Trinity MUGEN

Other STUFF => Video Games => Topic started by: UHMEEEEBA on August 15, 2012, 07:37:08 PM

Title: ITT: Mega Man Stuff
Post by: UHMEEEEBA on August 15, 2012, 07:37:08 PM
Welp. (http://www.themmnetwork.com/2012/08/15/new-mega-man-game-rockman-x-cross-over-announced-for-ios/)
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on August 15, 2012, 10:39:05 PM
Oh great, and it looks like it will use the same shitty engine they used for that pitiful excuse of a port that they called Mega Man X for iOS.



Awesome. :|
Title: Re: ITT: Mega Man Stuff
Post by: Brandy Bogard on August 15, 2012, 11:21:33 PM
Sounds like a good idea, but I don't have an iPhone (and don't really plan to get one) and if it really is using the same engine as the glorified digital bag of diarrhea port of Megaman X, well...
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on August 16, 2012, 10:45:44 AM
Exactly, I like the idea, but if it uses that horrible engine and if the characters lose that many frames of animation, then seriously, fuck it, it's not properly executed.
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on August 16, 2012, 11:00:26 AM
It has an official US release now.

In addition to using the X port's engine though it also seems a lot more casualized, the stage shown is literally a line (also nice work on that floor artists it's literally just a color gradient I could make in Photoshop) and has the addition of an "Auto play" button and a "Skip Bosses" button.

This is a train wreck.
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on August 16, 2012, 11:02:09 AM
I think they're purposely eighth-assing it just so they have an excuse to say that their last Mega Man games weren't successful and won't be paying attention to the franchise.
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on August 16, 2012, 12:38:39 PM
I don't think they're giving any asses about this. It's Zeroth Assing.

Possibly even Negative Assing.
Title: Re: ITT: Mega Man Stuff
Post by: Brandy Bogard on August 16, 2012, 02:47:14 PM
Jesus goddamn christ.

Megaman today is in an even worse state then Sonic was 6 years ago.

At least SEGA learned from their mistakes, Capcom is doing everything in it's power to treat Megaman as well as Chris Brown treated Rihanna.

The ArchieSonic-Megaman crossover might be the only shot at winning back it's glory, that is, if Capcom doesn't shit itself and force them to cancel it.
Title: Re: ITT: Mega Man Stuff
Post by: Tyrannosaurus Reich on August 16, 2012, 03:27:08 PM
Hey, look at the bright side....

.....uh........

so hey, Dave_O is doing Retsupurae videos with Slowbeef and Diabetus again, that's pretty cool
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on August 16, 2012, 04:41:10 PM
The ArchieSonic-Megaman crossover might be the only shot at winning back it's glory, that is, if Capcom doesn't shit itself and force them to cancel it.

Well if that crossover was anything like the last one...

(http://i116.photobucket.com/albums/o19/Yesujira/1837.jpg)


Yeah...
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on August 16, 2012, 06:50:09 PM
The Archie comic is about as entertaining as watching paint dry so I wouldn't hold out hope on it.
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on August 18, 2012, 11:55:22 PM
(http://i116.photobucket.com/albums/o19/Yesujira/MegaManFranchisesDead.png)
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on September 20, 2012, 03:05:26 PM
Wow it's even worse than I though. (http://www.gamesabyss.com/rockman-is-over-xover-hands-on-impressions/) It's like someone decided to make a Tiger Handheld in the modern day.
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on September 23, 2012, 06:32:04 PM
This is all just passive-aggressive bullshit towards Inafune. It's fucking petty as shit.
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on September 23, 2012, 08:02:44 PM
Mega Man Xover Preview Gameplay (http://www.youtube.com/watch?v=WKq22PkCweI#ws)

Now with footage.
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on September 24, 2012, 03:30:29 PM
That running animation could have been done better on a fucking Atari 2600.
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on October 13, 2012, 12:13:53 AM
http://www.Self-loathing playa haters.com/forum/showthread.php?t=495482 (http://www.Self-loathing playa haters.com/forum/showthread.php?t=495482)


Oh god. If I hadn't laughed so hard at the Ghost Stories English dub earlier, I'd be laughing hard right now.
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on October 13, 2012, 09:23:50 AM
Now all they need to add the pointless card upgrade system, cash shop and badly made Cut Man sprites (http://www.themmnetwork.com/2012/10/12/plenty-of-new-rockman-xover-gameplay-details-and-images/) and it'll have been just about everything we've seen.

