Trinity MUGEN

MUGEN => MUGEN WIPs => Topic started by: UHMEEEEBA on April 24, 2007, 10:41:20 PM

Title: Slot Machine Mk II
Post by: UHMEEEEBA on April 24, 2007, 10:41:20 PM
Estimated release date: 20XX

OMG TEH DOBLE REZ
(http://img266.imageshack.us/img266/3440/slotmachinecrusherrg4.png)
Several of Slot Machines old moves will be tweaked, such as seen above, which is now a parody of a parody.

(http://img254.imageshack.us/img254/1302/moskaunz2.png)
(http://img266.imageshack.us/img266/3880/moskau2td9.png)
The original Slot Machine had two random quotes, Barrel Roll, and Toasty. These have now been condensed into a "Random Quote" result, that occurs 5 % of the time. In which 20 random quotes can happen. If you suck at compounding probability, that means each quote has a 0.25 % chance of showing up any particular hit. Some in addition to doing a quote, cause other things to happen, such as the seizure above.

Some of Slot Machines moves, will not be returning however. Specifically, Inarabitta, the Anchus Bros., Proto, and while Star Storm is not going to be back, another StarMan move will be in its place (hint check out another topic in this section of the forum). The H.K.I.B.O.D., is to return, but under some different conditions.

As for new moves, if you did your calculating, you'll know he will have five totally new moves, not counting the changed StarMan one. What to expect? Well you can have one to hold you over.

(http://img395.imageshack.us/img395/4149/teleportuppercutph8.png)

Title: Re: Slot Machine Mk II
Post by: Jesuszilla on April 24, 2007, 11:35:08 PM
That last shot actually fits StoneMan's sprite well.


What the heck is that on the slot anyway?
Title: Re: Slot Machine Mk II
Post by: UHMEEEEBA on April 24, 2007, 11:40:01 PM
Sektor from Mortal Kombat, Slot Machine is using his teleport uppercut move.

It was added because everyone floor says I whore it when playing any Mortal Kombat game Sektor is in. Most of Slot Machines old stuff was just projectile spam, giving him a teleporting attack, makes him much more of an ass.
Title: Re: Slot Machine Mk II
Post by: Jesuszilla on April 24, 2007, 11:44:50 PM
I approve of this teleporting idea.
Title: Re: Slot Machine Mk II
Post by: UHMEEEEBA on April 28, 2007, 12:32:37 AM
If you think that's bad TMF,

I'd suggest anyone who plans to use this Slot Machine later, watch their heels.
Title: Re: Slot Machine Mk II
Post by: UHMEEEEBA on April 28, 2007, 01:34:52 PM
I DID.
Title: Re: Slot Machine Mk II
Post by: Jesuszilla on April 28, 2007, 01:43:19 PM
Wait, so you DO play MUGEN? HAH! BUSTED!
Title: Re: Slot Machine Mk II
Post by: UHMEEEEBA on April 28, 2007, 01:44:33 PM
No he doesn't (I think), he plays Mortal Kombat, as perviously mentioned.

The heel thing is a deeply rooted inside joke on floor about during his first year playing a video game, TMF died in a VERY stupid manner. He hates it when it's brought up.

Film at eleven.

ZOMG: 500th POST!!!!!!!!!!!!!!!!1111111!!!!!!!!!eleventy-one!!!!!!!!!!!!!1111
Title: Re: Slot Machine Mk II
Post by: Jesuszilla on April 28, 2007, 01:50:56 PM
I know he plays MK, but why should he care if you add said thing if he doesn't play MUGEN?
Title: Re: Slot Machine Mk II
Post by: UHMEEEEBA on April 28, 2007, 01:53:08 PM
Quote from: The Justice on April 28, 2007, 01:44:33 PMThe heel thing is a deeply rooted inside joke on floor about during his first year playing a video game, TMF died in a VERY stupid manner. He hates it when it's brought up.

In ANY context.
Title: Re: Slot Machine Mk II
Post by: UHMEEEEBA on April 28, 2007, 06:21:47 PM
We now return to your regularly scheduled WIP topic,

StarMan uses Jealousy 2.0!

(http://img156.imageshack.us/img156/2213/jealousy1np0.png)
It has no effect on enemy KFM.

(http://img205.imageshack.us/img205/6164/jealousy2no5.png)
It's not very effective...

(http://img186.imageshack.us/img186/531/jealousy3fh3.png)
It's super-effective!

(http://img186.imageshack.us/img186/7310/jealousy4vz3.png)
It's super-effective, critical hit!

If you're wondering why this post was Pokemon themed, I lost a bet. But yeah, that was one of the winners of the StarMan poll move, hence why it's in Slot Machine...

