Trinity MUGEN

News and Announcements => News => Topic started by: DivineWolf on December 08, 2012, 09:06:09 PM

Title: Sagat
Post by: DivineWolf on December 08, 2012, 09:06:09 PM
(http://i48.tinypic.com/29w8s61.jpg)

Get him in my folder.
Title: Re: Sagat
Post by: DivineWolf on December 14, 2012, 06:12:56 PM
=12/14/2012=

Sagat updated:

- Scar FX fixed for vs Ryu intro(thanks Froz)
- ID/Numtarget functions added to the first hit of Tiger Storm(thanks Zzyzzyxx)
- Shadow adjusted a bit to give it a better look
- Tiger Bluff techniques are now optional(refer to ReadMe for info)
- c.HP is no longer command cancellable
Title: Re: Sagat
Post by: DivineWolf on December 20, 2012, 10:50:00 PM
=12/20/2012=

Sagat updated:

-Tiger Storm tweaked to be more solid. I LITERALLY used it against every char in my main roster for testing the tweaks. 80+ chars and it works on them all. I'm not gonna say it's 100% now, but it's a lot more refined than initially.
-Extra pals added by Goodaldo and 20S.
Title: Re: Sagat
Post by: DivineWolf on December 26, 2012, 09:52:02 PM
=12/26/2012=

Sagat updated:

-Tiger Storm tweaked
-Various animations times tweaked
-A few clsns tweaks
-Second hit of all standing kicks are no longer special/super/command cancellable
-c.HK is no longer special/super cancellable
-c.HK now puts p2 in a "hard knockdown"(unable to recover) custom state(thanks Kamekaze)
Title: Re: Sagat
Post by: DivineWolf on December 27, 2012, 06:48:27 PM
=12/27/2012=

Sagat updated:

-Max cancelling before Lv1 (Ground)Tiger Cannon has been fired fixed.
Title: Re: Sagat
Post by: DivineWolf on January 06, 2013, 06:36:30 PM
=1/06/2012=

Sagat updated:

-Tiger Uppercut damage values tweaked
-Tiger Storm updated(thanks to Mr. Infinite for the assist with coding p2's custom states)
-Energy FX added to Tiger Shot/Tiger Cannon firing frames (thanks again Mr. Infinite)
Title: Re: Sagat
Post by: DivineWolf on January 07, 2013, 12:51:50 PM
=1/07/2012=

Sagat updated:

-Tweaked anim times for 1st hit of Tiger Storm so that it's not so safe on block
Title: Re: Sagat
Post by: Jesuszilla on January 08, 2013, 12:47:32 AM
Think the ending to Tiger Storm needs small edits so that he shakes while charging up the projectile. Looks odd as it is right now with no movement, and editing an actual shake to the anim (read: don't just shift pixels) shouldn't be too hard.
Title: Re: Sagat
Post by: DivineWolf on January 08, 2013, 11:09:40 AM
You suggesting adding some envshake to it...? IDK... :-\ I'll see how it looks.
Title: Re: Sagat
Post by: Jesuszilla on January 08, 2013, 02:13:30 PM
No, not envshake. I mean have him shake in the animation while he's charging.
Title: Re: Sagat
Post by: DivineWolf on January 08, 2013, 02:40:47 PM
And how do I go about doing that? Duplicating that frame several times, giving each frame different alignment offsets in the animation?

EDIT:

Maybe you're suggesting using posadd or something. Either way, while I appreciate the suggestion, I'll more than likely not do this. Personally, I have no problem with it and felt all of what was added/suggested to it currently to be superfluous. It has energy fx/sound fx and everything now during that portion, along with the camera not following p2 up. I don't feel the shaking nessecary at all.
Title: Re: Sagat
Post by: Jesuszilla on January 08, 2013, 04:45:15 PM
No not posadd. I mean just tiny sprite edits to make him shake while he's charging up, sorta like Denjin Hadouken.
Title: Re: Sagat
Post by: DivineWolf on January 08, 2013, 05:00:21 PM
Quote from: Jesuszilla on January 08, 2013, 04:45:15 PM
No not posadd. I mean just tiny sprite edits to make him shake while he's charging up, sorta like Denjin Hadouken.

^LOL whut?! Bro, I can't sprite edit ANYTHING. Seriously, and am not even going to attempt to try. I've already done this once, tried to edit Mai's air throw attempt anim way back when... It's over. That's not happening at all. Please don't tell me.. "it's not that difficult", because it actually is to me. I can't do it. If you're willing to help with that, I'd glady add it in. But, you can forget trying to "encourage" me to attempt it. Not happening. :P