If you are a good spriter and want to join in on this project, feel free to message or just say so in a post right here. If you join, you'll be given credit for your work and be known as part of the team that set a new standard for Mugen Megaman X and potentially creating an open sourced base for all future reploid creations.
(http://i3.photobucket.com/albums/y76/Empawk/MX_Standing_Idle5.gif) <--- Current look, most up to date
(http://i3.photobucket.com/albums/y76/Empawk/standingturninganim.gif) <--- Out of date
(http://i3.photobucket.com/albums/y76/Empawk/standingtocrouching1.gif) <--- Out of date
(http://i3.photobucket.com/albums/y76/Empawk/crouchingturningeditbyBalthazar.gif) <--- Out of date
(http://i3.photobucket.com/albums/y76/Empawk/fwddashattempteditbyBalthazar.gif) <--- Out of date
(http://i3.photobucket.com/albums/y76/Empawk/backdashattempteditbyBalthazar.gif) <--- Out of date
(http://i3.photobucket.com/albums/y76/Empawk/newstandingblock.gif) <--- Out of date
(http://i3.photobucket.com/albums/y76/Empawk/newcrouchingblock.gif) <--- Out of date
(http://i3.photobucket.com/albums/y76/Empawk/Air-Guard.gif) <--- Out of date
(http://i3.photobucket.com/albums/y76/Empawk/Jump.gif) <--- Out of date
(http://i45.tinypic.com/5vch7d.gif) <--- Out of date
(http://i50.tinypic.com/2qipj6x.gif) <--- Out of date
(http://i47.tinypic.com/2nipohx.gif) <--- Out of date
(http://i3.photobucket.com/albums/y76/Empawk/PowerChargeAnim.gif) <--- Out of date
(http://i3.photobucket.com/albums/y76/Empawk/358309i.gif) <--- Current look, most up to date
(http://i3.photobucket.com/albums/y76/Empawk/XSlideKick.gif) <--- Current look, most up to date
(http://i3.photobucket.com/albums/y76/Empawk/Wall-Slide-Buster.gif) <--- Current look, most up to date
(http://i3.photobucket.com/albums/y76/Empawk/Charged_Buster_Shot.gif) <--- Current look, most up to date
Set 00 Stance
Set 01 Turn, Crouch Turn
Set 02 Stand to Crouch, Crouching, Crouch to Stand
Set 03 Walk Forward
Set 04 Walk Backwards
Set 05 Jump up, Jump Forwards, Jump Backwards
Set 06 Tech Roll
Set 07 Standing Punches
Set 08 Standing Kicks
Set 09 Crouching Punches
Set 10 Crouching Kicks
Set 11 Air Punches
Set 12 Air Kicks
Set 13 Throw
Set 14 Air Throw
Set 15 Dash Forward
Set 16 Dash Backwards
Set 17 Stand "Get hit" High
Set 18 Stand "Get hit" Middle
Set 19 Hit Up into the Air/ Fall Down from the air, Lie Dead
Set 20 Dizzy, Shocked, Midnight Bliss
Set 21 Loses, Wins
Set 22 Crouch "Get hit"
Set 23 Get Tripped, Stand up from Fall Down, Get Thrown
Set 24 Portrait
Set 25 Crouch Guard, Air Guard, Standing Guard
Megaman X WIP Credits:
waroneday - Coding, minor sprite editing
Jesuszilla - Coding
YoungSamurai5 - Coding
AxKeeper (Inactive) - Providing original base sprites for Megaman X, no continued work from there
Empawk - Spriting, sounds, creative management
RamzaNeko (Inactive)- X armor hyper combos animations
Daeron (Inactive)- Intro and win animations
GTF (Inactive)- Run animation
supaman2525 - Sprite attack edits for specials and basics
IHighGamerI - High resolution energy blast animations
Mach3 - Sprite edits, sounds and coding
daraku - High resolution graphics effects
Nightmare Seth (Inactive)- Get hit animations
Rolento (Inactive)- Sprite transition edits for basic movement
Balthazar (Inactive)- Sprite transition edits for basic movement
!E (Inactive)- Standing idle single sprite edit, which influenced the look for Megaman X's head
WizzyWhipitWonderful - Sound effects and voice rips manipulation
jweezy34 - Mark Gatha voice rips
A New Challenger - Big Portrait
A Secret Bro - Making the sprite base for a mini portrait
My current ideas for gameplay, concerning character movement are:
Forward Dash (Forward, Forward)
Backward Dash (Back, Back)
Double Jump (Up, then Up again while in mid-air)
Super Jump (Down, Up) - Cannot double stack with double jump
Air Forward Dash (Forward, Forward while in mid-air)
Air Backward Dash (Back, Back while in mid-air)
Wall Slide (Back, Back while next to the wall in mid-air)
Wall Climb (Hold Back during Wall Slide+Press appropriate direction of the wall. For Example: Hold back+Left to climbing left wall)
Roll (Hold Down+Forward or Backward, depending on direction you want to travel
During Wall Slide:
Punch
Kick
Buster Shot
Jump Off Wall will transition into a regular air state, which will allow him to perform default air attacks (punches, kicks, specials, etc)
[spoiler]For anyone working on my project, you may experience me sending you practically the same or similar messages repeatedly until I get a reply, to reassure myself that you got my message. I understand at times that this may be annoying and I have no intention to bother anyone.[/spoiler]
This is an open source project, the only conditions being that no one uses any part of this character for closed source characters or hentai characters. If any part of this character is used for a character, consider that character now open source. The material in this project is for open source projects only!
