Yeah, I figured it was about that time. :P
Felicia: Pretty much complete, so she will be updated in a couple of days. There's a system fix as well as a few move fixes.
(http://i116.photobucket.com/albums/o19/Yesujira/mugen245.png)
Zero: Nearly complete. The only things that are missing are:
- Run anim.
- Adding a few CvS2 System Animations.
- Cyber Elf Force
I REALLY need a run animation, so if anyone's willing to help me out with that, it would be GREATLY appreciated.
Dee Jay: All MUGEN required sprites and animations are done. Just now started coding his basics. Like Zero, he will need a run anim as well as a dodge anim. Again, any help would greatly be appreciated as I am not good at sprite editing...
Eagle: Haven't had much inspiration to work on him. Can't even remember what I have and haven't completed on him. :-X Regardless, he hasn't been coming along too well.
Gallon: Still need to clean TDS's rips
(http://i116.photobucket.com/albums/o19/Yesujira/mugen200.png)
Roll: The palette which WuWo applied to her spriterips is what's really keeping me away from her for a while...
Discuss, discuss, etc.
What about that April Fool's Character from last year?
I doubt I'll ever work on him again.
I have next week off, so I could try to rip her spriteset from MvC2 sometime (been ages since I've done that...). Just a suggestion though: consider giving her some color separation if I do this, she'd look better with a little.
Indeed, WuWo's rips were separated and thus, it would be tough to clean and even tougher to keep up with.
Double post because I'm an admin.
Zero:
- Run anim complete. No thanks to any of you!
- All that's left is Cyber Elf Force. If I try, I could probably finish it by tomorrow night and have him ready for a release.
Dee Jay: All standing and crouching basics complete. All that's left are the aerial moves and then I can move onto throws and specials.
I was expecting you to make Huitzil/Phobos this time instead of Roll. Whatever it is, I hope someone really does make him. ;)
Good luck on Roll anyway. I'm interested in what new atrocities you can add to her. New weaon power-ups maybe?
UPDATAGE
Dee Jay: All basics and throws complete, moving onto specials and system anims.
Roll: As a matter of fact, I might as well have new weapon power-ups.
Why? Fuck Rockball.
Other Crap: Considering Rockman.
SO HERE IT GOES PEOPLE!
I need YOUR suggestions on what weapons I should add to Rockman and Roll.
The weapons must obviously ONLY be from the Classic series.
Yeah, so I took my characters down. Will they ever be back up? Who knows?
Still gonna post here. XP
Dee Jay
(http://i116.photobucket.com/albums/o19/Yesujira/maxout.png)
All basics complete, added Max Out.
i never thought of a CvS2 Dee-Jay good luck with this
It's only a matter of time until everything in Mugen is CvS2.
:)
cvs2 is the best
thank for doing these great projects
please fix the ex groove, i never can fix this
keep the working
later
It was never broken. =P
:)
i know...
i 'm just too stupid to change it...
and i can't wait to see Gallon
you do great job :)
I knew I should have grabbed Felicia and Zero when I had the chance. Oh well.
CvS Deejay is alright with me. ;) I do hope "everything" winds up with a CvS version, because that probably is one of the more balanced types to be found.
For Rockman/Roll, do you want something entirely different from what they had in MvC, or should they remain similar to those three? If similar...
Rockman: Flame Blast (MM6), Crystal Eye (MM5), Junk Shield (MM7)
Roll: Hyper Bomb (MM1), Gemini Laser (MM3), Plant Barrier (MM6)
There really aren't too many weapons similar to the Tornado Hold. If you want weapons that are entirely different, I'll give it some more thought.
Metal Blade,
nuff said.
Dee Jay:
- All specials nearly done. Just got Machine Gun Uppercut coded with everything but hitdefs and CLSN.
- Still needs a run anim. Would appreciate it if I could get a spriter to help me with things like this.
Other Crap:
- Rockman and Roll are on hold until KFM can get me some rips.
- Gallon's on hold until I can get hold of a sprite set where his effects are separated. (Again, help is appreciated)
Urien: Just started today. Has next to NOTHING done. Mainly making him because I want to make Gill, and seeing as he's basically Gill in his simplest form, I ought to start with him.
Dee Jay:
- Finished Machine Gun Uppercut.
Andy:
- All basics.
- Added Hishouken
(http://i116.photobucket.com/albums/o19/Yesujira/mugen287.png)
Kujo Jotaro:
- All of his respective sprites ripped.
- Need to rip Star Platinum's sprites.
- Need to get the effects.
Your WIPs are teh win, dude.
Deejay and Andy look great. Good luck.
Andy CVS2 huuummm an excelent idea :) :)
keep up your good work
I be luvin' tha palette.
Yep. Its good to have chars other than the Arcade ones on Mugen. Andy and DeeJay are Great ideas. Can't Wait
PS - Is the Kujo Jotaro going to be a CVS2?
No, he'll have JoJo gameplay.
Though don't get your hopes up for anyone else but Andy at the moment...
Quote from: イエスジラ on July 27, 2007, 07:02:39 PM
Though don't get your hopes up for anyone else but Andy at the moment...
Andy & DeeJay will be Great. How long for DeeJay anyway?
Quote from: VSHARMA on July 28, 2007, 06:55:18 AM
Quote from: イエスジラ on July 27, 2007, 07:02:39 PM
Though don't get your hopes up for anyone else but Andy at the moment...
