Trinity MUGEN

MUGEN => MUGEN WIPs => Topic started by: Jesuszilla on January 02, 2013, 01:28:00 AM

Title: This thread is now Bardo- err An- fuck it, everything
Post by: Jesuszilla on January 02, 2013, 01:28:00 AM
(http://i116.photobucket.com/albums/o19/Yesujira/newland.gif)


Had to add more frames to the end of the throw. What he had before just didn't look right since it was only one frame, so I sprited more in order to have it look better.
Title: Re: This thread is now Bardo- err, Andy's
Post by: Cybaster on January 02, 2013, 04:06:45 AM
So, the goal is now to update Andy with all the things you planned in the first post, as well as new CVS styled SFF, right ?
Title: Re: This thread is now Bardo- err, Andy's
Post by: Jesuszilla on January 02, 2013, 02:29:22 PM
Yep!

Changes so far
Title: Re: This thread is now Bardo- err, Andy's
Post by: DivineWolf on January 02, 2013, 09:32:42 PM
I should have tested the updates, before deleting my older versions of your chars... You failed to mention that they are all 1.0 exclusive now. I ended up deleting Felicia and Balrog's older version, only to be shot down with their new versions, as they crash Winmugen. I'm realy hurt off Balrog though, cuz I really like him and liked your version the best... Oh well, live and learn. Still got Eagle for what that's worth...  :-\
Title: Re: This thread is now Bardo- err, Andy's
Post by: Jesuszilla on January 02, 2013, 09:42:43 PM
Felicia has a win CNS. Bison shouldn't crash Win. If he does, it's because there's probably winquote stuff I didn't remove. EDIT: I had some experimental AI stuff left in there. My bad. Reuploaded.
Title: Re: This thread is now Bardo- err, Andy's
Post by: Jango on January 02, 2013, 11:36:31 PM
I think some of the shading on the pants of the kick part of that anim looks a bit too detailed for CVS-Estilio, but it looks okay otherwise.
Title: Re: This thread is now Bardo- err, Andy's
Post by: DivineWolf on January 03, 2013, 10:40:59 AM
Quote from: Jesuszilla on January 02, 2013, 09:42:43 PM
Felicia has a win CNS. Bison shouldn't crash Win. If he does, it's because there's probably winquote stuff I didn't remove. EDIT: I had some experimental AI stuff left in there. My bad. Reuploaded.

Cool beans, thanks.
Title: Re: This thread is now Bardo- err, Andy's
Post by: DivineWolf on January 03, 2013, 12:39:49 PM
-Debug flood with Balrog when I turn off the Groove system...

(http://i49.tinypic.com/o5dlqr.jpg)

Also, with all this MUGEN stuff aside. I'd like to send my sentiments out to you and your family for the loss of your father. Stay strong and God bless. I loss my father to cancer 2 years ago, so, I know it can be hard. For what it's worth, even though I'm not around much, if you want someone to talk to, I'll listen.
Title: Re: This thread is now Bardo- err, Andy's
Post by: DivineWolf on January 07, 2013, 04:16:16 PM
Stumbled across something you might find useful/interesting, JZ...

http://mugen-mexico.com/foro/index.php/topic,800.new/boardseen.html#new (http://mugen-mexico.com/foro/index.php/topic,800.new/boardseen.html#new)

SVC rips. Haven't looked them over myself yet... But, maybe these could be used for updating your Zero.  :D
Title: Re: This thread is now Bardo- err, Andy's
Post by: Jesuszilla on January 20, 2013, 01:59:21 AM
Thanks for the condolences. Moving on... I'll probably get around to Zero much, MUCH later... particularly after CrazyKoopa finishes his since he's realigning everything and given him a few edits and new FX.

Moved this thread for public view cuz why not.

I also have a few more... secret WIPs in addition to Genocyde and Andy updates which I'm not quite ready to just out and reveal unless some of you want to routinely guess them. IRC people, no fair. You get no chance. That's cheating.


Plus I'm kinda nervous making a public WIP thread, anyway. They've usually been bad luck for me.
Title: Re: This thread is now Bardo- err, Andy's
Post by: KoopaKoot on January 23, 2013, 04:33:41 PM
You don't have anything to be nervous about. Well if you do, it should be the fact that I'm very picky and that I always expect great things from you.  :sho:

Looks like Diepod is making a lot of progress on Redstreak. You're going to do her too right?  :sho:
Title: Re: This thread is now Bardo- err, Andy's
Post by: Jesuszilla on January 27, 2013, 02:52:34 PM
Yep, I'll be making Genocyde and Redstreak as well.

Also
(http://i116.photobucket.com/albums/o19/Yesujira/mugen560.png)
Title: Re: This thread is now Bardo- err, Andy's
Post by: KoopaKoot on January 28, 2013, 02:47:14 AM
 :D

Oh yeah. Could you change Andy's KO voice. It was weird in 2001,2002 that he had a get hit sound for his KO voice.
Title: Re: This thread is now Bardo- err, Andy's
Post by: Jesuszilla on January 28, 2013, 02:24:02 PM
Yeah, all his voices have been changed to XIII except for Zan'ei Ryuusei-Ken.
Title: double post because nobody gives a shit
Post by: Jesuszilla on February 06, 2013, 12:15:46 AM
(http://i116.photobucket.com/albums/o19/Yesujira/mugen566_zpsde9538a4.png)

(http://i116.photobucket.com/albums/o19/Yesujira/mugen567_zpsc74fe892.png)


All of her basics are done. I'll say it again: she has the Hunter chain (VSav style).

Also the only reason I have that horrible Twelve is because I wanted one to beat up on that at least felt complete
Title: Re: This thread is now Bardo- err An- fuck it, everything
Post by: KoopaKoot on February 06, 2013, 01:53:38 AM
You better test the hell out of that drill kick.
Title: Re: This thread is now Bardo- err An- fuck it, everything
Post by: Jesuszilla on February 06, 2013, 07:59:37 PM
Startup's long enough to prevent any MvC2-style infinites; already tried that.
Title: Re: This thread is now Bardo- err An- fuck it, everything
Post by: DivineWolf on March 17, 2013, 07:16:39 PM
It's been a month since I heard from you man... Give me something here. A screenshot, words of encourage, a hug... Anything. How are things going with Andy? Don't write him off for those others chars. Like you did Zero... >:[
Title: Re: This thread is now Bardo- err An- fuck it, everything
Post by: Jesuszilla on March 20, 2013, 07:05:37 AM
Don't worry, nobody is getting left behind. This semester's just being rather demanding with kernel code in one class and abstract shit in another. When I get spare time I mostly either want to procrastinate or steadily practice drawing so I can draw without looking like a helpless dickhole. In addition to that, I try to practice DS Resurrection at least one hour every night because I want to enter tournaments.

I at least did some small system work last night and fixed the bouncing issue. I also relocated all the bounce overrides to cvssystem.lol. All characters should have accurate CvS2 bounce behavior.

As for Andy, main problem is laziness. I need to add the new intro sprites, but I'm not sure how to add them all due to having a new scale, and no alignment reference in the old set.

Redstreak has absolute jack shit done, and Genocyde... can't remember the last thing I did. I believe I was still making CLSNs for the specials she currently has before coding them.