I've been looking over and doing some comparisons, and I've began to wonder:
Has Nintendo forgotten who their audience is?
Here's some evidence that I used in coming up with that question:
- Nintendo GameCube had the worst 3rd party support of the 'three systems' which meant it also ended up last despite the powerful titles the system had.
- Out of all 3 consoles, Nintendo's console would seem a "generation behind" when it came to the likes of Sony and Microsoft.
- The mass amounts of brain training and 'novelty' games, aside from games that actually challenge you in similar manners.
- Super Smash Bros. Brawl being treated as an afterthought on more than one occasion.
- The blunders of their online service along with proposed features that never make it in.
- Their fallen franchises: Star Fox on SNES paved the way for 3D games, and stood out among the games the SNES had. Star Fox 64 set the bar on graphics even higher. Star Fox: Adventures and Assault looked nice, but they weren't Nintendo's doing. Star Fox: Command looked good, but it was in no way a technical achievement for the DS. Mario also seems to get fewer traditional titles than ever, the Mario Party series having potentially more games than Mario's actual run & jump adventure. Metroid has also mysteriously fell silent from Nintendo's hands ever since Metroid: Zero Mission.
- Their failure to think of the long-term effects, and focus on short-term goals only. That is how the Virtual Boy failed.
- Putting novelty and "oh, this might be fun too" games ahead of their established series. They lose their audience at the miscellaneous titles, and use the legendaries as a way to try and pull them back in. Usually doesn't work.
- The inherent falling-behind in graphics.
I know Nintendo's all about the gameplay, and that's the good thing. But it seems that they only want to create short-time fads instead of lasting experiences any more. I am by no means leaving Nintendo, but I'm rather upset where the company is going.
April Fool's day is tomorrow dude.
Hey, this is an actual serious thread. I don't do april fools.
Sure.
I'm beginning to think of you less of a communist and more of an immature prick who just wants to piss me off.
No, no, no, that's TMF.
We all knew about this stuff a long time ago, dude. Nintendo's audience is now the casual gamer, so good luck getting anything decent that isn't easy as hell on the Wii.
Quote from: Cigarette Smoking Man on March 31, 2008, 07:36:16 PM
No, no, no, that's TMF.
No, TMF was out to piss off everybody he met outside of himself, not just one specific person.
Well I can tell you right now I've played and enjoyed more games on my Wii than I have on 360.
Main problem with having a casual audience is that they are fickle, unlike other gamers you can't expect them to buy new systems when they come out (See the PS2 to PS3). Likewise you can expect other systems to magically have retarded motion control options, and Nintendo doesn't seem to have anything left after that to diff. them selves from their competitors.
That aside the fact Nintendo is charging 15 bucks for little plastic wheels for Mario Kart shows they are making a good deal of money of useless attachments, thankfully Mario Kart will work with a GCN controller.
Oh did I mention they changed Power sliding so it's automatic to make it easier for their new casual fan base? Cause they did.
Quote from: Cigarette Smoking Man on March 31, 2008, 09:59:31 PM
Likewise you can expect other systems to magically have retarded motion control options, and Nintendo doesn't seem to have anything left after that to diff. them selves from their competitors.
Oh did I mention they changed Power sliding so it's automatic to make it easier for their new casual fan base? Cause they did.
Eh, slight differences. Nintendo's works alot better then theirs, so...
Also Power Sliding is automatic? You are fucking me. In the Ass. No, that's an april fools joke.
Quote from: [Kira] on March 31, 2008, 09:50:27 PM
Well I can tell you right now I've played and enjoyed more games on my Wii than I have on 360.
Really, I've had the opposite. Sure, Brawl's better then anything on the 360, but as for a total? I've clocked more hours on the 360, and I don't even own it.
No seriously man, you hold the drift button and now it does the whole sparking shit for you. They also made it harder to do on straight aways so you can't spam it as much, making the game easier for casuals.
Of course, computers will still probably item hack so...
Well, THERE's a pre-order I have to cancel...
To be fair I never thought Mario Kart was that great too much of... well Mario Kart Syndrome (http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2716-Zero-Punctuation-Guitar-Hero-III).
And before you say anything, we don't turn off all the items in Smash over here, just the over powered ones.
Neon, are you fat?
You can turn off items in double dash, actually.
http://www.youtube.com/watch?v=Rz8NVlCTJmQ <---Neon's true Identiy is revealed to be none other than the Gorillaz's Murdoc!
Quote from: [Kira] on March 31, 2008, 10:50:14 PM
Neon, are you fat?
No. What does that have to do with anything?
Anyways, point I was trying to make is I think F-Zero is a better series.
Quote from: uɐɯ ƃuıʞoɯs ǝʇʇǝɹɐƃıɔ on March 31, 2008, 10:11:03 PM
No seriously man, you hold the drift button and now it does the whole sparking shit for you. They also made it harder to do on straight aways so you can't spam it as much, making the game easier for casuals.
Of course, computers will still probably item hack so...
You'd say I item hacked if I held on to an item without your knowing. The newer Mario Kart games are designed so that it doesn't look like item hacking, and the item system works the same for them as it does for you.
Now, if you want item hacking, go back to Super Mario Kart, where Bowser would fire off a fire ball ahead of you if you were in front of you. What's so wrong about that?
You could never get that fireball even if you played as Bowser or even with the random items.
Well yeah of course Super Mario Kart was worse, they still hack items though so it's really not that big of an improvement if the computer has to cheat to win (let's not get started on acceleration hacking).
Eh, I don't find them to 'hack' items that often. I only find the items to be hacks. No way to dodge a red shell fired at you? Nor a blue shell?
The Blue Shell is the single worst video game item ever. Not only is it useless to anyone who gets it because they have to be in a low place to do so, it totally douches over the person in first no legitimate reason. Basically makes it easier for the CPU's rubberband AI to hack more.
BUY OUR 15 DOLLAR WHEEL SHAPED SHELL PLZ (http://corrupt, adulterating shitbags.com/374920/classic-gamecube-controllers-gimped-for-mario-kart)
It's probably for the speed-boosting tricks.
Therefore, I shall coin the phrase:
True Mario Karters use Classic Controllers
Quote from: [Matsuda] on April 01, 2008, 10:46:05 PM
It's probably for the speed-boosting tricks.
Therefore, I shall coin the phrase:
True Mario Karters use GCN Controllers
Fixed.
Quote from: uɐɯ ƃuıʞoɯs ǝʇʇǝɹɐƃıɔ on April 01, 2008, 09:40:21 PM
The Blue Shell is the single worst video game item ever. Not only is it useless to anyone who gets it because they have to be in a low place to do so, it totally douches over the person in first no legitimate reason. Basically makes it easier for the CPU's rubberband AI to hack more.
You suck.
Dude, the Blue Shell is awesome. Sandbag early on, get the first 3 people caught in it, and go foward.
I stand by my statement, the Blue Shell can kiss my ass.
Sometimes the A.I is dumb enough to NOT avoid the blast radius of the Blue Shell, and as such, will try to pass you while you're still reeling from the effects of it (and the blast wave is also still there). They'll get hit too, and you can take your spot back.
Also, I have decided that it's not Nintendo who's forgetting something about their audience, it's Capcom who is.
Capcom's actually just trying to appeal to a larger audience. Not saying it's a good thing, but it would be bad business practice to risk losing TONS of money on a game by only targeting what audience they already have.
Yeah but you're suppose to keep targeting your old audience too, it's not very effective to just switch audience focus. Nintendo has shown little interest in doing so.
So what if tons of the Melee audience was lost with Brawl. Those guys are fags.
Oh and I LIKED Mario Galaxy and Twilight Princess. What game are you going to use to defend your point? Mario Kart? Give me a fucking break, I haven't played a Mario Kart game since Mario Kart 64.
Name a good successful game on the Wii that isn't casual minded that doesn't have Smash, Mario, Zelda, or Metroid in it's title.
Damn, you beat me to it.
Trauma Center is nice too.
Oh, and Metroid sucks.
Whatever, point is your Nintendo's secondary market now after casuals.
No, Kira, your statement is invalid because Diet MegaMan Zero Advent was created specifically to get new audiences and that flopped.
Capcom's trying to be too revolutionary, and in the process they alienate their existing fanbase to try and attract new fans.
If they were being revolutionary and not trying to keep the old fanbase, then why the fuck are there X and Zero suits that are so close to the "originals" that it's not even funny? Why did they stick to the more traditional gameplay?
If anything, Capcom was trying what you're saying with Battle Network.
Quote from: [L] on April 03, 2008, 08:57:08 PM
Wario Ware: Smooth Moves.
Wario Ware, Not casually minded...? Your kidding.
We don't know what the fuck he means by that so we just tell him the other good games we own.
He means games that people that aren't gamers will like, shit like Warioware, Wii Sports, Sonic and Mario At the Olympics, Mario Party, Guitar Hero, that kinda shit.
Quote from: [Kira] on April 03, 2008, 09:14:20 PM
If they were being revolutionary and not trying to keep the old fanbase, then why the fuck are there X and Zero suits that are so close to the "originals" that it's not even funny? Why did they stick to the more traditional gameplay?
You
obviously haven't analyzed the whole concept behind ZX and ZXA.
What about No More Heros?
It wasn't nesscarly a bad game and the way it was made didn't seem to just go towards a casual gamer much less the Nintendo "kiddy" like audience either.
He said successful, and No More Heroes sadly sold like shit.
Really?
Damn, Suda's games are always good and get overlooked. Just like Killer 7 and I bet thanks to that no one got the reference to the one gun in Resident Evil 4.
Oh well. ::)
Wait I thought Killer 7 sucked?
Storyline wise, Killer7 was great, graphic wise, Very Stylish, gameplay wise.... kinda strange.