increased running speed of Ryuji when attacking
- Fixed Ryuji not being able to get hit
- Launch height of Tiger upper decreased and opponent will now fall faster, SP boosted Tiger upper retains original launch height and speed which opponent falls
- Launch height of crouching heavy attack decreased
- Removed VelAdd from standing medium attack

kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters

12
News / Taiga Aisaka
« on: September 02, 2015, 12:24:20 PM »

My very fist Hi-Res/HD character has been released in the form of the Palmtop Tiger! As always check the read me for a full explanation of her abilities and moveset.

kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters

13
News / Homura Akemi
« on: August 20, 2015, 11:04:37 AM »

The gun wielding, time traveling Puella Magi has arrived! As always, check the read me for a full explanation of her system abilities.

kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters

14
News / Senna released, White Len updated 7-31-15
« on: July 31, 2015, 09:54:11 PM »

After almost 3 years, I finally release another character. It's Senna from Big Bang Beat/Age which plays to a new custom style than the rest of my characters which revolves around the Awakening mechanic. Please take some time to look at the read me to get a full explanation as to how the new Awakening system works.

White Len has also received a minor update.

White Len v2.11
- Updated a few vars that conflicted with the AP/SP system when using Mugen Houyou

kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters

15
News / Myon updated 6-12-15
« on: June 12, 2015, 05:07:20 PM »

Myon v1.1
- Resolute Slash in Bravery damage increased, start up (the back dash) invicibility to projectiles added.
- Spiritual Limit Abandonment damage penalty removed, duration decreased from 10 seconds to 8.
- Perfect Cherry Blossom command changed, damage decreased.
- Samsara damage increased, start up time and hit rate decreased. Fixed effect not showing up.
- Mana Break cost decreased from 3000 to 2000. Decreased defense and inability to gain power for a short time after performing a Mana Break removed.
- Air Slasher damage increased.
- Insightful Sword damage increased.
- Supers and Mana Break now consume power during first frame of animation.
- Can now cancel to special/super attack from third or fourth hit of basic combo and crouching attack.
- Can now air dash cancel off of third hit of the aerial combo.
- Can now jump cancel off a crouching attack.
- Faster crouching attack.
- Basic attack damage increased.
- Hit boxes of some basic attacks modified.
- Increased power gain.
- Jump attack hit box modified.

kohaku.trinitymugen.net
Type-Mugen 1.0+ ---> Characters

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