Trinity MUGEN

News and Announcements => News => Topic started by: Jesuszilla on August 16, 2015, 12:24:13 AM

Title: CheatEngine Scripts
Post by: Jesuszilla on August 16, 2015, 12:24:13 AM
Yo!

So today is not a conventional MUGEN release. Rather, these are two scripts (still a work in progress, so the links may update at any given moment!).

What are they? They're tools to help you collect data from games!

Features:

Link to repository containing all tools. (https://github.com/Jesuszilla/cheatengine-scripts)

Vampire Savior/Vampire Savior 2/Vampire Hunter 2/Street Fighter Zero 3 tool (Requires WinKawaks 1.62, other emulators will eventually be added!)
MvC2 tool (Requires DEmul 0.7a_310715)
CvS2/CFJ tool (Requires PCSX2 1.2.1 r5875)

MvC2 Tool Notes
Has a hacky framestep feature to ease hitbox-grabbing.

CvS2/CFJ Tool Notes
Has a framestep feature and hitbox viewer. Tested on NTSC-U CvS2 and NTSC-U and PAL CFJ. Remember to scale CLSNs for characters that are not CPS2 sprites or have been manually rescaled! Do not rely on the framestep for timings, they will always be in normal! Use PCSX2's video recording function if you want those.
The script will lag upon clicking "Start Diagnostics." This is normal. The reason for it is because it is scanning for the throw breakpoints. To get them, select a character with an air throw (such as Raiden with his DP+P), perform the regular ground throw until the breakpoint list pops up, then perform the air throw until the breakpoint changes (this is easy to see if you just select any random thing in the list; once the air throw causes it to select a green item in the list, you're good to go and the lag should stop).
Title: Re: CheatEngine Scripts
Post by: Jesuszilla on August 17, 2015, 09:59:12 PM
Updated the VS/SFA3 script with the new UI. You can now select projectiles and it should tell you which ones are active so you can pay attention.
Title: Re: CheatEngine Scripts
Post by: Jesuszilla on October 04, 2015, 05:32:01 PM
MvC2 script updated with hitbox viewer. Because there's 188 projectiles (and Cap's shield for P1-P6), I decided to have the object list dynamically populate. It may not be sorted, but it's better than having to scroll through nearly 200 objects.