Trinity MUGEN

MUGEN => MUGEN WIPs => Topic started by: Jesuszilla on March 30, 2007, 09:05:45 PM

Title: Jesuszilla's WIPs
Post by: Jesuszilla on March 30, 2007, 09:05:45 PM
Yeah, I figured it was about that time. :P

Felicia: Pretty much complete, so she will be updated in a couple of days. There's a system fix as well as a few move fixes.

(http://i116.photobucket.com/albums/o19/Yesujira/mugen245.png)
Zero: Nearly complete. The only things that are missing are:

I REALLY need a run animation, so if anyone's willing to help me out with that, it would be GREATLY appreciated.

Dee Jay: All MUGEN required sprites and animations are done. Just now started coding his basics. Like Zero, he will need a run anim as well as a dodge anim. Again, any help would greatly be appreciated as I am not good at sprite editing...

Eagle: Haven't had much inspiration to work on him. Can't even remember what I have and haven't completed on him. :-X Regardless, he hasn't been coming along too well.

Gallon: Still need to clean TDS's rips

(http://i116.photobucket.com/albums/o19/Yesujira/mugen200.png)
Roll: The palette which WuWo applied to her spriterips is what's really keeping me away from her for a while...


Discuss, discuss, etc.
Title: Re: Jesuszilla's WIPs
Post by: UHMEEEEBA on March 30, 2007, 09:23:28 PM
What about that April Fool's Character from last year?
Title: Re: Jesuszilla's WIPs
Post by: Jesuszilla on March 30, 2007, 09:27:50 PM
I doubt I'll ever work on him again.
Title: Re: Jesuszilla's WIPs
Post by: Kung Fu Man on April 03, 2007, 07:47:23 AM
I have next week off, so I could try to rip her spriteset from MvC2 sometime (been ages since I've done that...). Just a suggestion though: consider giving her some color separation if I do this, she'd look better with a little.
Title: Re: Jesuszilla's WIPs
Post by: Jesuszilla on April 03, 2007, 03:54:18 PM
Indeed, WuWo's rips were separated and thus, it would be tough to clean and even tougher to keep up with.
Title: Re: Jesuszilla's WIPs
Post by: Jesuszilla on April 04, 2007, 12:58:48 AM
Double post because I'm an admin.


Zero:
Dee Jay: All standing and crouching basics complete. All that's left are the aerial moves and then I can move onto throws and specials.
Title: Re: Jesuszilla's WIPs
Post by: Mgbenz on April 04, 2007, 04:29:23 AM
I was expecting you to make Huitzil/Phobos this time instead of Roll. Whatever it is, I hope someone really does make him. ;)

Good luck on Roll anyway. I'm interested in what new atrocities you can add to her. New weaon power-ups maybe?
Title: Re: Jesuszilla's WIPs
Post by: Jesuszilla on April 13, 2007, 12:27:19 AM
UPDATAGE

Dee Jay: All basics and throws complete, moving onto specials and system anims.


Roll: As a matter of fact, I might as well have new weapon power-ups.

Why? Fuck Rockball.

Other Crap: Considering Rockman.




SO HERE IT GOES PEOPLE!


I need YOUR suggestions on what weapons I should add to Rockman and Roll.

The weapons must obviously ONLY be from the Classic series.
Title: Re: Jesuszilla's WIPs
Post by: Jesuszilla on April 17, 2007, 06:20:36 PM
Yeah, so I took my characters down. Will they ever be back up? Who knows?

Still gonna post here. XP

Dee Jay
(http://i116.photobucket.com/albums/o19/Yesujira/maxout.png)

All basics complete, added Max Out.
Title: Re: Jesuszilla's WIPs
Post by: kamekaze on April 17, 2007, 06:53:36 PM
i never thought of a CvS2 Dee-Jay good luck with this
Title: Re: Jesuszilla's WIPs
Post by: UHMEEEEBA on April 17, 2007, 07:28:55 PM
It's only a matter of time until everything in Mugen is CvS2.
Title: Re: Jesuszilla's WIPs
Post by: fabio_squall on April 30, 2007, 02:44:22 AM
 :)
cvs2 is the best
thank for doing these great projects
please fix the ex groove, i never can fix this
keep the working
later
Title: Re: Jesuszilla's WIPs
Post by: Jesuszilla on May 01, 2007, 02:06:47 AM
It was never broken. =P
Title: Re: Jesuszilla's WIPs
Post by: fabio_squall on May 01, 2007, 06:23:14 PM
 :)
i know...
i 'm just too stupid to change it...
Title: Re: Jesuszilla's WIPs
Post by: fabio_squall on May 01, 2007, 06:24:23 PM
and i can't wait to see Gallon
you do great job :)
Title: Re: Jesuszilla's WIPs
Post by: Makou on May 06, 2007, 10:06:16 AM
I knew I should have grabbed Felicia and Zero when I had the chance. Oh well.

CvS Deejay is alright with me. ;)  I do hope "everything" winds up with a CvS version, because that probably is one of the more balanced types to be found.

For Rockman/Roll, do you want something entirely different from what they had in MvC, or should they remain similar to those three? If similar...

Rockman: Flame Blast (MM6), Crystal Eye (MM5), Junk Shield (MM7)
Roll: Hyper Bomb (MM1), Gemini Laser (MM3), Plant Barrier (MM6)

There really aren't too many weapons similar to the Tornado Hold. If you want weapons that are entirely different, I'll give it some more thought.
Title: Re: Jesuszilla's WIPs
Post by: UHMEEEEBA on May 06, 2007, 11:30:33 AM
Metal Blade,

nuff said.
Title: Re: Jesuszilla's WIPs
Post by: Jesuszilla on May 09, 2007, 09:11:35 PM
Dee Jay:

Other Crap:

Urien: Just started today. Has next to NOTHING done. Mainly making him because I want to make Gill, and seeing as he's basically Gill in his simplest form, I ought to start with him.
Title: Re: Jesuszilla's WIPs
Post by: Jesuszilla on July 09, 2007, 03:14:31 PM
Dee Jay:

Andy:
(http://i116.photobucket.com/albums/o19/Yesujira/mugen287.png)

Kujo Jotaro:
Title: Re: Jesuszilla's WIPs
Post by: Leon Belmont on July 12, 2007, 06:08:17 AM
Your WIPs are teh win, dude.

Deejay and Andy look great. Good luck.   
Title: Re: Jesuszilla's WIPs
Post by: SOPHIEX on July 12, 2007, 03:46:29 PM
Andy CVS2 huuummm an excelent idea  :) :)

keep up your good work
Title: Re: Jesuszilla's WIPs
Post by: 性交日本 on July 18, 2007, 10:11:08 PM
I be luvin' tha palette.
Title: Re: Jesuszilla's WIPs
Post by: VSHARMA on July 27, 2007, 07:25:26 AM
Yep. Its good to have chars other than the Arcade ones on Mugen. Andy and DeeJay are Great ideas. Can't Wait

PS - Is the Kujo Jotaro going to be a CVS2?
Title: Re: Jesuszilla's WIPs
Post by: Jesuszilla on July 27, 2007, 07:02:39 PM
No, he'll have JoJo gameplay.




Though don't get your hopes up for anyone else but Andy at the moment...
Title: Re: Jesuszilla's WIPs
Post by: VSHARMA on July 28, 2007, 06:55:18 AM
Quote from: イエスジラ on July 27, 2007, 07:02:39 PM
Though don't get your hopes up for anyone else but Andy at the moment...

Andy & DeeJay will be Great. How long for DeeJay anyway?
Title: Re: Jesuszilla's WIPs
Post by: SOPHIEX on July 28, 2007, 09:54:30 AM
Quote from: VSHARMA on July 28, 2007, 06:55:18 AM
Quote from: イエスジラ on July 27, 2007, 07:02:39 PM
Though don't get your hopes up for anyone else but Andy at the moment...

Andy & DeeJay will be Great. How long for DeeJay anyway?

probably when it will ready  :P
Title: Re: Jesuszilla's WIPs
Post by: Jesuszilla on July 28, 2007, 10:00:38 AM
Indeed. I kind of have him on pause due to the unavailability of a run animation, which I believe Fantoboy is on right now. Other than that he's not far from completion. I just have to add one more special and then the supers and he's done. Although it's coding the moves that will bother me because at this point he's completely guesswork due to the fact I run Chankast at 120 FPS. It's nearly impossible to get data from...
Title: Re: Jesuszilla's WIPs
Post by: shiro on July 30, 2007, 03:36:15 AM
Are you using an emulator on a PC? You should try VirtualDub. It slows the frames down just enough to able to take screen caps.
Title: Re: Jesuszilla's WIPs
Post by: Jesuszilla on July 30, 2007, 06:51:12 AM
Of course. But the problem is not getting screencaps, it's getting the emu to run at 60 FPS.
Title: Re: Jesuszilla's WIPs
Post by: krunkest404 on October 12, 2007, 08:43:54 AM
Quote from: Jesuszilla on March 30, 2007, 09:05:45 PM
Yeah, I figured it was about that time. :P

Felicia: Pretty much complete, so she will be updated in a couple of days. There's a system fix as well as a few move fixes.

(http://i116.photobucket.com/albums/o19/Yesujira/mugen245.png)
Zero: Nearly complete. The only things that are missing are:

  • Run anim.
  • Adding a few CvS2 System Animations.
  • Cyber Elf Force

I REALLY need a run animation, so if anyone's willing to help me out with that, it would be GREATLY appreciated.

Dee Jay: All MUGEN required sprites and animations are done. Just now started coding his basics. Like Zero, he will need a run anim as well as a dodge anim. Again, any help would greatly be appreciated as I am not good at sprite editing...

Eagle: Haven't had much inspiration to work on him. Can't even remember what I have and haven't completed on him. :-X Regardless, he hasn't been coming along too well.

Gallon: Still need to clean TDS's rips

(http://i116.photobucket.com/albums/o19/Yesujira/mugen200.png)
Roll: The palette which WuWo applied to her spriterips is what's really keeping me away from her for a while...


