Trinity MUGEN

MUGEN => Mugen Releases => Miscellaneous Releases => Topic started by: EXShadow on July 30, 2010, 06:54:15 PM

Title: [Hi-Res] Escape Hatch
Post by: EXShadow on July 30, 2010, 06:54:15 PM
Enjoy, stage updated since video

Features

-Animated-
-Super Jump-




(http://img651.imageshack.us/img651/9268/m01.png)

(http://img638.imageshack.us/img638/4078/m02.png)

Link (http://clubsyn-x-treme.net/-X-HQ-/index.php?app=uportal)

What's To Come

-Level Areas-
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Title: Re: [Hi-Res] Escape Hatch
Post by: Jesuszilla on July 31, 2010, 11:59:02 AM
Level areas as in stage interactivity?
Title: Re: [Hi-Res] Escape Hatch
Post by: EXShadow on July 31, 2010, 02:33:27 PM
Quote from: Jesuszilla on July 31, 2010, 11:59:02 AM
Level areas as in stage interactivity?
Yeah, in some senses,  I wonder to do like a whole base.
Title: Re: [Hi-Res] Escape Hatch
Post by: Jesuszilla on July 31, 2010, 04:52:14 PM
Will it utilize 1.0's stagevar?
Title: Re: [Hi-Res] Escape Hatch
Post by: EXShadow on August 01, 2010, 09:02:47 AM
Quote from: Jesuszilla on July 31, 2010, 04:52:14 PM
Will it utilize 1.0's stagevar?
Well I hadn't planned on coding it for 1.0 yet, but I will make use of it in the future.