Trinity MUGEN

MUGEN => Mugen Releases => Topic started by: MKnightJavalin on September 25, 2012, 11:17:28 PM

Title: True K' (MKJ) UPDATE RELEASE
Post by: MKnightJavalin on September 25, 2012, 11:17:28 PM
This is my second to last update on True K' -

Few pics:

(http://www.mediafire.com/conv/caa7f5987c9fdfc548292db7488e9785574bcee9c13d202438fb75ad16492a786g.jpg)

(http://www.mediafire.com/conv/5bc748bfeb346fe24ee2101cd96c4e6480775711d86bc9c41d293172e868143e6g.jpg)

(http://www.mediafire.com/conv/b428d9b92b56c371776c0f34f2c8b33a30b3426380a4b6dc00f25f19ba14ca0e6g.jpg)

(http://www.mediafire.com/conv/dfaa239a4c3281294f2fc2b1bcb07f0667cfcc3bb421e71d874135889f93be286g.jpg)

(http://www.mediafire.com/conv/4efa81b219bed9acf051d8531a67bfd8f3474c598f8b1efeb53e40fb1ccaa91e6g.jpg)

Different about this K':

-different looking supers made by me (original chaindrive,heavensdrive)

-New specials, supers and Hypers created in accordance to K's style (Burning Mirage, Violent Combination, Final Heatdrive)

-Chaindrive and Burning Mirage (original super) have cross cancel chain link supers available, which crosses up to lvl 3 (variable crossing coming soon)

-Different flame effects, sounds, supersparks, etc.... implemented into K's moves

-Slightly better AI (I'm not good with AI, if you want to change it be my guest)

Here is a little preview of some of his skills:

http://youtu.be/yPTSBYfloTs (http://youtu.be/yPTSBYfloTs)

And...........Here is the DOWNLOAD:

True K' (MKJ) (http://www.mediafire.com/?p4y30cew9ulctpi)

Feedback is appreciated, enjoy.
Title: Re: True K' (MKJ) UPDATE RELEASE
Post by: MKnightJavalin on October 10, 2012, 11:51:24 PM
Link Has been Updated with a few pics as well, few things I had patched and added:

-New Movelist for normal, special, and supers, cross cancel chain links and EXTINCTION HSDM

-Removed a few pointless items to reduce file size

-No more AI popping random intro poses in the middle of matches (at least I think)

-Added a width conroller to second part of Idignation cross cancel super to keep K' from phasing in front of enemy when he's suppose to be behind

-Added Palfx to enemy during Realization cross cancel super

-Fixed heavensdrive super to revert back to state 0 if it doesn't make contact with enemy.

If anyone sees a debug message about a "state 2044" let me know.