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Topics - Jesuszilla

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1
News / CFJ Necro released (MUGEN 1.1 ONLY)
« on: July 05, 2018, 08:44:36 PM »



Yes, a strange system, but a fun one to design nevertheless. MUGEN 1.1 only due to the effects. Portrait by navetsea.

2


$500 donation goal has been met, and I now release the Felicia I've made in honor of Child's Play Charity! Style is loosely based on Phantom.of.the.Server's signature gameplay!

Downloads → Characters → Jesuszilla

3
News / CVS Alex released, CVS Felicia updated (Updated 2017/10/8)
« on: September 20, 2017, 03:58:23 PM »


System changes
  • Buffering Step 2 (buffering and command interpretation now handled the same as CvS2).
  • Dizzy system fixes

Felicia changes
  • New portrait by Flowery-tan.
  • All hitboxes remade... for like the 5th time.

Buffering Step 2 detailed in buffering.vns. You can use the updated tool to create the commands in the same style with ease after base implementation. Please be aware that there are some differences between writing commands for this system and writing them for MUGEN.

Downloads → Characters → Jesuszilla

4
News / CMD to Vans's buffering system (Buffering Step 2) converter
« on: February 02, 2017, 08:43:40 PM »
After only a couple days' worth of work, I'm proud to release this very handy tool:




The helper code goes in State 10371; the CMD triggers go in your .CMD for your ChangeState. You can (and should) modify as needed.

TODO: JP Localization

Get it (and the source) at GitHub!


As you may have noticed, the repository name is "Dude Mugen." With that, I am pleased to announce that this is only the beginning of a new MUGEN IDE similar to Fighter Factory which will be completely open source and written in C#! Please contact me if you wish to contribute to the project!

5
News / CVS Sagat
« on: September 10, 2016, 10:33:40 PM »


Downloads → Characters → Jesuszilla

I am tired as hell after working on this with how fast I did it lol. Thanks again to everyone who watched the streams! All the recordings are available at http://www.hitbox.tv/settings/Jesuszilla/videos

6
News / CVS Gallon, all CvS2 characters updated 2016/02/14
« on: February 14, 2016, 02:05:34 AM »
For a special someone...



Downloads → Characters → Jesuszilla



Happy Valentine's Day!

7
News / All CvS2 chars updated 2015/11/29
« on: November 13, 2015, 10:02:01 PM »
Reverted all hitvels to how they were before. The "total distance" method pushed them back too far too soon.

Downloads → Characters → Jesuszilla

8
News / All CvS2 chars updated 2015/09/24, CvS2 data tool released.
« on: September 24, 2015, 06:23:59 PM »
Probably the most important update ever.

CvS2 System
  • New hitvels that get the correct overall distance. Some combos in system conversion chars and Bluestreak may no longer work.
  • Updated dash/run buffering.

M. Bison
  • Accurate CvS2 CLSNs.
  • Fixed Gigaton Blow velocity and number of hits should be 9 now.

Eagle
  • Accurate CvS2 CLSNs.

And without further ado... the CvS2 data tool!


Get it here: http://www.trinitymugen.net/~Creator/Jesuszilla/CheatEngine/CvS2.CT
HUGE thanks goes to Jedpossum for his CvS2 findings at SRK that made this script possible. Please read the notes here before using.

Downloads → Characters → Jesuszilla

9
News / CheatEngine Scripts
« on: August 15, 2015, 09:24:13 PM »
Yo!

So today is not a conventional MUGEN release. Rather, these are two scripts (still a work in progress, so the links may update at any given moment!).

What are they? They're tools to help you collect data from games!

Features:
  • P1 and P2 velocities
  • P1 and P2 positions
  • Change in velocities
  • Copy active hitboxes to clipboard

Link to repository containing all tools.

Vampire Savior/Vampire Savior 2/Vampire Hunter 2/Street Fighter Zero 3 tool (Requires WinKawaks 1.62, other emulators will eventually be added!)
MvC2 tool (Requires DEmul 0.7a_310715)
CvS2/CFJ tool (Requires PCSX2 1.2.1 r5875)

MvC2 Tool Notes
Has a hacky framestep feature to ease hitbox-grabbing.