Discuss, discuss, etc.


for get all that where the hell did u get that cvs dee jay?
Title: Re: Jesuszilla's WIPs
Post by: UHMEEEEBA on October 12, 2007, 10:51:56 AM
...
Title: Re: Jesuszilla's WIPs
Post by: Jesuszilla on October 13, 2007, 04:03:49 PM
The idiot even PM'd me asking where I got it...
Title: Re: Jesuszilla's WIPs
Post by: UHMEEEEBA on October 13, 2007, 05:53:21 PM
Lack of reading comprehension for the lose.
Title: Re: Jesuszilla's WIPs
Post by: spaikmax on October 22, 2007, 07:47:35 AM
really promising projects, you and warusaki3 seems to be the only ones who can makes good cvs system based chars....by the way, have you ever thought to implement a warusaki-sort ex-groove along with yours? I like the customizable one, but I think it would be nice to have an "all-in-one" groove too (maybe you could do that optional, I mean one can choose wich type of ex-groove to have in the char)....it was possible to do a smiliar groove in the original game (when you got to make an infinity point ex-groove, after unlocking it). Just a suggestion tough...and keep it up with your work!! Can't wait to see urien in action (drooling - drooling  :D :D)
Title: Re: Jesuszilla's WIPs
Post by: FeLo_Llop on October 22, 2007, 09:39:55 AM
Quote from: spaikmax on October 22, 2007, 07:47:35 AM
(drooling - drooling  :D :D)

Are you woman or a "strange" guy?? (Just joking :devil:)
Title: Re: Jesuszilla's WIPs
Post by: spaikmax on October 22, 2007, 01:08:01 PM
er....why? I'm drooling about the wips not about jesuszilla  ??? However, between him and warusaki I hope to have a cvs2 game with 923847539845 chars  ;D Capcom vs Snk 3, the everything vs everything cvs-ized  :)
Title: Re: Jesuszilla's WIPs
Post by: Jesuszilla on October 22, 2007, 11:42:36 PM
Quote from: spaikmax on October 22, 2007, 07:47:35 AM
really promising projects, you and warusaki3 seems to be the only ones who can makes good cvs system based chars....by the way, have you ever thought to implement a warusaki-sort ex-groove along with yours? I like the customizable one, but I think it would be nice to have an "all-in-one" groove too (maybe you could do that optional, I mean one can choose wich type of ex-groove to have in the char)....it was possible to do a smiliar groove in the original game (when you got to make an infinity point ex-groove, after unlocking it). Just a suggestion tough...and keep it up with your work!! Can't wait to see urien in action (drooling - drooling  :D :D)

My groove edit is set up that way. Only difference is some things were removed (such as safe fall) for balance purposes. Other than that, the way it's handled is pretty close to CvS2's. You could NOT charge power with a C-Gauge or N-Gauge.



I never liked Warusaki's EX-Groove. It's WAY overpowered. Not to mention some things were redundant.
Title: Re: Jesuszilla's WIPs
Post by: FeLo_Llop on October 23, 2007, 03:14:28 AM
Quote from: spaikmax on October 22, 2007, 01:08:01 PM
er....why? I'm drooling about the wips not about jesuszilla 

I said that 'cause this phrase:

QuoteCan't wait to see urien in action (drooling - drooling   )

Good luck with your project, Jesuszilla
Title: Re: Jesuszilla's WIPs
Post by: spaikmax on October 23, 2007, 06:45:30 AM
Quote from: FeLo_Llop on October 23, 2007, 03:14:28 AM
I said that 'cause this phrase:
Quote from: spaikmax on October 22, 2007, 01:08:01 PM
Can't wait to see urien in action (drooling - drooling   )

my bad   :-[ I didn't pay attention to...that way to see that phrase  :P :P

Quote from: Jesuszilla on October 22, 2007, 11:42:36 PM
My groove edit is set up that way. Only difference is some things were removed (such as safe fall) for balance purposes. Other than that, the way it's handled is pretty close to CvS2's. You could NOT charge power with a C-Gauge or N-Gauge.

well...you're right  :P

Quote from: Jesuszilla on October 22, 2007, 11:42:36 PM
I never liked Warusaki's EX-Groove. It's WAY overpowered. Not to mention some things were redundant.

I agree with that, in terms of balance waru's ex clashes with the others grooves, I asked for that only for standardize all the chars since they share the same system (and make a sort fo "full cvs game" possibility), and that's the reason why I suggested it as an alternative to your more balanced ex....well, that doesn't matter too much to me anyway, the important thing is to have good chars wich you have proved to be more than capable to produce. Good luck with your projects, hope to see them as soon as possible  ;)
Title: Re: Jesuszilla's WIPs
Post by: ironhead82 on December 03, 2007, 12:02:05 PM
So what percentage are you at w/ CVS3?? I am patiently awaiting for it.
Title: Re: Jesuszilla's WIPs
Post by: Jesuszilla on December 04, 2007, 04:38:38 PM
Ahaha.


Anyway, ironhead, I can't give a percentage. Not enough data to obtain that.


EDIT: 2008/09/07


POP, LOCK N' DROP IT! :buttrox: