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Messages - Tylor the Golden Yoshi

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1
Mugen Releases / Re: Original the Character Released
« on: December 27, 2011, 10:47:51 AM »
....
Is anyone going to give feedback concerning gameplay?

2
Mugen Releases / Re: Original the Character Released
« on: December 26, 2011, 01:55:29 PM »
Check first post. New character. Yeah, I expect to be yelled at a lot. But I expect some actual feedback to improve the code.

3
Random Shit Mk II / Re: Quote of whenever.
« on: November 19, 2011, 10:39:53 AM »
What the hell?  :o
I don't get it.

4
Mugen Releases / Re: Lance Beta updated
« on: November 02, 2011, 04:23:22 PM »
Lance has been reuploaded. Hope it works this time.

5
Mugen Releases / Re: Lance Beta updated
« on: October 31, 2011, 02:41:57 PM »
Lance has been updated. He has a new finisher system, and more comboing options. Waiting for feedback.

6
Random Shit Mk II / Re: Quote of whenever.
« on: October 21, 2011, 11:50:12 AM »



Is that even necessary?

***** says:
Quote
"I have one thing to say to you guys: Deal with my name and avatar. What does complaining about it do? Nothing good, obviously.Now if you excuse me, I'm going to continue work on Marcus Fenix."
...... his sig:
Quote
"Marcus Fenix - 5% (Getting Ideas)"

Later on *****:
Quote
"Well, I want to get back to working on Marcus, but my comp isn't working."

Random Poster:
Quote
"If your computer isn't working how are you still posting?"

*****:
Quote
"I am using a library computer."




That wasn't necessary either.

7
Mugen Releases / Re: Lance Beta updated
« on: October 04, 2011, 11:55:22 AM »
Lance has been updated again.
Now, for some things that weren't fixed:
  • CLSNs are awful, don't do that thing where you have a thin CLSN on the leg; stance should really only have 2 CLSNs, one for the body, one for the head.
  • CLSNs are too complicated; look at CLSNs from actual games like KoF for reference (if you need accurate KoF characters, they're in our downloads section as Vans, KoopaKoot, and KOD have made the best out there with what they've done)
  • Infinite with QCB+LK
  • Semi-infinite with uppercut, QCF+P, repeat (LP does the most damage though). The only thing preventing it from being a true infinite is MUGEN's terrible handling of juggling. Best to make your own juggle system using a variable.
  • CvS2 slice sound on f+HP >_<
  • NES fire? The fuck?
  • QCB+LK never KOs the opponent
  • Super does pissant damage despite being unsafe as hell to use since you're wide open for a counter the entire time. It's pretty much pointless.
  • Regular throw gives life back to the opponent

 :-\

I will fix his clsn. I was basing my animations on Juano16's Soul Ninja UMK3, which was where the SFF file came from.
I guess Telekinetic Slam will no longer be allowed to hit aerial opponents.
If I knew how, I would have already made a custom juggling system.
Telekinetic Slam never KOs opponents? It does on my end.
I will add in two more hits, and see where it goes from there.
Ugh, forgot to add the "-" sign to the targetlifeadd controller.

Speaking of f+ basic moves, are you sure that close normal versions are supposed to come out with forward being held on?

And to say S.LP and S.HP have sloppy aerial hitvels would be an understatement. Wouldn't it hurt you to at least give them the same aerial hitvels you gave S.LK/S.HK?

From most creations I've had that used close normal moves, it was like that. Plus, I prefer it like that.

S. LP and S. HP do have the same aerial hitvels as the kicks.

8
Random Shit Mk II / Re: Quote of whenever.
« on: September 27, 2011, 04:54:37 PM »
Oh yes, and this:




mustve been some pretty f*cked up shit for the image to get pulled


either that or seanaltly has hit a new coding low to manage to get a 403 error in mugen


That's beyond the impossible!


either that or seanaltly has hit a new coding low to manage to get a 403 error in mugen


What the fuck?


yeah what the FUCK! what's WRONG with you, you fucking FREAK

that's TOTALLY impossible to do legitimately in mugen!


yeah what the FUCK! what's WRONG with you, you fucking FREAK

that's TOTALLY impossible to do legitimately in mugen!

its totally impossible for sean to hit a new low in coding?
What are you smoking.


:bigwhoosh:



Also, this:

can someone help me i don t know how to post



9
Random Shit Mk II / Re: Quote of whenever.
« on: September 27, 2011, 04:34:57 PM »
In Yoshi-related forums, I use Akumo to represent myself.

10
Random Shit Mk II / Re: Quote of whenever.
« on: September 27, 2011, 03:47:40 PM »
Some shipping at Yoshiart between me and another member led to this:

Quote from: Akumo
Quote from: Viscra Maelstrom
Quote from: Suck-o-Mimus
Quote from: Akumo
Just to let you know, though, some of it was a little, "squick". There should be no more Akumo/VM shipping.

but i'm already writing the fanfiction
DO EEEET
and make me pony while you're at it~

Hot shotoclone yoshi on pony action? Yoshi's Corner is not to know about this. ZOMG CROSSBREED!

11
Random Shit Mk II / Re: SPAM Thread II: SPAM HARDER
« on: September 26, 2011, 03:39:13 PM »
I know. Pisses me off too. Oh well, I'll just get back to the DeviantART chat.

12
Random Shit Mk II / Re: Quote of whenever.
« on: September 26, 2011, 03:37:19 PM »
What the hell was that?

13
Random Shit Mk II / Re: SPAM Thread II: SPAM HARDER
« on: September 25, 2011, 01:45:28 PM »
3DS KICKS ASS!

14
Mugen Releases / Re: Lance Beta updated
« on: September 23, 2011, 01:14:13 PM »
Lance has been updated! He gained a throw, his uppercut has been tweaked, and there are various other fixes.

15
Mugen Releases / Re: Lance Beta released (+Yoshi Patch)
« on: September 21, 2011, 04:44:25 PM »
Thank you.

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