CvS2/CFJ Tool Notes
Has a framestep feature and hitbox viewer. Tested on NTSC-U CvS2 and NTSC-U and PAL CFJ. Remember to scale CLSNs for characters that are not CPS2 sprites or have been manually rescaled! Do not rely on the framestep for timings, they will always be in normal! Use PCSX2's video recording function if you want those.
The script will lag upon clicking "Start Diagnostics." This is normal. The reason for it is because it is scanning for the throw breakpoints. To get them, select a character with an air throw (such as Raiden with his DP+P), perform the regular ground throw until the breakpoint list pops up, then perform the air throw until the breakpoint changes (this is easy to see if you just select any random thing in the list; once the air throw causes it to select a green item in the list, you're good to go and the lag should stop).

10
News / CVS Dee Jay, all CVS2 characters updated.
« on: May 16, 2015, 09:17:54 PM »



Dee Jay has been released, and all Capcom vs. SNK 2 characters have been updated!

System Changes:
  • Added command buffering. HUGE thanks goes to Vans for the base system and the Dolphin emulator team for making an emulator with framestep!
  • Added AI. That's the main reason this update took so long. Everybody needed it, and I had to code it for everybody. I hope it leaves you sufficiently salty.
  • Switched to 1.0 officially. It's time people moved on.
  • Proper jump behavior.
  • Fixed bug in EX-Groove that always enabled air guard if Counter Movement was activated.
  • Proper turbo adjustments.
  • Removed all velmuls in system movements in favor of veladds, like Capcom always does.
  • Fixed Custom Combo so that they can enter specials and supers anytime from basics (just like in CvS2)
  • Fixed all hittimes and pausetimes (except Bluestreak because a lot of that was designed pretty tightly and I didn't want to break anything)

Eagle:
  • Added play-through-animation code that they actually did with him a lot.
  • Fixed damage for Eagle's throws. Can't believe I forgot to change the values from... whoever I based him on.
  • Fixed dash velocities.

Felicia:
  • New run animation.
  • Lots of movement adjustments.

Andy:
  • Complete recode. He plays entirely different to how he did before.

M. Bison:
  • Fixed hittimes for Crazy Buffalo. Lvl.2 cancels should work more properly now.

Bluestreak:
  • Just general bug fixes for any that might have been brought up.
  • Added AI by Tunglashor. Thanks!


All in the usual spot!
Downloads → Characters → Jesuszilla

11
Video Games / Street Fighter V
« on: December 05, 2014, 09:08:07 AM »
And it's PS4/PC exclusive.


I really hope there's more SF3 characters and less SF2 characters this time.

12
Miscellaneous Releases / Universal Damage Calculator updated 2014/11/18.
« on: November 18, 2014, 03:59:17 PM »
Added Street Fighter III: 3rd Strike.

Downloads→General Purpose Tools→Universal Damage Calculator

13
Miscellaneous Releases / Warusaki3 CvS2 characters patch update 2014/11/03
« on: November 03, 2014, 12:06:25 AM »
Updated Guile's CNS. It seems he forgot to change a few lines of code, which caused some compatibility problems.

Other CNS may have been updated that I forgot about. I believe I changed something in Kyo as well.

Downloads→Custom Updates and Edits→Warusaki3 JoJo characters CNS patch

14
Miscellaneous Releases / SF3 NG/2I voice pack for GM's Alex.
« on: September 01, 2014, 10:21:04 PM »

15
MUGeneral / Undocumented zoom SCTRL in 1.1b
« on: August 27, 2014, 02:34:49 PM »
Apparently there is an undocumented Zoom SCTRL in 1.1b.

Code: [Select]
[State 0]
type = Zoom
scale = value
pos = x, y

Parameters:
  • scale - The value by which to zoom in. A value of 1.0 or greater is required. A value of 2 will double the scale of all sprites.
  • pos - The position on screen to bind the zoom, relative to the center of the screen. A value of Pos X, Pos Y will zoom in on P1.


Not sure what other parameters there are. Postype does not appear to do anything, which makes sense since they're deprecating it. This post will be edited as more information is found.

HUGE thanks to Websta for finding this!

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