Trinity MUGEN

MUGEN => Tips, Tricks, and Tutorials. => Topic started by: DivineWolf on May 17, 2013, 11:17:30 AM

Title: P2 Pal FX Help
Post by: DivineWolf on May 17, 2013, 11:17:30 AM
Hey, I was hoping someone could help me out with something. I'm no good at applying the pal fx to p2 for hits. I just use the FX template in FF for all of them. Unfortunately, there's no template for yellow. I got the explosion fx and all for acid grenades for Jill changed to yellow, but, the pal fx for p2.... Is more so yellow/green. Here are my current values...

palfx.add = 100,70,-200
palfx.mul = 256,256,256
palfx.sinadd = 100,70,0,10
palfx.invertall = 1

I'm just trying to get it how all the others are. Just flashing yellow, like how the green was before. This is as close as I could get to it on my own. I'd appreciate it if anyone can help. Thanks.
Title: Re: P2 Pal FX Help
Post by: Jesuszilla on May 19, 2013, 02:13:00 AM
I don't really get what you're asking...
Title: Re: P2 Pal FX Help
Post by: DivineWolf on May 19, 2013, 02:06:56 PM
I'm trying to get it how the current green pal fx are with acid grenades. Along with how ice grenades flash blue/light blue, and normals flash orange/bright orange. On the same color scheme as the flashing. With the values I have in the first post, applied to replace the green, p2 flashes yellow -> green. 2 different tones. I'm trying to get it yellow/bright yellow.
Title: Re: P2 Pal FX Help
Post by: Jesuszilla on May 19, 2013, 04:16:17 PM
add = 100,110,-120
mul = 250,192,256
sinadd = 100,70,0,10
color = 256

Try that
Title: Re: P2 Pal FX Help
Post by: DivineWolf on May 20, 2013, 01:35:56 PM
Pretty much the same result with these values as well. Meh, this works well enough. Not gonna bother with this anymore. Thanks for the help.