Andy & DeeJay will be Great. How long for DeeJay anyway?
probably when it will ready :P
Indeed. I kind of have him on pause due to the unavailability of a run animation, which I believe Fantoboy is on right now. Other than that he's not far from completion. I just have to add one more special and then the supers and he's done. Although it's coding the moves that will bother me because at this point he's completely guesswork due to the fact I run Chankast at 120 FPS. It's nearly impossible to get data from...
Are you using an emulator on a PC? You should try VirtualDub. It slows the frames down just enough to able to take screen caps.
Of course. But the problem is not getting screencaps, it's getting the emu to run at 60 FPS.
Quote from: Jesuszilla on March 30, 2007, 09:05:45 PM
Yeah, I figured it was about that time. :P
Felicia: Pretty much complete, so she will be updated in a couple of days. There's a system fix as well as a few move fixes.
(http://i116.photobucket.com/albums/o19/Yesujira/mugen245.png)
Zero: Nearly complete. The only things that are missing are:
- Run anim.
- Adding a few CvS2 System Animations.
- Cyber Elf Force
I REALLY need a run animation, so if anyone's willing to help me out with that, it would be GREATLY appreciated.
Dee Jay: All MUGEN required sprites and animations are done. Just now started coding his basics. Like Zero, he will need a run anim as well as a dodge anim. Again, any help would greatly be appreciated as I am not good at sprite editing...
Eagle: Haven't had much inspiration to work on him. Can't even remember what I have and haven't completed on him. :-X Regardless, he hasn't been coming along too well.
Gallon: Still need to clean TDS's rips
(http://i116.photobucket.com/albums/o19/Yesujira/mugen200.png)
Roll: The palette which WuWo applied to her spriterips is what's really keeping me away from her for a while...
Discuss, discuss, etc.
for get all that where the hell did u get that cvs dee jay?
...
The idiot even PM'd me asking where I got it...
Lack of reading comprehension for the lose.
really promising projects, you and warusaki3 seems to be the only ones who can makes good cvs system based chars....by the way, have you ever thought to implement a warusaki-sort ex-groove along with yours? I like the customizable one, but I think it would be nice to have an "all-in-one" groove too (maybe you could do that optional, I mean one can choose wich type of ex-groove to have in the char)....it was possible to do a smiliar groove in the original game (when you got to make an infinity point ex-groove, after unlocking it). Just a suggestion tough...and keep it up with your work!! Can't wait to see urien in action (drooling - drooling :D :D)
Quote from: spaikmax on October 22, 2007, 07:47:35 AM
(drooling - drooling :D :D)
Are you woman or a "strange" guy?? (Just joking :devil:)
er....why? I'm drooling about the wips not about jesuszilla ??? However, between him and warusaki I hope to have a cvs2 game with 923847539845 chars ;D Capcom vs Snk 3, the everything vs everything cvs-ized :)
Quote from: spaikmax on October 22, 2007, 07:47:35 AM
really promising projects, you and warusaki3 seems to be the only ones who can makes good cvs system based chars....by the way, have you ever thought to implement a warusaki-sort ex-groove along with yours? I like the customizable one, but I think it would be nice to have an "all-in-one" groove too (maybe you could do that optional, I mean one can choose wich type of ex-groove to have in the char)....it was possible to do a smiliar groove in the original game (when you got to make an infinity point ex-groove, after unlocking it). Just a suggestion tough...and keep it up with your work!! Can't wait to see urien in action (drooling - drooling :D :D)
My groove edit is set up that way. Only difference is some things were removed (such as safe fall) for balance purposes. Other than that, the way it's handled is pretty close to CvS2's. You could NOT charge power with a C-Gauge or N-Gauge.
I never liked Warusaki's EX-Groove. It's WAY overpowered. Not to mention some things were redundant.
Quote from: spaikmax on October 22, 2007, 01:08:01 PM
er....why? I'm drooling about the wips not about jesuszilla
I said that 'cause this phrase:
QuoteCan't wait to see urien in action (drooling - drooling )
Good luck with your project, Jesuszilla
Quote from: FeLo_Llop on October 23, 2007, 03:14:28 AM
I said that 'cause this phrase:
Quote from: spaikmax on October 22, 2007, 01:08:01 PM
Can't wait to see urien in action (drooling - drooling )
my bad :-[ I didn't pay attention to...that way to see that phrase :P :P
Quote from: Jesuszilla on October 22, 2007, 11:42:36 PM
My groove edit is set up that way. Only difference is some things were removed (such as safe fall) for balance purposes. Other than that, the way it's handled is pretty close to CvS2's. You could NOT charge power with a C-Gauge or N-Gauge.
well...you're right :P
Quote from: Jesuszilla on October 22, 2007, 11:42:36 PM
I never liked Warusaki's EX-Groove. It's WAY overpowered. Not to mention some things were redundant.
I agree with that, in terms of balance waru's ex clashes with the others grooves, I asked for that only for standardize all the chars since they share the same system (and make a sort fo "full cvs game" possibility), and that's the reason why I suggested it as an alternative to your more balanced ex....well, that doesn't matter too much to me anyway, the important thing is to have good chars wich you have proved to be more than capable to produce. Good luck with your projects, hope to see them as soon as possible ;)
So what percentage are you at w/ CVS3?? I am patiently awaiting for it.
Ahaha.
Anyway, ironhead, I can't give a percentage. Not enough data to obtain that.
EDIT: 2008/09/07
POP, LOCK N' DROP IT! :buttrox: