To form what is sure to be a shitty crossover with it's diet counterpart. (http://forum.rockmanpm.com/index.php?PHPSESSID=cb17f1a9561f1b12780feac018e9c878&topic=1997.0)
"MEGAMAN BATTLE NETWORK END" MY ASS
FUCK YOU CAPCOM WITH RUSTY NAILS
As I and a bunch of other Megaman fans out there say:
"Thanks, Capcom. We thought you were gonna make something good."
FUCKING SHIT
Seems the game is not a crossover but a remake of the very first Battle Network using Star Force's engine, at least that's what the rumors say presently.
Still shit.
This is all speculation at this point but...
Operation Star Force (Doesn't that sound better than Operate Shooting Star? Also more in line with the US release) doesn't strike me as a -complete- remake. Why would they use Subaru and then just ditch him because the game's a remake?
I'm thinking that it's partial remake, partial secret-surprise-we-don't-know-yet. Maybe... It's a game in which Capcom explores the possibility of time travel. Why else would they use Geo in the art instead of just Megaman himself?
There's a dude named after a fucking car?
Quote from: Jesuszilla on July 16, 2009, 12:41:58 PM
There's a dude named after a fucking car?
That's actually kind of common in Japan. Honda (the car company), for instance, didn't bitch about E. Honda.
Actually it is a remake. (http://forum.rockmanpm.com/index.php?PHPSESSID=9d9c0f8f5352a95d07e6d55633d879e0&topic=2200.0) Any appearance of Subaru on the logos is likely because there is either a new side quest that involves him somehow, or just for marketing purposes.
Alternatively, it could be using time travel like that new Star Trek movie.
And he's named after the Japanese name for the Pleiades constellation, which is also what the car company is named after, there logo IS the constellation.
So it turns out it's not a remake... it's a port. (http://www.themmnetwork.com/forums/index.php?/topic/94-spoilers-rockman-exe-operate-shooting-star-info-and-discussion/)
That is to say it is literally a port of the GBA game with minor pointless additions, they didn't even update the music, and in the new areas they actually used music from the other Starforce games, I'm NOT shitting you!
Seriously the only things added to the game where a half handed scenario for ClockMan and the ability to play as the dude from the spinoff following that scenario. Besides that any changes are REALLY cosmetic like new mugshots for ten characters in the game and changing some of the chip codes to make the letter S less horribly broken.
I am fucking ASTOUNDED at how much Capcom fucking dialed this in, even for them this is BEYOND horrible.
I think the real telling thing here is that the DS version of Battle Network 5 had new features added to it, new music and support for multiple save files where this... this has nothing besides a new scenario and pointless balance changes.
Why the hell are the people on the Rockman sites eating this shit up? Even we had some dread towards SFe.
Well not all of them are, a lot of people still never liked Star Force to begin with. And even then some of those who did are even calling Capcom out on this now that the game has launched.
I'm just posting to point out Capcoms DRM for this made me laugh. If you try and play it on a flashcard it sets the random encounter rate to 1. That is you get into a fight EVERY time you move.
I think Capcom is deliberately trolling its fanbase with this game.
LOL
"It's a crossover!"
"It's not a crossover, it's a remake!"
"It's only a partial remake."
"It's actually a full remake."
"It's actually a port."
What's next? SURPRISE IT'S JUST A RERELEASE
Well Capcom did sort of tell us jack shit about the game until it was released.
It was released?
In Japan.
Quote from: UHMEEEEBA on November 15, 2009, 03:37:22 PM
I'm just posting to point out Capcoms DRM for this made me laugh. If you try and play it on a flashcard it sets the random encounter rate to 1. That is you get into a fight EVERY time you move.
I think Capcom is deliberately trolling its fanbase with this game.
That's at least playable somewhat. The DRM on SMT: Strange Journey set the encounter rate to 0 on a classic style maze RPG. And if you don't grind even a small bit, you're fucking DEAD. There's no chance in hell you're going to survive any boss without even a MINIMAL amount of grinding.
But at least SMT: Strange Journey is good :V
Now THAT'S how you make it damn near unplayable!
In theory that wouldn't work in Battle Network as you don't gain experience you gain HP from certain items you can find lying around... you would however be stuck with the starting folder the entire game but you could still beat it in theory.
Well the first game anyways, you'd be outright fucked in Battle Network 3 as Bass would be impossible to get by.
Not always. You still get money from bosses so a LITTLE upgrading is possible.
Despite having come out only recently it's already a bargain bin title. (http://protodudesrockmancorner.blogspot.com/2009/11/oss-already-in-bargain-bins.html)
Oops.
Wow.
Then again the same can be said for most DS games... Which is even more sad.
Well not so much with large name titles they usually at least get the price upheld by name recognition if nothing else for a few months.
This game has been out for three weeks. The reason this happened is the game is selling like... um... I guess AIDS infected plauge inducing hot cakes? It fell to 24th on the top selling chart in Japan, (http://protodudesrockmancorner.blogspot.com/2009/11/so-hows-oss-doing.html) on the second week, which is abysmally low for a .exe game, the older games, and even starforce, would stay in the top ten for a good few weeks after its initial release. As a consequence Capcom printed enough cartridges assuming it'd sell like the old games did.. when they did not gaming stores were flooded with a bunch of copies no one wanted and as such had to throw them in the bargain bin just to clear shelf space as it were.
Both series always did better in Japan and if it's doing THIS poorly their, there's actually a case to be made for Capcom deciding to abandon localization of it. Just as well, you know who is in the first Battle Network and therefore this one.
And now time for an image I found on a Mega Man message board earlier:
(http://img412.imageshack.us/img412/8826/osswhatiplayed.png)
The fact that Lan happens to be doing the same facial pose as the awesome smiley makes it so much better.
Capcom has no plans to release OSS in America at this time, (http://www.themmnetwork.com/2010/01/17/odds-not-good-for-oss-in-west-according-to-capcom/) specifically citing the abysmal Japanese sales.
Battle Network used to be one of Capcom's best selling properties so they failed quite hard here.
Someone should change the topic title to "Mega Man Battle Network Stays Dead".
Done.