By the way that releases in Japan next week.
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on October 13, 2012, 10:34:20 AM
And now it's been mysteriously taken down...


and oh god he has a tail now what the fuck
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on October 13, 2012, 10:57:46 PM
The reuploaded it to New Grounds. (http://www.newgrounds.com/portal/view/604400?updated=1)
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on October 14, 2012, 01:06:37 AM
Fuck this, Mega Man's officially the new Sonic so now we have this thread.
Title: Re: ITT: Mega Man Stuff
Post by: Laharl on October 14, 2012, 01:10:35 AM
Capcom no longer cares about megaman they haven't for awhile.
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on October 14, 2012, 10:11:06 AM
"Games"? You'd be better off to call this Mega Man Stuff as it's primarily merchandise driven now. Well since this thread exists might as well post this.

(http://24.media.tumblr.com/tumblr_mbpbaqzgMc1r49fsdo1_1280.jpg)

Trying to hard.jpg
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on October 14, 2012, 11:45:03 AM
LOL
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on December 08, 2012, 01:00:32 PM
Street Fighter X Mega Man reveal trailer (http://www.youtube.com/watch?v=61-OMrOxyso#ws)

Gentlmen, behold.
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on December 08, 2012, 01:39:32 PM
At first I was like, "... what. Oh great, another thing that will use nothing but SF2 crap," but then I saw HOLY SHIT ROLENTO AND URIEN
Title: Re: ITT: Mega Man Stuff
Post by: Brandy Bogard on December 08, 2012, 03:17:18 PM
Ahahahhaha oh god
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on December 08, 2012, 06:55:25 PM
Well Urien does make sense from a gameplay perspective, got to fill that obligatory shield weapon somehow.
Title: Re: ITT: Mega Man Stuff
Post by: DivineWolf on December 08, 2012, 07:21:42 PM
Is this for real...? Even more so that it's free makes me question it more... Well, by "real", I mean official from Capcom. I mean, they did sell MM9/MM10 which are 8 bit. This seems like something that sell as well.
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on December 08, 2012, 07:52:56 PM
It's free because Capcom doesn't want to fucking pay a fangame.
Title: Re: ITT: Mega Man Stuff
Post by: Fusion on December 09, 2012, 07:31:50 AM
I'm actually somewhat amazed they'd give a fangame official treatment.

But also partially disappointed.  Mostly because, well, Capcom didn't exactly make any of the content, defeating the point of the hate from the Megaman community.  That and this certainly doesn't go over well for the potential implications it has for the franchise at large.

That is, that if we get an actual new game, it's pretty much a clusterfuck of design choices, where the developer clearly wanted to make a certain kind of game, but the publisher wanted a "Social RPG" thereby trashing an entire level of depth the game could've had, even on the weak iOS MMX engine. 

And then you've got this, a fangame given the official Capcom branding, not as a disclaimer.  No actual work put in to it by Capcom themselves other than the authorization of the Megaman\Street Fighter 25th anniversary logos, a rebranding of the game's title, and an "official release" where, in most of my research, Capcom is putting their name so far ahead of the original developers, that a lot of the more idiotic fans are saying that this is all Capcom's work, when it's clearly not.

Megaman VS Street Fighter Fan Game Demo( WIP3 ) (http://www.youtube.com/watch?v=b40eVqD66l4#)

I'm only going to keep tabs on this because it's an interesting turn of events.
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on December 09, 2012, 08:10:19 AM
According to the press release at IGN (http://www.ign.com/articles/2012/12/08/capcom-discusses-the-future-of-mega-man), they did give the guy some funding and some nebulous support. Also they brought in a chiptune artist.
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on December 17, 2012, 11:48:56 PM
Street Fighter X Mega Man is pretty damn bland.

That's really all there is to say on the matter.

So instead have some Mega Man 9 concept art from back when Splash Woman was a dude and Hornet Man was a girl. (http://www.themmnetwork.com/2012/12/17/concepts-unearthed-the-beginnings-of-mega-man-9/)
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on December 18, 2012, 09:47:59 AM
And as I suspected before I even made the joke, she does indeed have similarities with Q. Bee.
Title: Re: ITT: Mega Man Stuff
Post by: Fusion on December 18, 2012, 09:55:18 PM
No saving in SFxMM was intentional (http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/29540053/is-this-some-kind-of-joke-sfxmm&post_num=11#526960861).

