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Topics - DivineWolf

Pages: [1] 2
1
News / Strider Hiryu
« on: September 10, 2017, 04:55:35 PM »


I figure I've sat on him long enough. As always, special thanks to everyone who helped me out with him. Get him in my folder.

Updates

=9/12/2017=
-Reduced the duration of Ouroboros

=9/29/2017=
-Fixed super finish delay on warp Legion
-Tweaked clsns on Gram(all versions)

=11/17/2017=
-Misc clsn tweaks
-Misc dmg tweaks
-Ground normals now have different properties based on whether he chained into them or not(will probably do the same for Psylocke soon)
-(EX)Gram all versions dmg increased
-(EX)Ame no Murakumo dmg increased
-PSX slash sounds added
-OTG -> Nagnarok -> Ouroboros bug fixed.

2
Mugen Releases / All Chars Update(June of 2017)
« on: August 28, 2017, 08:00:09 AM »
Late, though I forgot to post this here. Updated all my chars in June. Along with now, a much more significant update for Poison now in August.



-Color separation
-New pals added
-s.MK(far) is now super/special cancellable
-Only j.LP and j.LK are cancellable
-High Heel Pounce changed to a QCB motion
-Handcuff Toss Changed to a QCF motion
-New Street Fighter x Tekken Japanese sound
-Misc tweaks

Grab them all in my folder.

3
News / Akuma + All Chars Update
« on: April 26, 2016, 07:47:00 AM »


Sorry for the delay. There's still some intros I need to implement, but he's long overdue. I'll get to it whenever. All my other chars have been updated to his(Akuma's) standard as well. PLEASE refer to ReadMe for info. Get them in my folder.

4
News / Eliza Masters, Tia Langray, & Mai Update
« on: February 10, 2016, 10:37:37 AM »



Get them all in my folder.

5
News / Lilith Aensland
« on: November 28, 2015, 08:34:34 AM »


Please refer to her ReadMe for info. Get her in my folder.

6
News / Blair Dame
« on: November 24, 2015, 12:30:25 PM »


A personal favor for my friend Dampir. Please refer to her Readme for info. Get her in my folder.

7
News / Robert Garcia + Other Stuff
« on: March 25, 2015, 06:42:42 AM »


By DGO and myself. Special thanks to everyone for their assistance. Refer to ReadMe for info. Get him in my folder, along with updates for all my other chars. Aside from Mai, Poison, and Sagat. Which I'm still working on them. Overall the updates are misc stuff. Though one thing I feel I should mention is that for every char that has a wall bounce ability/attack, it now allows free juggling. This will remain the case for future projects as well.

8
News / Kula Diamond
« on: August 30, 2014, 05:30:22 PM »


As always, special thanks to everyone for their help and feedback. Get her in my folder.

9
News / Morrigan Aensland + Rock Howard Updates
« on: June 10, 2014, 11:08:49 AM »


By Li Kun and myself. Please refer to ReadMe for info. As always, special thanks to all for their testing, help, and pal contributions. Get her in my folder.

10
News / Rock Howard + All Chars Update
« on: April 10, 2014, 07:18:42 AM »


Extra special thanks to everyone for their support, testing, and pal contributions. For all my other chars, it's miscellaneous tweaks. Like changing the super finish SFX, adding winquotes(except for Yuka), etc. Get them all in my folder.

11
News / Athena + All Chars Update
« on: December 21, 2013, 03:48:54 PM »


By Hero and myself. An extra special thanks to those for their support, help/testing, and pal contributions. Get her in my folder. Happy holidays everyone! :)

12
News / Juli + All Chars Updated
« on: October 20, 2013, 06:06:41 AM »


One for the road. Get her in my folder. Miscellaneous updates for all my other chars as well.

13
News / Psylocke + All Chars Update
« on: July 05, 2013, 08:16:12 AM »


Extra special thanks to everyone who helped me out with her. Get her in my folder.

14
Tips, Tricks, and Tutorials. / P2 Pal FX Help
« on: May 17, 2013, 08:17:30 AM »
Hey, I was hoping someone could help me out with something. I'm no good at applying the pal fx to p2 for hits. I just use the FX template in FF for all of them. Unfortunately, there's no template for yellow. I got the explosion fx and all for acid grenades for Jill changed to yellow, but, the pal fx for p2.... Is more so yellow/green. Here are my current values...

palfx.add = 100,70,-200
palfx.mul = 256,256,256
palfx.sinadd = 100,70,0,10
palfx.invertall = 1

I'm just trying to get it how all the others are. Just flashing yellow, like how the green was before. This is as close as I could get to it on my own. I'd appreciate it if anyone can help. Thanks.

15
News / Jill Valentine
« on: May 14, 2013, 12:21:15 PM »


By Sean Altly and myself. Get her in my folder.

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