Trinity MUGEN

MUGEN => Mugen Releases => Topic started by: R@CE AKIR@ on February 14, 2014, 08:45:12 PM

Title: Batsu Ichimonji by R@CE AKIR@ Updated 3/15/2014
Post by: R@CE AKIR@ on February 14, 2014, 08:45:12 PM
Batsu Ichimonji Updated 3/15/14
Batsu Finished (http://www.youtube.com/watch?v=kRt-EQIRnOc#)

Get him here
http://www.mediafire.com/download/ugj1ixvq129imp9/Batsu.rar

Note : Check the config file to see changes that can be made into the character.

Check the Read me for info on the character and credits
Title: Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/14/2014
Post by: R@CE AKIR@ on February 15, 2014, 01:54:08 AM
Batsu updated again 2/15/14
Title: Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/20/2014
Post by: R@CE AKIR@ on February 20, 2014, 06:26:56 PM
Batsu updated again 2/20/14

Added Kyosuke to the Double Zenkai Kiai Dan LV3 super, so now there is a randomization of whether Kyosuke or Hinata will come out.
-Added Electricity Effects on Batsu, Hinata, and Kyosuke's charging animations
-Fixed Guts Upper Projectile Upper Projectile so that now it will fade away correctly no matter if hit or not by it
-Made it so that now Zenkai Kiai Dan & Max version are now cancellable on the ground. Which will now allow more set ups
-Adjuted FX size on the Super Ryuusei Kick supers
-Tweaked Damage Dampener. I think I am really comfortable as to how it is set now.
-Added Backdash animation that DavidMaximus helped convert over to fit in with my sprites.
-Fixed Blocking animation so that now the correct number are frames are there.
-Fixed the amount of power lvls it takes to do certain supers that I forgot to change in the CMD, but fixed it.
Title: Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/20/2014
Post by: R@CE AKIR@ on February 20, 2014, 10:43:03 PM
Please redownload I had to fix an issue with one of his moves taking a lil more damage than what i wanted
Title: Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/23/2014
Post by: R@CE AKIR@ on February 23, 2014, 11:42:54 AM
Batsu Updated 2/23/14

- Fixed some issues with his combos with his Lvl2 Blazing Mikadzuki Kick super going into his Zenkai Kiai Den

- Fixed somethin on his winquote that I left in there that wasnt supposed to be there

- Tweaked the dampner again.

- Fixed pausetime issues on the projectiles
Title: Re: Batsu Ichimonji by R@CE AKIR@ Updated 2/28/2014
Post by: R@CE AKIR@ on February 28, 2014, 01:07:18 PM
Batsu Updated 2/28/14

- Tweaked Batsu's kick throw so that that the hit frame was 1 frame earlier like it should have been instead of it being after.
It looks better this way too.

- Fixed ground corner combo that Luis was talking about by adding more ground cornerpush to Batsu's normal attacks.
Title: Re: Batsu Ichimonji by R@CE AKIR@ Updated 3/15/2014
Post by: R@CE AKIR@ on March 16, 2014, 01:03:22 PM
Batsu Updated 3/15/14

-Tweaked not hit by on Batsu's Guts Upper and also added more palettes made by UltimateBiospark.