Intentional because it could be completed in 40 minutes in one sitting.  And because MM1 didn't have a save function.


EDIT: Just noticed the video I linked earlier was copyright claim'd....  By Sega.
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on December 18, 2012, 11:03:59 PM
lmfao what? What the hell does SEGA have to do with anything?!
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on December 18, 2012, 11:50:21 PM
No saving (or even a password system) isn't good really in this day in age regardless of how "retro" you're trying to be. Not to mention the game is made in Game Maker which isn't exactly the most stable thing so really anything would be better than nothing.

The game is so boss focused (the stages honestly all are an after thought, are as bland as fuck and any platforming in them is trivial at best) they
could at least add a boss select after you beat the game or something. Chun-Li's stage is literally a fucking straight line for fucks sake.

Hell if you absolutely need to play a Mega Man fan game go google up Rokko Chan it's free.
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on December 19, 2012, 12:02:40 AM
Suddenly, Alexlexus's Gouken getting in SF3OE seems plausible.


And speaking of save features, what about a password system? How hard could that be? There's not much data to save, so a password system should be simple. All it really is is a header of sorts that saves the following information:

Number of lives
Number of E-Tanks
Number of W-tanks (dunno if this game has them)
Number of bolts (dunno if this game has them)
Robot Masters beaten Humans slaughtered/Current weapons (0 or 1, not that difficult)

You can fit every single one of these into a char (whose values range from 0-255, hey, seems like something THE NES COULD FUCKING DO), so the header is nothing more than an array. I don't know how Game Maker works, but surely implementing something like this isn't that hard. The concept itself certainly isn't rocket science.

But then when you think about it more, hey, know what else fit in char? FUCKING ASCII, THAT'S WHY THEY CALL IT "CHAR" IN THE FIRST PLACE. WRITE TO FILE, READ, DONE, THERE'S YOUR DAMN SAVE FEATURE.


What about encryption, you ask? Don't be a pussy and hack in the items, that is all.
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on December 19, 2012, 12:44:33 AM
Just e-tanks and those usually don't get saved by passwords, Mega Man 3, the Game Boy games and the localized Mega Man 2 not withstanding. W and S tanks would be kind of redundant since the game refills your weapon energy if you die like MM8 and Powered Up. On the subject of e-tanks they're half assed in SFxMM they don't respawn if you game over, unlike every other Mega Man game ever not necessarily a bad thing but use them carefully if you need them I guess.

A password system for SFxMM would however need to track
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on December 19, 2012, 12:51:06 PM
Yet another good example that proves that these people can't code.
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on January 16, 2013, 09:53:49 PM
Mega Man 10 - 25th Anniversary Avatar Trailer (http://www.youtube.com/watch?v=e-uQXruMYrM#ws)

 :wtf:
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on January 16, 2013, 10:00:44 PM
I think Evil Homer's gonna be very happy... they used Dark Man's theme.
Title: Re: ITT: Mega Man Stuff
Post by: Jango on January 17, 2013, 05:44:22 AM
IT KEEPS HAPPENING
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on January 17, 2013, 01:12:44 PM
I think Evil Homer's gonna be very happy... they used Dark Man's theme.

Dark Man's theme has been in pretty much every single arrangement CD the last two years (multiple times for some of them too), to the point where it's becoming as overplayed as Wily Stage 1 from Mega Man 2.

That version in the trailer is one of the ones from We are ROCK-MEN I believe.
Title: Re: ITT: Mega Man Stuff
Post by: Brandy Bogard on January 17, 2013, 03:20:13 PM
Mega Man 10 - 25th Anniversary Avatar Trailer ([url]http://www.youtube.com/watch?v=e-uQXruMYrM#ws[/url])

 :wtf:


(http://i.imgur.com/gu7k0.png)
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on January 31, 2013, 10:47:12 PM
Few days late but Xover is not being localized in the west for the foreseeable future. (http://www.rockman-corner.com/2013/01/xover-localization-officially-on-hold.html)

