Trinity MUGEN

MUGEN => Mugen Releases => Topic started by: kamekaze on April 13, 2008, 06:49:17 PM

Title: MvC2 Dan Updated to 1.1
Post by: kamekaze on April 13, 2008, 06:49:17 PM
(http://kamekaze.freehoxt.com/mugen6.png)(http://kamekaze.freehoxt.com/mugen5.png)

http://kamekaze.freehoxt.com/

ust a note for future feedback. all damages were taken from mvc2 so they are meant to be the way they are. same for sprites.

Ver. 1.1 Bugfix

Ai update.
god awful sounds replaced


http://kamekaze.club-syndicate.net/


also there is a easter egg in one of his hypers good luck finding it
Title: Re: MvC2 Dan Released
Post by: Jango on April 14, 2008, 04:00:03 PM
- CLSNDefaults are your friends.
- On that note, there should never be more than 2 (or maybe 3) CLSN per frame of animation.
- The sounds are horrible. I'm pretty sure there are better quality voicerips. Also, use something like Audacity for soundclip editing, stay away from Sound Recorder.
- I don't remember Dan taking off  half of an opponent's lifebar in MvC2 by chaining his kicks together and then a Dankuu Kyaku.
Title: Re: MvC2 Dan Released
Post by: Jesuszilla on April 14, 2008, 04:34:03 PM
MvC2 audio samples really were very shitty. It's impossible to get decent sound rips from that game.


And yeah, no more than 3 CLSNs is a good rule to set unless it REALLY is necessary, which is only under very rare circumstances.
Title: Re: MvC2 Dan Released
Post by: Jango on April 14, 2008, 04:39:30 PM
Quote from: [Kira] on April 14, 2008, 04:34:03 PM
MvC2 audio samples really were very shitty. It's impossible to get decent sound rips from that game.

I could be wrong, but didn't RRRRRRRRRRRRRR do a good job when he did his Dan that used MvC2 sounds?

Disregard that, he likely got them from Marvel Super Heroes vs. Street Fighter, which would probably be the best place to get the voices from since, IIRC, his voices didn't change
Title: Re: MvC2 Dan Released
Post by: Jesuszilla on April 14, 2008, 05:00:26 PM
Yeah, it's better to use something such as caname to rip voices from than the PS2 version of MvC2. I thought for a while the Dreamcast version would sound better, but after really listening to it, there's not much a difference. MvC2 had shitty sound in the first place.
Title: Re: MvC2 Dan Released
Post by: kamekaze on April 15, 2008, 06:00:45 PM
i know the hitsounds are bad on the account that they were very hard to find. the voices i got from Scar of IMT.
also i tested on mvc2 and in mugen and his basic lk>mk>hk combo + Dankuu Kyaku doesnt take half. it takes 1/3 roughly. That is unless you mean a different set of kicks because you wernt very specific. any who feedback noted and appreciated.
Title: Re: MvC2 Dan Released
Post by: Jango on April 19, 2008, 01:51:31 PM
standing kicks
Title: Re: MvC2 Dan Released
Post by: kamekaze on April 20, 2008, 04:10:25 PM
then likewise of what i said above. i only got 1/3 health bar with that combo
Title: Re: MvC2 Dan Updated to 1.02
Post by: kamekaze on May 17, 2008, 06:25:12 PM
updated check first post
Title: Re: MvC2 Dan Updated to 1.02
Post by: kamekaze on September 14, 2008, 06:39:08 PM
Quote from: kamekaze on May 17, 2008, 06:25:12 PM
updated check first post