Trinity MUGEN

MUGEN => Mugen Releases => Miscellaneous Releases => Topic started by: EXShadow on October 31, 2011, 08:38:13 AM

Title: [1.0 & HR] XIII Coliseum [Updated] & Portal 960x720
Post by: EXShadow on October 31, 2011, 08:38:13 AM
Enjoy, click images for download.

Features

-Animated-
-High Jump-

Preview

Mugen || Captain Commando [Me] Vs Reisen Deadpool (http://www.youtube.com/watch?v=2bmaHaWPjcU#)

Mugen || Warachia [Me] Vs Potemkin (http://www.youtube.com/watch?v=_MTcBWCIWSk#)

(http://i.imgur.com/UXS2c.png) (http://exshadow.trinitymugen.net/Stages/High%20Resolution/XX'COLISEUM'XX.zip)
(http://i.imgur.com/HVlZG.png) (http://exshadow.trinitymugen.net/Stages/Stages%201.0/XX'COLISEUM'XX%201.0.zip)

(http://i.imgur.com/7gulf.png) (http://exshadow.trinitymugen.net/Stages/High%20Resolution/XX'PORTAL'XX.zip)
(http://i.imgur.com/VudkP.png) (http://exshadow.trinitymugen.net/Stages/Stages%201.0/XX'PORTAL'XX%201.0.zip)

Side Note

-Unfortunately, I'm avoiding a very big file size so the clouds are as big as they are in the actual game portal.-
Title: Re: [1.0 & HR] XIII Coliseum [Updated] & Portal 960x720
Post by: Jesuszilla on October 31, 2011, 06:24:17 PM
Damn dude, need to do some optimization on that 1.0 Coliseum, it lags my MUGEN down to ~46FPS on my beast of a machine
Title: Re: [1.0 & HR] XIII Coliseum [Updated] & Portal 960x720
Post by: EXShadow on November 01, 2011, 10:46:57 AM
Unfortunately there's not much I can do it about it, I've cropped all the sprites that can be cropped.  It's mainly that way because of the all the transparencies shown.  The only way It'd get it to drop is if I remove some, and I don't think I could promise the same amount of quality if I winged it without the way it's done now.

Instead of using rgb, I'd have to cut the stadium and some other parts up a bit and piece it together without the use of transparencies.

By the way, what resolution are you using?

Scratch that, I found a couple sprites that can me cropped, I will do that and re-upload to see if that helps.

EDIT: Never mind that didn't help much xp

Only 1 sprite lol
Title: Re: [1.0 & HR] XIII Coliseum [Updated] & Portal 960x720
Post by: Jesuszilla on November 01, 2011, 01:38:20 PM
I see, so you're using the RGB method?

Guess the best optimization we'll get is when 1.1 is released, then.
Title: Re: [1.0 & HR] XIII Coliseum [Updated] & Portal 960x720
Post by: Jango on November 01, 2011, 01:44:09 PM
Yeah RGB is pretty much for emergency situations only
Title: Re: [1.0 & HR] XIII Coliseum [Updated] & Portal 960x720
Post by: jyh770130 on November 05, 2011, 09:04:27 PM
thank you for sharing。
Title: Re: [1.0 & HR] XIII Coliseum [Updated] & Portal 960x720
Post by: jyh770130 on November 05, 2011, 09:06:06 PM
where can i download,the link dosen't exist.
Title: Re: [1.0 & HR] XIII Coliseum [Updated] & Portal 960x720
Post by: Jesuszilla on November 05, 2011, 11:41:33 PM
yes it does; click the image
Title: Re: [1.0 & HR] XIII Coliseum [Updated] & Portal 960x720
Post by: jyh770130 on November 06, 2011, 08:19:45 PM
it dosen't appear any image.and also i can't find link,maybe it make some mistake.or it can't work.but in another stage(xiii stadium night)by this author ,it appears the image.i can download.
Title: Re: [1.0 & HR] XIII Coliseum [Updated] & Portal 960x720
Post by: Jesuszilla on November 06, 2011, 08:34:16 PM
... EXShadow don't use Imageshack, it can't be seen in some countries.

Replaced with imgur. You should be able to see now.
Title: Re: [1.0 & HR] XIII Coliseum [Updated] & Portal 960x720
Post by: jyh770130 on November 08, 2011, 03:11:00 AM
today i suddenlly see the images.but i don't know why,but thanks a lot.
Title: Re: [1.0 & HR] XIII Coliseum [Updated] & Portal 960x720
Post by: EXShadow on November 10, 2011, 11:59:19 AM
Okay, won't use shack from now on