In Japan they're planning on doing a Xover boss design contest. (http://www.rockman-corner.com/2013/01/rockman-xover-staff-interviewed-boss.html)

the disconnect between COA and COJ is pretty stark.
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on February 01, 2013, 10:35:08 AM
Yeah I heard about that. Pretty sad when COJ has an idea so bad that COA just says, "No."
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on February 01, 2013, 05:00:34 PM
Not to mention COA was the one that put all the support behind SFxMM even if it ended up being mediocre. At least they updated it with a password function a few weeks back.
Title: Something which will not surprise you at all
Post by: Brandy Bogard on March 14, 2013, 06:08:58 PM
http://www.ign.com/articles/2013/03/14/mega-man-online-is-no-more (http://www.ign.com/articles/2013/03/14/mega-man-online-is-no-more)
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on March 14, 2013, 06:29:16 PM
(http://i116.photobucket.com/albums/o19/Yesujira/inafuneshrug.jpg)
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on March 14, 2013, 08:26:04 PM
We sort of knew that months ago when the lead artist said the same thing. Just took this long for the company making it to say so.
Title: Re: ITT: Mega Man Stuff
Post by: Jango on March 15, 2013, 12:16:19 AM
George Bush Capcom doesn't care about black people non-Japanese Asians.
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on March 15, 2013, 10:45:02 AM
Capcom had very little to do with the production of Rockman Online, they basically just cashed the licensing check.

Neowiz was the company making it and they had a massive downsizing while Rockman Online was in production and moved their focus to social games, the game being cancelled was probably because they simply couldn't make a profit off it anymore.
Title: Re: ITT: Mega Man Stuff
Post by: Fusion on March 22, 2013, 01:34:01 AM
So there's apparently a new Mega Man game in development. (http://www.ign.com/articles/2013/03/22/a-new-mega-man-game-is-in-development?abthid=514c945a5c757acc43000006)

That's all we know at this time.

GREAT, ISN'T IT?[/i]


Also Duck Tales by WayForward
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on March 22, 2013, 02:20:46 AM
Brett has since said no that's not what he said at all and Capcom is still discussing what to do with the series. (http://www.rockman-corner.com/2013/03/new-mega-man-game-in-development.html)
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on April 09, 2013, 08:19:26 AM
So it turns out there was a fourth Mega Man game in the past few years that got cancelled and nobody knew about. (http://www.themmnetwork.com/2013/04/09/maverick-hunter-the-mega-man-x-fps-that-almost-was/)

It looks almost as bad as Bomberman: Act Zero.
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on April 09, 2013, 06:30:00 PM
lmfao what the hell is this


It's like if they got that guy who made that Mega Man X machinima to design a game and this is what he came up with. Then they decided halfway through it had to be like Metroid Prime and we got this.
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on April 09, 2013, 06:50:34 PM
It was being made by Retro Studios former employees so yeah not too far off. Minus any of the charm that made the Prime games more than just a generic FPS though. The whole thing was Inafune's idea back in 2010 shortly before he quite Capcom. Between that and DmC (which was also his idea) I think it's safe to say the man was taking his western obsession too fucking far.

In other Mega Man news today, this is still happening for some reason.

Sonic/Mega Man - When Worlds Collide Trailer (http://www.youtube.com/watch?v=BYYCj5V5C0k#ws)
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on April 09, 2013, 07:20:51 PM
So wait... the guy who was responsible for stopping a LOT of retarded shit from entering Street Fighter (and possibly Darkstalkers) was responsible for... THAT thing and DmC?


Fucking Christ, he's a reverse weeaboo.
Title: Re: ITT: Mega Man Stuff
Post by: Jango on April 09, 2013, 10:48:19 PM
In other Mega Man news today, this is still happening for some reason.
Well, after seeing 1:16, I'm confident that, at the very least, a computer room will be involved.
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on April 09, 2013, 11:20:31 PM
You joke but their Mega Man comic is so reference prone I could easily see that happening.
Title: Re: ITT: Mega Man Stuff
Post by: Brandy Bogard on June 11, 2013, 06:43:23 AM
GKJDHGKLJDFS GHDRLS GHDLSMGLH DKLJSGHFL!h HAHFAUIRFHAIRFHGFSGHPOGHAGHDFHGAHGLJGRHEGFJAHFAFHASFUPAUYF89-RTU98-T738-0R734-5T7834-705340 7U50T OH MY GOD
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on June 11, 2013, 09:16:10 PM
In other Mega Man news, the Ruby Spears cartoon is getting a new DVD printing. (http://www.rockman-corner.com/2013/06/discotek-announces-plans-to-release.html) This will also mark the first time the second season even is getting a DVD.

