Trinity MUGEN

Other STUFF => Video Games => Topic started by: Jesuszilla on September 23, 2009, 09:41:16 PM

Title: VALVE VS. CAPCOM
Post by: Jesuszilla on September 23, 2009, 09:41:16 PM
Make an account and fucking say it. (http://www.capcom-unity.com/snow_infernus/blog/2009/09/15/capcom_vs_insert_idea_here?from_comment=true&message=WW91ciBjb21tZW50IGhhcyBub3cgYmVlbiBtYWRlIHB1YmxpYyE=)
Title: Re: VALVE VS. CAPCOM
Post by: UHMEEEEBA on September 23, 2009, 09:43:16 PM
You should change the title I was actually let down when I came into this thread.
Title: Re: VALVE VS. CAPCOM
Post by: Tyrannosaurus Reich on September 30, 2009, 11:22:38 AM
i'd laugh pretty hard if capcom actually announced this
Title: Re: VALVE VS. CAPCOM
Post by: K.O.D on September 30, 2009, 11:28:45 AM
ryu vs gordon freeman
Title: Re: VALVE VS. CAPCOM
Post by: Jango on September 30, 2009, 12:42:03 PM
Rolento VS The Soldier = Face-off of the century
Title: Re: VALVE VS. CAPCOM
Post by: Insanius on September 30, 2009, 01:08:27 PM
I'm surprised no one has taken the models from TF2 and rendered out sprites for mugen.
Title: Re: VALVE VS. CAPCOM
Post by: UHMEEEEBA on September 30, 2009, 01:08:53 PM
Quote from: Jango on September 30, 2009, 12:42:03 PM
Rolento VS The Soldier = Face-off of the century

The universe would not be able to take such concentrated awesome and would explode and implode, at the same time.
Title: Re: VALVE VS. CAPCOM
Post by: Tyrannosaurus Reich on September 30, 2009, 06:26:06 PM
Heavy Weapons Guy vs Zangief
Title: Re: VALVE VS. CAPCOM
Post by: Fusion on September 30, 2009, 06:38:38 PM
Quote from: Insanius on September 30, 2009, 01:08:27 PM
I'm surprised no one has taken the models from TF2 and rendered out sprites for mugen.

Not enough poses for requireds.
Title: Re: VALVE VS. CAPCOM
Post by: Jango on September 30, 2009, 07:14:03 PM
Just fire up g-mod and pose them in the requireds on a pink stage
Title: Re: VALVE VS. CAPCOM
Post by: Fusion on September 30, 2009, 08:15:29 PM
Sure, if you wanna have a ton of problems with lining up poses and relative character sizes properly.
Title: Re: VALVE VS. CAPCOM
Post by: Jango on September 30, 2009, 11:21:51 PM
Easy. Just create a server with two users, and while you pose the character, have the other guy stand totally still and take screenshots.
Title: Re: VALVE VS. CAPCOM
Post by: UHMEEEEBA on September 30, 2009, 11:29:53 PM
I think we need John Freeman before anyone from TF2.
Title: Re: VALVE VS. CAPCOM
Post by: Fusion on September 30, 2009, 11:39:03 PM
Quote from: Jango on September 30, 2009, 11:21:51 PM
Easy. Just create a server with two users, and while you pose the character, have the other guy stand totally still and take screenshots.

Try making 2 sets of shots, one from the SDK Model Viewer (for game model animation) with a certain prespective and angle.  Now try that in Garry's Mod, and completely mimic the lighting you get with the Model Viewer and reproduce your perspective to the exact to eliminate a graphics mismatch.

Not so easy now, is it?  The best possible way would be to get the Heavy's animation source files and render those into sprites on top of the new animations which you could make from the same fixed angle in whatever editing tool you'd use.


Oh wait, Valve never released the tool.
Title: Re: VALVE VS. CAPCOM
Post by: Jango on October 01, 2009, 05:08:30 AM
I wasn't talking about lighting, I was talking about using the screenshots as bases for sprites.
Title: Re: VALVE VS. CAPCOM
Post by: Fusion on October 01, 2009, 09:38:03 AM
If you wanted any kind of consistency, what I mentioned is what you'd have to do.

But in theory, your method could be sound.  But only if you were going to turn the 3D animations into sprites.
Title: Re: VALVE VS. CAPCOM
Post by: Tyrannosaurus Reich on October 01, 2009, 10:48:10 AM
Quote from: UHMEEEEBA on September 30, 2009, 11:29:53 PM
I think we need John Freeman before anyone from TF2.

I prefer Gordon Frohman (http://www.hlcomic.com/)
Title: The solution is clear
Post by: Jango on October 01, 2009, 09:24:21 PM
Gordon Frohman can be EX mode for John Freeman