You may be wondering about Air Hockey as that tied with Jealousy, it might still make an appearance.
Title: Re: Slot Machine Mk II
Post by: Jesuszilla on April 28, 2007, 06:27:31 PM
How does it work?
Title: Re: Slot Machine Mk II
Post by: UHMEEEEBA on April 28, 2007, 06:30:20 PM
As stated back in the poll topic at the bottom of this board,

Quote from: Teh old quote topicBattle Network 2: Jealousy 2.0
Jealousy, is a chip in Battle Network 2 that damages enemies more for the more chips they have selected. The early versions of FireMan had a weird version of this move that would cause the enemy to lose 1000 power. This more acurate translation, being a super, would deal 10 damage for every 100 points of power the target has.

If you want the SPECIFICS, it uses a Var to calculate the damage value, and a projectile with that value as it's damage unblocked (Blocked is a quarter of the damage floored to the nearest integer).
Title: Re: Slot Machine Mk II
Post by: UHMEEEEBA on April 30, 2007, 05:21:55 PM
You said Klaptrap, not me.

Oh, and Beta was the one who took those screens, so you fail.
Title: Re: Slot Machine Mk II
Post by: UHMEEEEBA on May 04, 2007, 04:15:07 PM
Lack of sleep + energy drinks = Horrible ideas.

(http://img503.imageshack.us/img503/9138/hammertime1qj2.png)

(http://img128.imageshack.us/img128/9630/hammertime2oq2.png)

(http://img128.imageshack.us/img128/277/hammertime3dc9.png)

SRSLY I apologize.
Title: Re: Slot Machine Mk II
Post by: Jesuszilla on May 04, 2007, 04:19:35 PM
For the ideas you don't need to apologize. For the shitty cleaning job you did on the sprites, you do.

Now clean that hammer properly and get a better clock.
Title: Re: Slot Machine Mk II
Post by: UHMEEEEBA on May 04, 2007, 04:38:15 PM
I was planning on getting a better clock, I'll fix the hammer later... right now I'm not making much sense.
Title: Re: Slot Machine Mk II
Post by: UHMEEEEBA on May 17, 2007, 09:48:26 PM
(http://img204.imageshack.us/img204/3198/oldvnewmy1.png)
Slot Machine has a new select screen image, I think it's quite the improvement.

(http://img329.imageshack.us/img329/69/sowsowsowcaekrf3.png)
ZOMG MY CAEK/DKC2 REFERENCE
Title: Re: Slot Machine Mk II
Post by: Jesuszilla on May 17, 2007, 10:36:18 PM
LOL! THE SMF CAEK
Title: Re: Slot Machine Mk II
Post by: UHMEEEEBA on May 23, 2007, 12:01:51 PM
Greatest, he can throw other enemies.

Oh, and I'm opening this to everyone now, ideas for intros, victories and deaths GO!
Title: Re: Slot Machine Mk II
Post by: Jesuszilla on May 23, 2007, 11:40:52 PM
Winpose: Speaker comes out of Slot Machine and a loop of "Happy for the Rest of Your Life" by Jimmy Soul plays.
Title: Re: Slot Machine Mk II
Post by: UHMEEEEBA on May 26, 2007, 11:58:03 PM
(http://img136.imageshack.us/img136/9676/shadowdevil1rb3.png)
See, this is what happens when you complain an easy to dodge move is difficult to dodge.

(http://img222.imageshack.us/img222/3584/fulllevensza9.png)
Told you HIKBOD wasn't dead. What does this mean? Well it obviously means this:
Penguins.
Title: Re: Slot Machine Mk II
Post by: Jesuszilla on May 27, 2007, 12:29:14 AM
That's what she said.
Title: 404, Victory not found.
Post by: UHMEEEEBA on June 10, 2007, 11:01:49 PM
(http://img291.imageshack.us/img291/350/error404vd1.png)

Well seeing how he is composed of largely injokes it seemed inevitable.
Title: Re: Slot Machine Mk II
Post by: Jesuszilla on June 11, 2007, 02:26:16 AM
LOL


A BAS classic.
Title: Re: Slot Machine Mk II
Post by: UHMEEEEBA on June 11, 2007, 08:20:38 PM
Which do you like better?

(http://img366.imageshack.us/img366/4074/macduffapw0.png)
A

or

(http://img519.imageshack.us/img519/6141/macduffbfx1.png)
B

Keep in mind he will be firing 8 bit weapons, and the result may or may not effect a potential easter egg.
Title: Re: Slot Machine Mk II
Post by: Jesuszilla on June 12, 2007, 01:32:24 AM
B. Looks dark and evil.
Title: This post contains twice your recommended daily dosage of FFV.
Post by: UHMEEEEBA on June 24, 2007, 11:39:08 PM
(http://img171.imageshack.us/img171/5200/clockmk2lc0.png)
Got a new clock.

(http://img98.imageshack.us/img98/3456/cardcountingin0.png)
Penguins.

(http://img98.imageshack.us/img98/3069/gilgamesh1wk0.png)
Slot Machine's Auto mode against "Bonus" characters has been fixed. Also, Gilgamesh, I told Beta to take the screen on a Big Bridge but he had no stages that matched that description sadly.

