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Messages - DivineWolf

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1
News / Strider Hiryu
« on: September 10, 2017, 04:55:35 PM »


I figure I've sat on him long enough. As always, special thanks to everyone who helped me out with him. Get him in my folder.

Updates

=9/12/2017=
-Reduced the duration of Ouroboros

=9/29/2017=
-Fixed super finish delay on warp Legion
-Tweaked clsns on Gram(all versions)

=11/17/2017=
-Misc clsn tweaks
-Misc dmg tweaks
-Ground normals now have different properties based on whether he chained into them or not(will probably do the same for Psylocke soon)
-(EX)Gram all versions dmg increased
-(EX)Ame no Murakumo dmg increased
-PSX slash sounds added
-OTG -> Nagnarok -> Ouroboros bug fixed.

2
Mugen Releases / Re: All Chars Update(June of 2017)
« on: August 29, 2017, 07:31:24 AM »
Few more updates for Poison:

-Better Kiss -> Stance transition(thanks Trololo)
-New Whip snd added(thanks Trololo)
-Some snd changes
-P2 can no longer recover from Criminal Heel

3
Mugen Releases / All Chars Update(June of 2017)
« on: August 28, 2017, 08:00:09 AM »
Late, though I forgot to post this here. Updated all my chars in June. Along with now, a much more significant update for Poison now in August.



-Color separation
-New pals added
-s.MK(far) is now super/special cancellable
-Only j.LP and j.LK are cancellable
-High Heel Pounce changed to a QCB motion
-Handcuff Toss Changed to a QCF motion
-New Street Fighter x Tekken Japanese sound
-Misc tweaks

Grab them all in my folder.

4
News / Re: Akuma + All Chars Update
« on: May 18, 2016, 08:09:40 AM »
=5/18/2016=

Akuma Updated:

-(MAX)Messatsu Gourasen input changed to QCF(x2) any kick
-Increased dmg for MAX Tenma Gouzanku
-Dmg distribution tweaked for Kongou Kokuretsu Zan
-Zugai Hasatsu no longer forces p2 to stand
-Knuckles8864 pals replaced/updated

5
News / Akuma + All Chars Update
« on: April 26, 2016, 07:47:00 AM »


Sorry for the delay. There's still some intros I need to implement, but he's long overdue. I'll get to it whenever. All my other chars have been updated to his(Akuma's) standard as well. PLEASE refer to ReadMe for info. Get them in my folder.

6
News / Re: Eliza Masters, Tia Langray, & Mai Update
« on: February 15, 2016, 09:56:08 PM »
=2/15/2016=

Tia Updated:

-Tweaked her Rapid Gale anims to make them less "spammy"

7
News / Eliza Masters, Tia Langray, & Mai Update
« on: February 10, 2016, 10:37:37 AM »



Get them all in my folder.

8
News / Re: Lilith Aensland
« on: November 30, 2015, 09:13:52 AM »
No time, nor interest in doing so.



=11/30/2015=

-Fixed taunt bug that made the round freeze if taunting after the round was over.

9
News / Re: Lilith Aensland
« on: November 28, 2015, 07:44:33 PM »
=11/28/2015=

-Fixed a bug with her turns intro that allowed her to walk around before the match starts.

10
News / Lilith Aensland
« on: November 28, 2015, 08:34:34 AM »


Please refer to her ReadMe for info. Get her in my folder.

11
News / Blair Dame
« on: November 24, 2015, 12:30:25 PM »


A personal favor for my friend Dampir. Please refer to her Readme for info. Get her in my folder.

12
News / Re: Robert Garcia + Other Stuff
« on: March 29, 2015, 11:16:45 AM »
=3/29/2015=

Robert updated:

-Tweaked p2's anims for Zetsu Ryuko Ranbu

13
News / Re: Robert Garcia + Other Stuff
« on: March 26, 2015, 12:36:47 PM »
=3/26/2015=

Robert updated:

- Kouryuu Koukyaku Geri is now an overhead when performed raw
- Tweaked the timings for the vs Ken intro
- ReadMe updated

14
News / Robert Garcia + Other Stuff
« on: March 25, 2015, 06:42:42 AM »


By DGO and myself. Special thanks to everyone for their assistance. Refer to ReadMe for info. Get him in my folder, along with updates for all my other chars. Aside from Mai, Poison, and Sagat. Which I'm still working on them. Overall the updates are misc stuff. Though one thing I feel I should mention is that for every char that has a wall bounce ability/attack, it now allows free juggling. This will remain the case for future projects as well.

15
Please fix the posadd glitch Kyo has when performing his Lv2 or higher QCFx2 + P super when facing left. Instead of going forward he goes back(to the right) for the 2nd rep of punches.

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