(http://i116.photobucket.com/albums/o19/Yesujira/mugen719_zpsaacmawfa.png)
(http://i116.photobucket.com/albums/o19/Yesujira/mugen718_zpszm26vgop.png)
Dee Jay has been released, and all Capcom vs. SNK 2 characters have been updated!
System Changes:
- Added command buffering. HUGE thanks goes to Vans for the base system and the Dolphin emulator team for making an emulator with framestep!
- Added AI. That's the main reason this update took so long. Everybody needed it, and I had to code it for everybody. I hope it leaves you sufficiently salty.
- Switched to 1.0 officially. It's time people moved on.
- Proper jump behavior.
- Fixed bug in EX-Groove that always enabled air guard if Counter Movement was activated.
- Proper turbo adjustments.
- Removed all velmuls in system movements in favor of veladds, like Capcom always does.
- Fixed Custom Combo so that they can enter specials and supers anytime from basics (just like in CvS2)
- Fixed all hittimes and pausetimes (except Bluestreak because a lot of that was designed pretty tightly and I didn't want to break anything)
Eagle:
- Added play-through-animation code that they actually did with him a lot.
- Fixed damage for Eagle's throws. Can't believe I forgot to change the values from... whoever I based him on.
- Fixed dash velocities.
Felicia:
- New run animation.
- Lots of movement adjustments.
Andy:
- Complete recode. He plays entirely different to how he did before.
M. Bison:
- Fixed hittimes for Crazy Buffalo. Lvl.2 cancels should work more properly now.
Bluestreak:
- Just general bug fixes for any that might have been brought up.
- Added AI by Tunglashor. Thanks!
All in the usual spot!
Downloads (http://www.trinitymugen.net/forum/index.php?action=tpmod;dl) → Characters → Jesuszilla