Hmm, the animation on those last 2 animations is rather nice!
If you need help, feel free to ask.
Also, welcome to Trinity MUGEN.
It looks like you've come a long way since Symbiote Spiderman, in a good way. :clpeng:
Yeah, these sprites are looking nice. It'll be nice to have X in MUGEN or in a fighting platform at all for that matter. Do you also plan on making Zero? Just curious, nice job. :)
We have 2 Xs (Chaotic's and Magma Dragoon's) but neither are any good.
Quote from: Jesuszilla on May 02, 2012, 08:21:04 PM
Hmm, the animation on those last 2 animations is rather nice!
If you need help, feel free to ask.
Also, welcome to Trinity MUGEN.
Thanks, and I am in need of spriting assistance. Do you do MVC style spriting? The fastest way to contact me for Mugen purposes is to PM me on Mugen Fighter's Guild. I will try to check up on this thread more often, though. Now that there is some feedback.
Quote from: Orochi Gill on May 03, 2012, 02:54:24 PM
It looks like you've come a long way since Symbiote Spiderman, in a good way. :clpeng:
I never finished spriting Symbiote Spider-Man. I was going to consider revamping all the animations, attacks and such, but then realized it would take forever. So I decided not to. Not to mention, while I WAS working on him, his coder backed out.
Quote from: DivineWolf on May 03, 2012, 03:41:48 PM
Yeah, these sprites are looking nice. It'll be nice to have X in MUGEN or in a fighting platform at all for that matter. Do you also plan on making Zero? Just curious, nice job. :)
No Zero is planned at this time.
Quote from: Orochi Gill on May 03, 2012, 10:38:00 PM
We have 2 Xs (Chaotic's and Magma Dragoon's) but neither are any good.
Both are my inspiration to make my Megaman X good. Without their attempts, I most likely wouldn't decided to work on him.
If I could sprite, I would have made Forte by now, so sorry that I can't really help on that front other than give feedback on the sprites themselves. :(
(http://img546.imageshack.us/img546/7344/x1armor.png)
By RamzaNeko, who is part of my spriting team
Quote from: Jesuszilla on May 08, 2012, 06:37:46 PM
If I could sprite, I would have made Forte by now, so sorry that I can't really help on that front other than give feedback on the sprites themselves. :(
Forte already has been made, btw. You can just edit him if you can get permission. He's in the IMT database.
@JZ: Yeah, Bass over at IMT was sprited really well. So well in fact he looks like an official work. I'm sure they wouldn't mind if you asked JZ to code your own version of him.
@Empawk: Nice! Those X sprites are really good! Great job. :)
Quote from: DivineWolf on May 14, 2012, 10:39:43 PM
@JZ: Yeah, Bass over at IMT was sprited really well. So well in fact he looks like an official work. I'm sure they wouldn't mind if you asked JZ to code your own version of him.
@Empawk: Nice! Those X sprites are really good! Great job. :)
Thanks, as we speak, a Nightmare Zero ground punch is being made and a dash punch is being made also. Once I get both, I will animate it and let you guys see it. We also have someone working on Z Saber attacks too. :)
thanks emp... you know what i mean lol ;D
Here is the new link to the MMX WIP Sheet, I circled the sprites that I didn't revamp.
http://www.mediafire.com/?nw7fqkejotjjboy (http://www.mediafire.com/?nw7fqkejotjjboy)
I suppose all the light colored sprites below will be redone? I'm not really fond of that walk cycle.
Quote from: Jesuszilla on May 18, 2012, 01:40:54 PM
I suppose all the light colored sprites below will be redone? I'm not really fond of that walk cycle.
That's correct. The light colored X sprites are the original beta appearance ones that I first edited from AxKeeper. The walk cycle will be redone if we need to use it. We plan to make a run instead.
What's Left:
Wall Slide <--- Still needs to be done
Wall Slide basic punches and kicks <--- Still needs to be done
Military style combat roll <--- Still needs to be done
Power Charge Taunt <--- Still needs to be done
Intro with Megaman X4 hoverbike <--- Still needs to be done
Virus X/Nightmare X intro <--- Still needs to be done
Virus/Nightmare X taunt <--- Still needs to be done
Guard Push (Like MVC Megaman) <--- Someone has volunteered for this.
Running Forward <---- Someone has volunteered for this
Backward Air Dash <--- Still needs to be done
All Get Hit sprites (Like MVC Megaman) <--- Still needs to be done
Standing Throws (I want two of them, like MVC Hayato) <--- Still needs to be done
Standing Buster Shots <--- Still needs to be done
Air Buster Shots <--- Still needs to be done
Wall Buster Shot <--- Still needs to be done
Virus X Warp Dash <---- Someone has volunteered to do this
Gaea Armor Hyper <---- Someone has volunteered to do this
Falcon Armor Hyper <---- Someone has volunteered to do this
Ultimate Armor Hyper <---- Someone has volunteered to do this
X1 Armor Hyper <---- Someone has volunteered to do this
It took a while, but I think I finally got a decent idea for the controls, concerning X's multple angle buster shots:
Multiple Angle Buster Shots:
Press Z: Diagonal Up Buster Shot
Hold Forward+Z: Forward Buster Shot
Hold Back+Z: Vertical Buster Shot
Charge Buster:
Hold Z (2-3 seconds and it begins charging the buster): Charge Buster
Press Z: Release charged buster shot
Jesuszilla, can you code multiple angle buster shots?
Yes, it's no problem at all. Just need proper diagonal buster effects (because using angledraw would look ugly).
Quote from: Jesuszilla on May 21, 2012, 03:46:57 PM
Yes, it's no problem at all. Just need proper diagonal buster effects (because using angledraw would look ugly).
So by proper diagonal buster effects, what exactly do you mean? Like you need me to draw the energy blasts diagonally?
Quote from: A New Challenger on May 21, 2012, 10:15:44 PM
If Z is heavy attack, then the default shouldn't be angled.
How about this?
HP - standard buster shot, chargeable
DP+P - Angled charge shot. LP = Crouch shot, MP = diagonal, HP = vertical
We could do that and I thought about that, but then I was like, there won't be room for his basic attacks then.
I want his basics to include:3 different angle buster shots (standing)
3 different punches (standing)
3 different kicks (standing)
Ideas Basics For Standing & Dashing Controls:Press z, z, z: Rapid Fire Buster Shot
Hold z (some seconds worth of time): Charge Buster
Press z (release quickly): Diagonal Buster Shot
Hold Forward+z: Forward Buster Shot
Hold Back+z: Vertical Buster Shot
F, F, z: Dash Buster Shot
F, F, y: Dash Medium Punch
F, F, x: Dash Light Punch
B, B, z: Backward Dash Buster Shot
B, B, a: Backward Dash Light Kick
B, B, a: Backward Dash Medium Kick
B, B, b: Backward Dash Heavy Kick
Press x: Light Punch (Press X again to perform another light punch with other hand)
y: Medium Punch
a: Light Kick
b: Medium Kick
c: Heavy Kick
x+y: Throw
y+z: Throw
a+b: Throw
b+c: Throw
Z Saber: Alternate attacks when basics can't reach, the Z Saber moves will be used in place of basic punches and kicks
Quote from: empawk on May 21, 2012, 09:36:19 PM
Quote from: Jesuszilla on May 21, 2012, 03:46:57 PM
Yes, it's no problem at all. Just need proper diagonal buster effects (because using angledraw would look ugly).
