Trinity MUGEN

News and Announcements => News => Topic started by: Deleted User on September 22, 2009, 02:24:16 AM

Title: NOW THIS IS NEWS PEOPLE!
Post by: Deleted User on September 22, 2009, 02:24:16 AM
http://www.elecbyte.com/

Elecbyte is back!

Check the homepage for more info
Title: Re: NOW THIS IS NEWS PEOPLE!
Post by: ughwtf on September 22, 2009, 11:11:30 AM
Awesome!
Title: Re: NOW THIS IS NEWS PEOPLE!
Post by: UHMEEEEBA on September 22, 2009, 11:12:55 AM
*Eats hat*
Title: Re: NOW THIS IS NEWS PEOPLE!
Post by: UHMEEEEBA on September 22, 2009, 11:24:12 AM
QuoteNew sprite file format: SFF v2.
    * Multiple palette support.

AND THE DAY AFTER I JUST FINISHED A CHARACTERS SFF FUCK.

QuoteCNS: New triggers.
    * AILevel: returns the AI difficulty setting.

FUCK YEAH.
Title: Re: NOW THIS IS NEWS PEOPLE!
Post by: UHMEEEEBA on September 22, 2009, 11:50:31 AM
Just a heads up to everyone the default screen size of 1280 x 720 may fuck up your shit.

Take this for example.

1280 x 720 (http://img7.imageshack.us/img7/2106/co9tachivement.png)

640 x 480 (http://img8.imageshack.us/img8/2377/co9tachivement640x480.png)

Furthermore even then things seem to go horribly wrong if you choose a stage that isn't Mountainside Temple (http://img219.imageshack.us/img219/507/botchedachievement.png), setting pos by left or right seems to broken as of now.

The loop parameter in the PlaySnd State Controller does not function.

Hitting Cat O' 9 Tails with Copy ToadMan's Drill Bomb in the older MUGEN does 180 damage, it does 360 in MUGEN RC1, twice as much. Someone should check something simliar against other characters with super armors.

Slot Machine and it's derivatives take damage now when attacked which explains the above problem as CO'9T, and any character using Super Armor done by HitOverrides and GetHitVar(Damage) is now counting the damage twice.

Unrelated note, some of KFM's winquotes are funny. And having looked at them you can even put in alternates for other languages. You can have up to 100 for each language. On that subject 9000, 2 now is used for victory screens, might want to check out if that messes up any existing screenpack.

That old debug trick of using Ctrl I to make characters stand in mid-air no longer works, if you do it off the ground it forces you into an air state.
Title: Re: NOW THIS IS NEWS PEOPLE!
Post by: Deleted User on September 22, 2009, 01:30:09 PM
Been reporting bugs at the official forum:

http://elecbyte.com/forum/index.php


I guess it will soon be time to update everything.
Title: Re: NOW THIS IS NEWS PEOPLE!
Post by: UHMEEEEBA on September 22, 2009, 01:34:18 PM
If you could post my bugs there too it'd be nice as I'm too lazy to make an account.
Title: Re: NOW THIS IS NEWS PEOPLE!
Post by: Jesuszilla on September 22, 2009, 01:43:33 PM
*Spews tea on screen.

WHAT.


Oh and it would be great if someone tested my things as well... I think the cornerpush will break since I use Vans's system.
Title: Re: NOW THIS IS NEWS PEOPLE!
Post by: UHMEEEEBA on September 22, 2009, 01:45:09 PM
I think some of the older AIs using older methods no longer work, not that it's hard to change all the triggers to "triggerx = AILevel != 0".
Title: Re: NOW THIS IS NEWS PEOPLE!
Post by: UHMEEEEBA on September 22, 2009, 02:09:37 PM
Upon further experimentation the explod bug with stages that weren't Mountainside Temple in 640 x 480 seems to be caused by the stage stage0-720 as the rest I've tried behave normally.
Title: Re: NOW THIS IS NEWS PEOPLE!
Post by: Fusion on September 22, 2009, 03:09:50 PM
Well, this throws all current non-Elecbyte MUGEN tools out of the window as far as using what's new.  I can't even find where they put the new Winquotes standard, er, actual quotes at.

Also, they did do some good bugfixing.  The input issue I was having with the ' and / keys not being usable on my wireless keyboard has been fixed.

Also, if you used the old MUGEN standard of hitdefs, you'll need to scale your sparks up.  However, if you used custom hitsparks, you don't need to.
Title: Re: NOW THIS IS NEWS PEOPLE!
Post by: UHMEEEEBA on September 22, 2009, 03:10:46 PM
Especially anything for .sff files with the .sff 2 and all.
Title: Re: NOW THIS IS NEWS PEOPLE!
Post by: Deleted User on September 22, 2009, 04:05:30 PM
NEEDS MORE SLOT MACHINE WINQUOTES THREAD
Title: Re: NOW THIS IS NEWS PEOPLE!
Post by: UHMEEEEBA on September 23, 2009, 07:05:55 PM
Bit of a late observation but some things that used to not hit characters using hit overrides can now hit them.

For example Tenshin's Rolento's knifes could not hit Slot Machine in Win MUGEN, they can in MUGEN 1.0.
Title: Re: NOW THIS IS NEWS PEOPLE!
Post by: UHMEEEEBA on September 29, 2009, 01:07:24 AM
Hey just so you know RC2 is out now, it fixes a few bugs but not all of them.
Title: Re: NOW THIS IS NEWS PEOPLE!
Post by: Anjel on September 29, 2009, 02:06:05 AM
Holy crap, already?
Title: Re: NOW THIS IS NEWS PEOPLE!
Post by: Jesuszilla on September 29, 2009, 12:25:07 PM
Anything new?
Title: Re: NOW THIS IS NEWS PEOPLE!
Post by: UHMEEEEBA on September 29, 2009, 01:25:51 PM
It's mostly bug fixes.
Title: Re: NOW THIS IS NEWS PEOPLE!
Post by: UHMEEEEBA on October 13, 2009, 01:56:10 AM
MUGEN 1.0 RC3 has been released.

Fixes cut stages apparently, brings back AI.cheat so all your old AIs should function, fixed palettes 7-12, and a few other things.
Title: Re: NOW THIS IS NEWS PEOPLE!
Post by: UHMEEEEBA on December 14, 2009, 03:27:37 PM
Hey just so you know MUGEN RC6 has been released.
Title: Re: NOW THIS IS NEWS PEOPLE!
Post by: Anjel on December 14, 2009, 03:34:41 PM
Yeah, it was brought up in the IRC channel. YOU should also be there. >:(

Also lol, "intentional" bug.
Title: Re: NOW THIS IS NEWS PEOPLE!
Post by: UHMEEEEBA on December 14, 2009, 04:00:30 PM
lol no
Title: Re: NOW THIS IS NEWS PEOPLE!
Post by: KoopaKoot on July 05, 2010, 02:43:42 AM
http://elecbyte.com/content/mugen-10-rc8-released

RC8 released.
Title: Re: NOW THIS IS NEWS PEOPLE!
Post by: Jesuszilla on July 05, 2010, 05:15:36 AM
QuoteMerged EX + alpha audio system into main RC line.
YES. Hope they release the SDK for plugins soon; I want my goddamn ADX back.

QuoteCNS: Added StageVar trigger with basic functionality for checking stage name and author.
ABOUT GODDAMN TIME

QuoteFixed victory screen showing after quick VS.
This mean it will display in command line now? no, it fucking does not.