Trinity MUGEN

MUGEN => Mugen Releases => Miscellaneous Releases => Topic started by: EXShadow on June 27, 2011, 11:54:20 AM

Title: [Hi-Res] Endless Wormhole
Post by: EXShadow on June 27, 2011, 11:54:20 AM
Enjoy, stage updated since video.

Features

-Animated-
-Super Jump-

Preview



(http://img143.imageshack.us/img143/4660/15232071.png)

(http://img855.imageshack.us/img855/6881/97288510.png)

(http://img190.imageshack.us/img190/7964/26811430.png)

(http://img684.imageshack.us/img684/1626/68150039.png)

Link (http://clubsyn-x-treme.net/)

What's To Come

-Different Color Variations-

-Side Note-

-I would have had the colors changing in game, but if I did that the total size would skyrocket over 300mb.  However, I'm willing to put up with that if people would like?-[/b][/color]
Title: Re: [Hi-Res] Endless Wormhole
Post by: Jesuszilla on June 28, 2011, 12:56:37 PM
(http://i.imgur.com/0h151.png)
(http://i.imgur.com/yLIyV.png)
Title: Re: [Hi-Res] Endless Wormhole
Post by: EXShadow on June 28, 2011, 09:53:51 PM
I haven't noticed that?  Did you spot that in one of the frames?

EDIT: Oh wait lol you're pointing out that the characters float xp

Quote from: Insomnia on June 27, 2011, 03:03:08 PM
The characters float because the BG controllers are set for Winmugen  xp

EDIT: If you're going to use it in 1.0, just set zoffsetlink to 1.  Same goes for that Escape stage, set the Zoffsetlink to the ID the floor is using.

I'll start leaving a small note for people who use 1.0 Mugen  :P