(http://i116.photobucket.com/albums/o19/Yesujira/newland.gif)
Had to add more frames to the end of the throw. What he had before just didn't look right since it was only one frame, so I sprited more in order to have it look better.
So, the goal is now to update Andy with all the things you planned in the first post, as well as new CVS styled SFF, right ?
Yep!
Changes so far
- All basics re-CLSN'd. Some are KoF accurate, some aren't. This is an adaptation, not a conversion.
- Some specials re-CLSN'd. I will be doing this for all specials.
- Hishouken changed to KoFXIII, removed Geki Hishouken.
- New voice: uses XIII voice where possible. The only place where he doesn't have this is Zan'ei Ryuusei-Ken, but it's unnoticeable.
I should have tested the updates, before deleting my older versions of your chars... You failed to mention that they are all 1.0 exclusive now. I ended up deleting Felicia and Balrog's older version, only to be shot down with their new versions, as they crash Winmugen. I'm realy hurt off Balrog though, cuz I really like him and liked your version the best... Oh well, live and learn. Still got Eagle for what that's worth... :-\
Felicia has a win CNS. Bison shouldn't crash Win. If he does, it's because there's probably winquote stuff I didn't remove. EDIT: I had some experimental AI stuff left in there. My bad. Reuploaded.
I think some of the shading on the pants of the kick part of that anim looks a bit too detailed for CVS-Estilio, but it looks okay otherwise.
Quote from: Jesuszilla on January 02, 2013, 09:42:43 PM
Felicia has a win CNS. Bison shouldn't crash Win. If he does, it's because there's probably winquote stuff I didn't remove. EDIT: I had some experimental AI stuff left in there. My bad. Reuploaded.
Cool beans, thanks.
-Debug flood with Balrog when I turn off the Groove system...
(http://i49.tinypic.com/o5dlqr.jpg)
Also, with all this MUGEN stuff aside. I'd like to send my sentiments out to you and your family for the loss of your father. Stay strong and God bless. I loss my father to cancer 2 years ago, so, I know it can be hard. For what it's worth, even though I'm not around much, if you want someone to talk to, I'll listen.
Stumbled across something you might find useful/interesting, JZ...
http://mugen-mexico.com/foro/index.php/topic,800.new/boardseen.html#new (http://mugen-mexico.com/foro/index.php/topic,800.new/boardseen.html#new)
SVC rips. Haven't looked them over myself yet... But, maybe these could be used for updating your Zero. :D
Thanks for the condolences. Moving on... I'll probably get around to Zero much, MUCH later... particularly after CrazyKoopa finishes his since he's realigning everything and given him a few edits and new FX.
Moved this thread for public view cuz why not.
I also have a few more... secret WIPs in addition to Genocyde and Andy updates which I'm not quite ready to just out and reveal unless some of you want to routinely guess them. IRC people, no fair. You get no chance. That's cheating.
Plus I'm kinda nervous making a public WIP thread, anyway. They've usually been bad luck for me.
You don't have anything to be nervous about. Well if you do, it should be the fact that I'm very picky and that I always expect great things from you. :sho:
Looks like Diepod is making a lot of progress on Redstreak. You're going to do her too right? :sho:
Yep, I'll be making Genocyde and Redstreak as well.
Also
(http://i116.photobucket.com/albums/o19/Yesujira/mugen560.png)
:D
Oh yeah. Could you change Andy's KO voice. It was weird in 2001,2002 that he had a get hit sound for his KO voice.
Yeah, all his voices have been changed to XIII except for Zan'ei Ryuusei-Ken.
(http://i116.photobucket.com/albums/o19/Yesujira/mugen566_zpsde9538a4.png)
(http://i116.photobucket.com/albums/o19/Yesujira/mugen567_zpsc74fe892.png)
All of her basics are done. I'll say it again: she has the Hunter chain (VSav style).
Also the only reason I have that horrible Twelve is because I wanted one to beat up on that at least felt complete
You better test the hell out of that drill kick.
Startup's long enough to prevent any MvC2-style infinites; already tried that.
It's been a month since I heard from you man... Give me something here. A screenshot, words of encourage, a hug... Anything. How are things going with Andy? Don't write him off for those others chars. Like you did Zero... >:[
Don't worry, nobody is getting left behind. This semester's just being rather demanding with kernel code in one class and abstract shit in another. When I get spare time I mostly either want to procrastinate or steadily practice drawing so I can draw without looking like a helpless dickhole. In addition to that, I try to practice DS Resurrection at least one hour every night because I want to enter tournaments.
I at least did some small system work last night and fixed the bouncing issue. I also relocated all the bounce overrides to cvssystem.lol. All characters should have accurate CvS2 bounce behavior.
As for Andy, main problem is laziness. I need to add the new intro sprites, but I'm not sure how to add them all due to having a new scale, and no alignment reference in the old set.
Redstreak has absolute jack shit done, and Genocyde... can't remember the last thing I did. I believe I was still making CLSNs for the specials she currently has before coding them.