So by proper diagonal buster effects, what exactly do you mean? Like you need me to draw the energy blasts diagonally?
Yes.
Also I'm not fond of the idea of using Z-saber just because... it's X. He can be awesome on his own without having to resort to Zero's weapons.
I'd like to pitch an idea I was going to implement in Forte (regarding multi-directional shots):
QCF+P: Pull out X buster
HP: Fire shot (can be done up to 3 times)
Can control direction of buster shot in 5 directions (B,UB,U,UF,F) (because down would be utterly useless). There will only need to be 3 unique animations (for switching between forward and back, he can just turn)
any K: Cancel
Whether or not you want to implement other weapons with using the X buster is up to you; though it'd be nice to have ideas of what other useful, UNIQUE weapons to use.
Also what I'm going to need is basic animations added to SFF (that includes walking) and attacks, properly aligned. I'll be glad to align the initial stance sprite and turning animation (since this is important to get correct). I'll also need a basic palette done, nice and organized (since this is original, it should be easy :P).
Also, Zero-Sennin should be joining us on the project.
i told you emp its better for a coder to have animations to work with lol ;)
(http://i3.photobucket.com/albums/y76/Empawk/si.gif)
Standing Idle (Old)
(http://i3.photobucket.com/albums/y76/Empawk/X_Standing_Idle_2.gif)
Standing Idle (Most current attempt)
Here's the link to updated sprite sheet, in case anyone wants to do some work on anything. Let me know what you're doing to avoid any redundant work.
http://www.mediafire.com/?crbwr0t59a89e5m (http://www.mediafire.com/?crbwr0t59a89e5m)
Anything circled in red has not been revamped. Sprites at the bottom that obviously haven't been revamped have not been circled because they are just there for references, concerning poses.
It's impossible to tell any details because Mediafire has heavily shrunken the image down to where the sprites are indecipherable.
Quote from: Fox McCloud on June 07, 2012, 12:51:11 AM
It's impossible to tell any details because Mediafire has heavily shrunken the image down to where the sprites are indecipherable.
Try downloading it and see if it still acts funny. I set it up for download and never meant for it to be viewed virtually.
I downloaded it and viewed without any issue.
Things are shaping up quite nicely, though I don't like the expression on his face on the multi-directional X Buster sprites (looks too happy).
daraku has joined the sprite team as our GFX guy. He'll be handling effects for our MVC Megaman X. He'll be spriting the effects in CVS style. It should look really good when he's done. I currently don't have any examples of his work for you guys. Maybe he'll post it when he has some. :)
(http://i3.photobucket.com/albums/y76/Empawk/CrouchingPunchXl.gif)
Old
(http://i3.photobucket.com/albums/y76/Empawk/CrouchingPunchX2.gif)
New
(http://i3.photobucket.com/albums/y76/Empawk/XSlideKick.gif)
Slide Kick by Supaman2525 & Empawk
Height doesn't change enough. Body needs more slant.
(http://i3.photobucket.com/albums/y76/Empawk/X_Standing_Idle_2.gif)
Previous Standing Idle
(http://i3.photobucket.com/albums/y76/Empawk/MX_Standing_Idle5.gif)
New Standing Idle
Here's the link to updated sprite sheet, in case anyone wants to do some work on anything. Let me know what you're doing to avoid any redundant work.
http://www.mediafire.com/?1iec1qee8lb8m1l (http://www.mediafire.com/?1iec1qee8lb8m1l)
Anything circled in red has not been revamped.
Here's the link to the movement references for his attack movelist.
http://www.mediafire.com/download.php?acg2dod4uiv943q (http://www.mediafire.com/download.php?acg2dod4uiv943q)
Here's a link to the high resolution effects (buster shots, saber shot, get hit sparks and explosions).
http://www.mediafire.com/download.php?4h3uku8teikox1y (http://www.mediafire.com/download.php?4h3uku8teikox1y)
I'm not fond of the new stance. Not only does it look jerky, but it looks a bit too animated for X. Not to say his stance should be like Mega Man's, but I do think X is a bit calmer than that.
EDIT: also holy hell those FX are very nice