(http://justnopoint.com/lbends/mugen/butthed0.png)
After a number of delays caused by many circumstances I had little to no control of, I've finally gotten
Butt-Head out of the gate. I wasn't exactly sure what I was thinking back when I hoped to produce three original sprited characters by myself, but at least I did one of them. In the meantime I also took the opportunity to give
Beavis a little bit of an update.
Beavis changelist:
- New Standing Far Ligtht Punch Animation
- New Aerial Guard Animation
- Extended timeover lose animation
- New custom state animations for collapse and shock
- Air Throw given
- Lightbulb super spark, carried over from Butt-Head
- Special intro against Butt-head from the same author
- Fixed the "victim faces the other way" bug in Violent Restitution by making the victim always face Butt-Head
- Tweaked the command priority a bit so the LP+LK+direction gives a dodge rather than a command move attack
- More voices there and there
[spoiler=Butthead screenshots]
(http://justnopoint.com/lbends/mugen/butthed1.png)
(http://justnopoint.com/lbends/mugen/butthed2.png)
(http://justnopoint.com/lbends/mugen/butthed3.png)
(http://justnopoint.com/lbends/mugen/butthed4.png)
(http://justnopoint.com/lbends/mugen/butthed5.png)(http://justnopoint.com/lbends/mugen/butthed6.png)
[/spoiler]
After a bit of feedback from Balthazar I also gave
Sentro a bit of an update as well.
- Mousers now detach themselves from the opponent when the round is over
- Rolling Mines now shall only hit once for sure
- Energy Pills don't leave the screen
- Removed the "touch" collision damage of Robo-Rygars
- Tweaked the attitudes of Jet Transformation flights
- Restricted the Funnel Swarm to be only done if there isn't any Funnel onscreen to begin with
- The stat screen now stays in for no longer than 5 seconds after being done calculating every stat
- Some after-defeat debrises now adjust their angles to remain flat
(http://justnopoint.com/lbends/mugen/beavzap.png)
Grab them at
Logical Bends (http://justnopoint.com/lbends/)