Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Vans

Pages: [1] 2 3 ... 5
1
News / Swiss Army Knife for WinMUGEN (English version).
« on: March 18, 2017, 11:39:13 PM »

「窓無限の十徳ナイフ」

This is an English version of Swiss Army Knife for WinMUGEN ver. 1.08 by Anonymous. Translated by myself.

Swiss Army Knife is a debugging tool for WinMUGEN and MUGEN 1.0 that provides a great variety of ways of observing individual player data and variables in real-time.

Within the tool, the Help function provides context, explanations and examples on how to use the advanced debugging features.

This modified version only affects the following:

  • Fully translates the main program into English.
  • Fully translates the Help functions and its examples and explanations.
  • Re-formatted forms and windows to a better fit for English text.

You can get it in the Tools section.

2
News / Jenet, Chizuru and Athena (KOF2002 UM style) released + updates.
« on: January 24, 2017, 08:00:44 AM »
I also uploaded updated versions of Hotaru, Rugal, Shingo and Xiangfei.

This is a first public release of my latest 3 works. These three are my most technical and innovative works in the last 3 years.

RELEASE NOTES:



Notes for Jenet:
- The first character to use 100% accurate collision and alignment data from KOFXI.
- Adapted to KOF2002UM style.



Notes for Chizuru:
- Based on KOF98UM.
- HIGHLY technical character, the only accurate Chizuru in MUGEN.
- Uses a new technique for cloning moves that simulates the behavior from the game.
- This is the only Chizuru that accurately shares frame data with its clone.
- Her sprite file was made with a completely new and non-standard technique.
- Allows for compatibility with other characters for the sealing super. Users of a .vns-type buffering system can update to be compatible with an extremely easy copy-paste.



Notes for Athena:
- Alignment and collision data is 100% accurate to KOFXI.
- Gameplay has been adapted to KOF2002UM style.
- Her reflector is the basis for the projectile reflection system.
- Makes use of the new technique for building sprite files.

All of these updated (and released characters) are compatible with a new and revolutionary projectile reflection system. This system, divided into a reflector and a projectile portion, is capable of emulating proper projectile reflection in MUGEN!



 
These characters are all compatible and provide examples of many of the most basic implementations of reflection. Within the code any and all parts of the reflector code are documented and logically labeled.

This system is now supported by coders such as KoopaKoot, Jesuszilla and Kamekaze, who are in the process of updating projectile code to be compatible.

A more in-depth guide of how to use this system is in the works.

3


I release an arranged version of Rugal Bernstein from The King of Fighters 98: Ultimate Match -Final Edition- along with Omega Rugal from The King of Fighters 2002: Unlimited Match.

Notes for Rugal:
- 1.0 Only!!
- Omega Rugal is included as a separate definition (*.def) file in Rugal's package.

Notes for Hotaru:

- Fixed a problem with Haigekishu.
- Corrected an AI problem during scramble mode.

Notes for Xiangfei:

- Corrected an AI problem during scramble mode.

Notes for all three:

- Overall stability has been improved.
- Compatibility with further content has been added.

4
News / Hotaru Futaba (02UM style) released. Xiangfei updated.
« on: May 27, 2015, 12:56:54 AM »


Notes for Hotaru:

- 1.0 Only!!
- This Hotaru release marks the first anniversary of the command buffering system and it has been tested and used by many coders. The code itself is commented and open source, I invite coders to consider switching to it.
- This release includes a special TECHNICAL DEMO called "scramble mode", enable it in her configuration file along with a compatible character and select them in simul mode to enable REAL tagging between the two!

Notes for Xiangfei:

- Compatibility with Hon-Fu by Tora has been added.
- Scramble was tweaked.

5
News / KOF98UM and KOF2002UM sprite rips by wuwo are now hosted.
« on: May 15, 2015, 04:30:11 AM »
Please credit wuwo if used.
You can find them in:

Downloads => Open source => Sprites => The King of Fighters 98: Ultimate Match

Downloads => Open source => Sprites => The King of Fighters 2002: Unlimited Match

6
News / Evil Fei-Long released
« on: April 01, 2015, 06:04:23 AM »
hi

I'm releasing Fei-Long today because I'm not gonna be available tomorrow. He is made up to my current standards and specs.

I hope you enjoy




threeponesMUGEN => Downloads => Vans

PREPARE TO DIE

7
News / Xiangfei (beta) released.
« on: October 14, 2014, 08:02:40 PM »


I'm releasing a BETA version of Xiangfei.

A log what is and what isn't done:

- Movelist, movement and KOF2002UM behavior 100% complete.
- Includes (a basic) AI.
- Implementation of the scramble mode is experimental, incomplete and disabled by default.
- Some animations and/or edits are still missing.
- Compatibility with Hon-Fu by TORA is still missing.

I will not provide any further details as to the use, behavior and/or operation of the scramble mode until it is complete and do not make myself responsible if the user chooses to enable it.

Enjoy!

Downloads -> Vans

8
News / Shingo Yabuki
« on: January 20, 2014, 11:31:42 PM »


This time around I release Shingo from KOF2002UM. :)

Comments in the readme.

Downloads → Vans

9
Video Games / [3DS] Ace Attorney: Dual Destinies / 逆転裁判 5
« on: May 15, 2013, 05:58:33 AM »
Phoenix Wright - Dual Destinies Announcement trailer




GUESS WHO'S BACK

http://i.imgur.com/bQnM1UQ.jpg

10
News / [KOF2002 UM] Iori, F-Iori, Marco released. Jhun updated.
« on: February 02, 2013, 03:21:59 PM »
1.0 Only

I'm releasing:
- Iori Yagami from KOF2002 UM.
- Flameless Iori Yagami in KOF2002 UM style.
- Marco Rossi in KOF2002 UM style.

Updating:

- Jhun Hoon.



Downloads → Vans

11
News / Jhun Hoon (KOF2002 UM)
« on: December 24, 2012, 02:35:46 PM »


Downloads → Vans

12
MUGEN WIPs / Marco Rossi (NGBC + KOF2002 UM)
« on: December 13, 2012, 12:15:09 AM »
thiss irtdf john.

say hello jhom.



"Hi."

is jon.

Expect more tunas in your screws soon.

14
News / [IMPORTANT] To all hostees with an FTP account.
« on: February 05, 2012, 03:10:15 PM »
If you are unable to log-in to your FTP account please send me or Jesuszilla a message. Thanks.

15
This is what I had prepared for Christmas this year, they're all my best work I've ever done so far.



Saisyu

-Recoded
-New MAX2
-Added MAX cancel system.



Kyo

- Brand new KOFXIII mode added.
- Beautiful edits by walt and kaddet.
- Beautiful color separation by Rednavi.
- Added MAX cancel system.



Robert

- Vans and Thedge joined forces to make the most complete Robert ever!
- All the extra moves for Robert were beautifully sprited by Thedge!
- 5 modes to pick from. Classic, 98, 2000, 2002 and NGBC.
- MAX cancel system makes his 2000 and 2002 modes faithful to his 02UM self.
- Brand new MAX2 for his NGBC mode.

And the extra gift:

I know how much you guys wanted him, so here he is!

Enjoy and Merry Christmas!

Downloads → Vans

Pages: [1] 2 3 ... 5