Trinity MUGEN

News and Announcements => News => Topic started by: Jmorphman on June 28, 2010, 10:21:33 AM

Title: Joe Higashi hosted, updated 06/28/10
Post by: Jmorphman on June 28, 2010, 10:21:33 AM
(http://img714.imageshack.us/img714/151/exhurricaneupper.png)
Hey everybody! I'm honored to be hosted here. I've updated my Joe, fixing some extremely minor bugs.

Available in WinMUGEN and 1.0 versions. (http://trinitymugen.net/forum/index.php?action=tpmod;dl=cat178)

I've also uploaded the color separated sprites I used for this project here (http://trinitymugen.net/forum/index.php?action=tpmod;dl=item181), as well as the hi-res FX I created for his Golden Heel here (http://trinitymugen.net/forum/index.php?action=tpmod;dl=item184).
Title: Re: Joe Higashi hosted, updated 06/28/10
Post by: Anjel on June 28, 2010, 11:09:53 AM
Welcome to the club.
Title: Re: Joe Higashi hosted, updated 06/28/10
Post by: Jesuszilla on June 28, 2010, 06:44:40 PM
When he uses Hurricane Upper, the voice sample does not stop when he gets hurt. All voices need to be on channel 0 (with the exception of hurt sounds because they need to be able to play during hitstates).



Also, might want to consider an autoguard for EX Golden Heel to make it more useful.





Welcome once again and great update!
Title: Re: Joe Higashi hosted, updated 06/28/10
Post by: Jmorphman on June 28, 2010, 08:37:07 PM
Quote from: Jesuszilla on June 28, 2010, 06:44:40 PM
When he uses Hurricane Upper, the voice sample does not stop when he gets hurt. All voices need to be on channel 0 (with the exception of hurt sounds because they need to be able to play during hitstates).



Also, might want to consider an autoguard for EX Golden Heel to make it more useful.
Yay! Feedback!

I will get to fixing this stuff as soon as I finish up Chun-Li. I really like the idea for the autoguard, EX Golden Heel felt like it was missing something and that sounds like just the thing it was missing.
Title: Re: Joe Higashi hosted, updated 06/28/10
Post by: Deleted User on June 29, 2010, 01:06:23 PM
Very impressive work!

About the only thing I think he's missing is an overheard follow up for Bakuretsu Ken. In KOF some of his mindgames involve that move (right, KOD? (referencing stories of legend involving KOD, Joe and netplay)).
Title: Re: Joe Higashi hosted, updated 06/28/10
Post by: Jmorphman on June 29, 2010, 01:10:26 PM
Quote from: Vans on June 29, 2010, 01:06:23 PM
Very impressive work!

About the only thing I think he's missing is an overheard follow up for Bakuretsu Ken. In KOF some of his mindgames involve that move (right, KOD?).
I don't know if it's true for his KOF follow ups to TNT Punch (and I'm too lazy to check) but Dynamite Fist is indeed an overhead in the Real Bout games. I'll be sure to modify it to make it an overhead.
Title: Re: Joe Higashi hosted, updated 06/28/10
Post by: Anjel on June 29, 2010, 06:22:06 PM
hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp
Title: Re: Joe Higashi hosted, updated 06/28/10
Post by: Jmorphman on June 29, 2010, 07:49:30 PM
Quote from: Anjel on June 29, 2010, 06:22:06 PM
hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp, hp
Huh?  ???
Title: Re: Joe Higashi hosted, updated 06/28/10
Post by: UHMEEEEBA on June 30, 2010, 04:08:07 PM
I believe he's trying to say you can do an infinite with high punch.

Then again it's Anjel so no one can really be sure.
Title: Re: Joe Higashi hosted, updated 06/28/10
Post by: Anjel on June 30, 2010, 04:10:33 PM
I should have quoted Vans's post.
Title: Re: Joe Higashi hosted, updated 06/28/10
Post by: Jmorphman on June 30, 2010, 04:57:59 PM
Well, it doesn't really matter if his KOF follow ups are overheads or not, since I based his follow ups on the ones from Real Bout.

EDIT: I'm just posting it here so I can have all these bugs in one place, so I don't forget about it.
Quote from: Jesuszilla at MFGAlso found another bug with Joe. I'd record a video but I'm in the process of switching to 1.0 (which can't be recorded with Fraps). Get in a corner, KO the opponent with Hurricane Upper then cancel into Screw Upper so that the super connects. The super combo finish message will pop up for like 5 ticks.