Also a bunch of NES Mega Man games got dumped on the Wii U and 3DS virtual consoles following the Smash 4 reveal.
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on July 18, 2013, 10:52:26 AM
All the Game Boy games are coming to the 3DS Virtual Console, even Xtreme 1 which nobody ever asked for. (http://www.rockman-corner.com/2013/07/every-game-boy-mega-man-game-coming-to.html)

IV, V and Xtreme 2 are the only ones really worth talking about.

Also while I'm bumping this, in regards to a certain fan game that came out this week, I'd sooner play X6 because that has more sensible level design.
Title: NEW MEGAMAN (BOARD)GAME ANOUNCED
Post by: Brandy Bogard on July 28, 2013, 08:00:07 AM
http://www.nintendolife.com/news/2013/07/an_official_mega_man_board_game_is_coming (http://www.nintendolife.com/news/2013/07/an_official_mega_man_board_game_is_coming)

....It's a start at least?  :fpeng:
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on August 15, 2013, 06:28:09 PM
A board game that requires a kickstarter. After they already got the license. (http://www.rockman-corner.com/2013/08/a-sneak-peek-at-mega-man-ufs-trading.html)

Between that and the fact their card game is just reused stock art, this does not bode well for a quality product.
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on August 15, 2013, 08:08:08 PM
"Quality?" Surely, you jest.
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on August 15, 2013, 08:13:38 PM
If we redefine quality temporarily for the sake of this conversation to mean "even worth the paper and cardboard it's printed on" would that be better?
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on August 31, 2013, 04:25:28 PM
Inafune just announced a Kickstarter for a spiritual Mega Man clone at PAX called Mighty No. 9, being done by various former Mega Man staff members and being made by Inti Creates. (http://www.kickstarter.com/projects/mightyno9/mighty-no-9)

Have some music,

Mighty No. 9 Main Theme (http://www.youtube.com/watch?v=Vc8aXhQFFmQ#)
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on August 31, 2013, 08:13:42 PM
The second enemy illustration, aka "Not Dr. Weil."


Still, this game has an amazing team. The original composer for Mega Man AND the guy who designed the characters in DS3 and Warzard holy shit.
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on August 31, 2013, 08:23:57 PM
A lot of the designs are fairly blatant expies to the point I half think it's them taking the piss out of things (like the Blader that's just like a Blader but is a cube instead of a bisected sphere and the Cut Man with horizontal scissors in his head).

Reaction I've seen from the Mega Man community has been fairly positive minus a few people who won't play it because it's too similar or it doesn't actually have Mega Man.

It's almost 25 % funded and it hasn't even been a day yet.
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on August 31, 2013, 09:25:37 PM
Oh it hit 100k in less than one hour. This thing is getting funded very well.

But yeah this is Inafune pretty much telling Capcom to eat a dick.
Title: Re: ITT: Mega Man Stuff
Post by: Tyrannosaurus Reich on September 01, 2013, 01:07:32 PM
The second enemy illustration, aka "Not Dr. Weil."


Still, this game has an amazing team. The original composer for Mega Man AND the guy who designed the characters in DS3 and Warzard holy shit.

Wait seriously

ho shit i might actually fund this
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on September 02, 2013, 07:21:21 AM
Mighty No. 9 has been funded with 28.5 days to work on stretch goals.
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on September 02, 2013, 12:51:14 PM
People are now retweeting this 2 year-old tweet. (https://twitter.com/Capcom_UK/status/93720826087620608)

This is precious.
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on September 02, 2013, 10:43:46 PM
Mighty No. 9 has surpassed it's first stretch goal of 1.2 million and in doing so an additional two stages and two bosses have been funded.

It's next one is 1.35 million for Linux and Mac ports.

A special message from Keiji Inafune: Mighty No. 9 Funded! (http://www.youtube.com/watch?v=WEYGZ7SFvbM#)

Edit: Linux and Mac ports funded, next goal 1.5 million for New Game Plus and Turbo mode.
Title: Re: ITT: Mega Man Stuff
Post by: UHMEEEEBA on March 07, 2014, 03:11:18 PM
蒼き雷霆 ガンヴォルト / Azure Striker Gunvolt : The first trailer (http://www.youtube.com/watch?v=9Wm8-DsVqHE#ws)

From the makers of Mega Man Zero and Diet Mega Man Zero comes Mega Man Zero with Splenda.
Title: Re: ITT: Mega Man Stuff
Post by: Jesuszilla on March 09, 2014, 01:16:52 PM
This looks REALLY beautiful. Capcom was really holding Inafune back.


It's sad because that should be Zero in that video. Capcom should have let him have his designs.