Nuff said.
Segalow:
- Adjusted some juggle properties
- Adjusted some fall recovery properties
- Given a sidestep
- Increased range of the Air Throw
- Tweaked the way air homing works
- Tweaked jumping a bit
- Non-EX SUCKer punches cancellable
- New intro/winpose
- New DM and HSDM
- Spriteset has both eyes in the sprites with both halves of the face visible
- Y uppercut target combo finisher now jump-cancellable
- Successful non-EX MatadoroSlip stuns the opponent for a bit longer
- Given a "collapse" state just in case for Herman's S.DIO's Punishment
- An explosion effect for Send In The Clones
- Altered the trajectory for the final hit of Send In The Clones
- Fatality Potential added for No Holds Barred Beatdown/Send in the clones
- Few other stuff I won't bother mentioning
Shadow Kouma:
- New "moveset":Stability Stasis
- Also, tweaks on Segalow's jumping and homing has been carried over as well
- Tweaked his HSDM
Giygas:
- Mostly a balance/presentation tweak, due to my laziness,lack of time, and focus being put on the other three, so If you've hoped for a diffrent kind of horror this time, then I'm sorry to dissapoint you. Next update maybe....
- Also, fixed the way QTEs reject helpers, which is important considering one thing I gave for Segalow
- One new attack
Mr. Bear, from Battle K-Road:
- The new "guy", done somewhat per KOD/KoopaKoot's "request" of sorts :P
- As he was a final boss in the source, beware of the SNK Boss vibe
(http://www.justnopoint.com/lbends/mugen/segvskou.PNG)
(http://www.justnopoint.com/lbends/mugen/BEAR.png) (http://www.justnopoint.com/lbends/)
Grab them at Logical Bends (http://www.justnopoint.com/lbends/)