Edit: As one would have likely guessed I was shooting for a July Seventh re-release (7/7/07), but due to having to help members of my family move/other things, this will not be possible due to several things still needing tweaks, and as such I'll be as lazy about it as possible.
Title: Re: Slot Machine Mk II
Post by: N-Mario on September 08, 2007, 11:04:33 PM
Well.... I hate to reply, considering its an old topic, but theres a few things I want to know, and say about this project.

- DEFINATELY the 'B' sprite. It's much more darker than the NES one. I'm guessing set 'B' was taken from Wily Wars?


BTW, Are you still working on this thing? If so, then I'd like to ask a few things below.

- Will it have a new intro? For an intro, I was thinking it could spin, or fly its way in somehow. Like how it mysteriously appears in in Star Fox. Or at least drop down, with a envshake trigger, or something to that effect.

- Will it at least more animation in the slot machine? For example, when the character hits the slot machine, have it pull down its lever on the side, and back up, like how a REAL slot machine works.

- Will it have at least a few more Star Fox References, or Easter Eggs? "Do a Barrel Roll" was nice, but I was thinking more like have the Star Fox ships fly in and attack the opponents or something.


Well anyway. keep up the good work. I really liked your first Slot Machine. I hope this new one will be even better than the first!.

Childre Inarabitta cameo totally won me for your first slot machine release!
Title: Re: Slot Machine Mk II
Post by: UHMEEEEBA on September 08, 2007, 11:36:37 PM
Getting the sidebar sprites ripped was something I tried for the first version, but it was too difficult due to the fact I was trying to rip a sprite from a 3d game.

Also because I use different sprites for each move each animation would have to be done for each one of his configurations. Assuming it would take 9 frames for Slot Machine to use the handle, that's 360 sprites I would have to add. Yes I'm aware I could just slap a binded explod on Slot Machine and have it change for each configuration, but the spr-priority just makes it look bad so much so it in my opinion does not justify more animation, sure it'd look more fluid, but at the price of having characters randomly walk in front of other parts of Slot Machine, something I will not accept.

He has a Star Fox like intro, where he flies around in the bg for a while before falling.

Slot Machine will have several easter eggs, but not many of them are Star Fox related.

I'm working on him occasionally just don't expect a release any time soon.

Oh, TMF go suck an egg.
Title: Re: Slot Machine Mk II
Post by: Jesuszilla on September 09, 2007, 11:07:14 AM
Needs an intro where he Misogis a Type Moon character.
Title: Re: Slot Machine Mk II
Post by: UHMEEEEBA on September 09, 2007, 11:39:32 AM
Alright, I'm going to need a Caster sprite then.
Title: Re: Slot Machine Mk II
Post by: Jesuszilla on September 09, 2007, 12:12:30 PM
Was Caster even in any Melty Blood games?
Title: Re: Slot Machine Mk II
Post by: UHMEEEEBA on September 09, 2007, 12:33:21 PM
I dunno, and TMF is missing.
Title: Re: Slot Machine Mk II
Post by: Robert the small on September 09, 2007, 05:19:22 PM
I know there is a sprite of Rider around somewhere, same with Saber.
Title: Re: Slot Machine Mk II
Post by: N-Mario on September 10, 2007, 02:38:53 PM
Wow.... You're saying it would take 360 sprites.... JUST TO ANIMATE THE HANDLEBAR? ??? ???

Gees. How about cropping that down to only 180, or 90, or even 30 frames? Heck, even 10 frames would probably work, just to pull the handle down, and back up.

Unless I read that statement wrong. Shouldn't be that hard to make :-\
Title: Re: Slot Machine Mk II
Post by: UHMEEEEBA on September 10, 2007, 05:05:28 PM
You don't understand the way Slot Machine's sprites work, in order to prevent sprite layer issues all of his sprite is one piece I would have to repeat the animation several times for each of his different moves.

Simply not worth it.
Title: Re: Slot Machine Mk II
Post by: Jesuszilla on September 10, 2007, 06:20:28 PM
By default, everyone is lazy. It's the law of nature. Nature prefers to be in a chaotic state.
Title: Re: Slot Machine Mk II
Post by: N-Mario on September 15, 2007, 01:54:50 PM
So, in other words, you can't even do 3 simple frames of the handlebar? 1st frame the handle being at the top, 2nd frame the handle being at the middle, and the 3rd frame the handle being at the bottom?

Just trying to help, I suppose. @_@
Title: Re: Slot Machine Mk II
Post by: Jesuszilla on September 15, 2007, 02:05:06 PM
To do that he'd have to go back and edit every sprite to either exclude the handlebar and use an explod or copy each sprite two more times and then edit the handlebar onto there.
Title: Re: Slot Machine Mk II
Post by: UHMEEEEBA on September 16, 2007, 12:48:31 PM
Pot. Kettle. Black.