Trinity MUGEN

MUGEN => MUGEN WIPs => Topic started by: The 100 Mega Shock! on January 30, 2014, 05:55:49 AM

Title: MVC2 Mewtwo
Post by: The 100 Mega Shock! on January 30, 2014, 05:55:49 AM
Whoa I forgot I had a thread here.

It's what it says on the tin.

I wanted to do something a little different now and create something that would fit in better with more existing Mugen characters, as well as use a good, established system instead of a hodgepodge of mechanics from several different games. And, to commemorate over two years of creating shit projects, create a Mewtwo that does justice to the character.

(http://i.imgur.com/6PLrtwo.gif)

This animation is the most finalized, just missing the color layer over the shading and lines. Everything else is in a pre-cleanup state:

[spoiler=Movement]
(http://i.imgur.com/pYQxWSs.gif)(http://i.imgur.com/zjb8kQ4.gif)(http://i.imgur.com/sL4dZZ7.gif)
[/spoiler]
[spoiler=Gethits]
(http://i.imgur.com/C6aFHJD.gif)(http://i.imgur.com/83DW1rM.gif)(http://i.imgur.com/lFR6R71.gif)
[/spoiler]
[spoiler=Stand Basics]
(http://i.imgur.com/YcsUojh.gif)(http://i.imgur.com/t0TfI9N.gif)(http://i.imgur.com/JYPlqTJ.gif)[/spoiler]
Title: Re: MVC2 Mewtwo
Post by: The 100 Mega Shock! on February 03, 2014, 08:33:41 AM
I'd like to do as much of the code as possible myself so I understand what it does and how it relates to the source game's mechanics.

Standing basics pt.1:

(http://i.imgur.com/YcsUojh.gif)(http://i.imgur.com/t0TfI9N.gif)(http://i.imgur.com/JYPlqTJ.gif)
Title: Re: MVC2 Mewtwo
Post by: Jesuszilla on February 04, 2014, 01:20:38 PM
Vs.-style gethits da best.


Kind of wish his stance wasn't floaty all the time, but whatever, that kinda puts him on the level of Magneto.
Title: Re: MVC2 Mewtwo
Post by: Diitto990 on March 02, 2014, 08:55:06 PM
A 3D character :o