Trinity MUGEN

MUGEN => Tips, Tricks, and Tutorials. => Topic started by: jiakai_ln on July 12, 2009, 12:33:26 AM

Title: cvs andy by Jesuszilla help plz
Post by: jiakai_ln on July 12, 2009, 12:33:26 AM
everytime when i select him my mugen crashes and exit
it crash before the fight start
its the only char in my roster is doin that what could be the problem
i redownded it make sure it was downloaded completly turn out that wasnt the case

the error message say
error parsing trigger6,1
error parsing (state -2,10
error in (statedef -2)
error in cvsandy.cns
character is not designed to run on this version of mugen
error loading cvsandy.def
error while precaching
Title: Re: cvs andy by Jesuszilla help plz
Post by: Jesuszilla on July 12, 2009, 07:37:57 AM
Weird. Who's the opponent?

Wait, did you ever modify anything in any of the files?
Title: Re: cvs andy by Jesuszilla help plz
Post by: jiakai_ln on July 12, 2009, 11:51:17 AM
opponent could be anyone it would crash
i know it is wierd cause it worked the first time
i didnt moditfy the char except by turning off the groove point in config. thats it
-----------------------------------------------------------------------------
i went redownload a winmugen n just install the char it crash too
Title: Re: cvs andy by Jesuszilla help plz
Post by: Jesuszilla on July 13, 2009, 02:06:09 AM
Just that one file huh? Strange. I don't know why it would crash... However, I wouldn't be a bit surprised if it had to do with the authorname triggers for H" since he uses a weird " for his authorname. Although if you only modified the config.txt, then that shouldn't be broken as it's in the CNS.

I also just downloaded him myself and had no problems; I also modified the config like you did.

That last line may give me a clue as to what's going on though... Error in precaching... This may or may not work, but open mugen.cfg in the data folder. Look something like this:

;-------------------------------------------------------
[Misc]
 ;Number of extra players to cache in memory.
 ;Set to a lower number to decrease memory usage, at cost of
 ;more frequent loading.
PlayerCache = 68

 ;Set to 1 to allow precaching. Precaching attempts to start loading
 ;player data as early as possible, to reduce apparent loading times
 ;between matches. To get the best performance, set PlayerCache to at
 ;least 1. The optimal number for PlayerCache is 4 when precaching is
 ;enabled. Precaching is not available in DOS.
Precache = 1

 ;Set to 1 to enable large-buffer reads of sprite and sound data.
 ;Set to 0 (off) to decrease memory usage, at cost of slower
 ;loading.
BufferedRead = 0

 ;Set to 1 to free system.def data from memory whenever possible.
 ;This decreases memory usage, in exchange for loading time
 ;before system screens.
UnloadSystem = 0



Tell me what each of these are set to.
Title: Re: cvs andy by Jesuszilla help plz
Post by: jiakai_ln on July 13, 2009, 09:21:58 AM
the funny thing is i have gotten it to workthe first time when i download him
anyways here the mugen.cfg

[Misc]
  ;Number of extra players to cache in memory.
  ;Set to a lower number to decrease memory usage, at cost of
  ;more frequent loading.
PlayerCache = 1

  ;Set to 1 to allow precaching. Precaching attempts to start loading
  ;player data as early as possible, to reduce apparent loading times
  ;between matches. To get the best performance, set PlayerCache to at
  ;least 1. The optimal number for PlayerCache is 4 when precaching is
  ;enabled. Precaching is not available in DOS.
Precache = 1

  ;Set to 1 to enable large-buffer reads of sprite and sound data.
  ;Set to 0 (off) to decrease memory usage, at cost of slower
  ;loading.
BufferedRead = 1

  ;Set to 1 to free system.def data from memory whenever possible.
  ;This decreases memory usage, in exchange for loading time
  ;before system screens.
UnloadSystem = 1

  ;Set to 1 to pause MUGEN when the MUGEN window loses focus (will also
  ;pause BGM regardless of the PauseBGMOnDefocus setting).
  ;Leave at 0 to let MUGEN run in the background.
  ;Regardless of this setting, MUGEN will always pause on defocus if
  ;it is running fullscreen.
PauseOnDefocus = 1
Title: Re: cvs andy by Jesuszilla help plz
Post by: Jesuszilla on July 13, 2009, 09:46:53 AM
Hmm... Try setting playercache = 70, BufferedRead = 0, and UnloadSystem = 0. Let's see what that does...
Title: Re: cvs andy by Jesuszilla help plz
Post by: jiakai_ln on July 13, 2009, 10:14:15 AM
nope
how about this i download a new winmugen and install ur char if it doesnt work i will send it to you see if yours work hope is not computer problem
Title: Re: cvs andy by Jesuszilla help plz
Post by: Jesuszilla on July 13, 2009, 10:20:48 AM
Send what...?
Title: Re: cvs andy by Jesuszilla help plz
Post by: jiakai_ln on July 13, 2009, 10:25:03 AM
yes it still doesnt work
sayin
library error message: died parsing enemy,authorname ="H?&&enemy,fvar(39)=1

heres my winmugen(just downloaded) n ur char
http://www.kfc.com/doc/5953b66a-c4cf-4f41-b525-a2f12b7b0175/No_limit_Winmugen_patch
Title: Re: cvs andy by Jesuszilla help plz
Post by: Jesuszilla on July 16, 2009, 05:03:25 AM
I knew it... Dammit H". The thing is, H" has a Japanese keyboard character in his authorname. If the .cns file is saved in any encoding other than Japanese, it's probably gonna mess up.




Are you SURE you haven't modified the CNS in any way? Have you used any sort of auto-patcher for like a stage or screenpack or something?



Either way, go to that line in the CNS (ctrl+f) and replace it with this (copy & paste) then save and see if that works:
trigger6 = enemy,authorname = "H"" && enemy,fvar(39) = 1
Title: Re: cvs andy by Jesuszilla help plz
Post by: jiakai_ln on July 17, 2009, 05:28:54 PM
thanks alot
it was damn h fault lol