I've released my Eiji Kisaragi and updated Iori Yagami.
Hold start while selecting Iori to select Orochi Iori mode.
(http://i32.photobucket.com/albums/d45/vans1belmont/mugen206.png)(http://i32.photobucket.com/albums/d45/vans1belmont/Eiji3.png)
(http://i32.photobucket.com/albums/d45/vans1belmont/mugen205.png)(http://i32.photobucket.com/albums/d45/vans1belmont/ChiNoBosou5.png)
Downloads (http://www.trinitymugen.net/index.php?ind=downloads)→Characters→Vans
In your jumping hard attacks, the guarding slidetimes, ctrltimes, hittimes and velocities should be that of a hard hitdef. So for Iori's jumping hard punch, you should have guard.velocity = -11.1796875, guard.hittime = 17, guard.slidetime = 17, etc etc.
You can just refer to me as Leon, no need to type all three names in the readme, XD. Really liking Eiji. You gotta pass that XI table over >:).
Also, Knockdown attack needs specified guard velocities :P.
just wondering whats the difference between N.Iori_WLS and Iori_WLS?
Palettes and lack of Orochi mode for pals 6-12.
Opinion: Alt DEF files for Orochi mode? Just so the computer doesn't randomly pick between the two in Arcade mode whenever I decide to fire it up.
NO I DIDN'T DOWNLOAD THE LATEST UPDATE BECAUSE I LACK 7ZIP ON THIS COMPUTER FUCK
holy fuck I'm being slow today. you can go ahead and delete my posts.